Matrix: Shear(1,0) : Matrix « 2D Graphics « VB.Net Tutorial






Matrix: Shear(1,0)
Imports System.Drawing
Imports System.Drawing.Drawing2D
Imports System.Windows.Forms

public class Shearing11
   public Shared Sub Main
        Application.Run(New ShearingForm)
   End Sub
End class



Public Class ShearingForm
    Inherits System.Windows.Forms.Form

#Region " Windows Form Designer generated code "

    Public Sub New()
        MyBase.New()

        'This call is required by the Windows Form Designer.
        InitializeComponent()

        'Add any initialization after the InitializeComponent() call

    End Sub

    'Form overrides dispose to clean up the component list.
    Protected Overloads Overrides Sub Dispose(ByVal disposing As Boolean)
        If disposing Then
            If Not (components Is Nothing) Then
                components.Dispose()
            End If
        End If
        MyBase.Dispose(disposing)
    End Sub

    'Required by the Windows Form Designer
    Private components As System.ComponentModel.IContainer

    'NOTE: The following procedure is required by the Windows Form Designer
    'It can be modified using the Windows Form Designer.  
    'Do not modify it using the code editor.
    <System.Diagnostics.DebuggerStepThrough()> Private Sub InitializeComponent()
        components = New System.ComponentModel.Container()
        Me.Text = "ShearingForm"
    End Sub

#End Region

    Sub ShearingForm_Paint(ByVal sender As Object, ByVal e As PaintEventArgs) Handles MyBase.Paint
        Dim g As Graphics = e.Graphics
        Dim width As Single = 200
        Dim height As Single = 50
        Dim format As StringFormat = New StringFormat()
        format.Alignment = StringAlignment.Center
        format.LineAlignment = StringAlignment.Center
        Dim rect As RectangleF = New RectangleF(0, 0, width, height)
        Dim matrix As Matrix = New Matrix()
        matrix.Shear(1.0F, 0.0F)
        g.Transform = matrix
        g.DrawRectangle(Pens.Black, rect.X, rect.Y, rect.Width, rect.Height)
    End Sub
End Class








17.87.Matrix
17.87.1.Matrix: TranslateMatrix: Translate
17.87.2.Matrix: RotateAtMatrix: RotateAt
17.87.3.Matrix.InvertMatrix.Invert
17.87.4.Matrix: Shear(0,0)Matrix: Shear(0,0)
17.87.5.Matrix: Shear(0.5,0.0)Matrix: Shear(0.5,0.0)
17.87.6.Matrix: Shear(1,0)Matrix: Shear(1,0)
17.87.7.Matrix Operation Invert
17.87.8.Matrix Operation Multiply
17.87.9.Mirror Text: use Drawing2D.Matrix to transform Graphics
17.87.10.Assign Matrix to Graphics.TransformAssign Matrix to Graphics.Transform