Draw string : Draw String « J2ME « Java Tutorial






Draw string
import javax.microedition.lcdui.Canvas;
import javax.microedition.lcdui.Display;
import javax.microedition.lcdui.Graphics;
import javax.microedition.midlet.MIDlet;

public class DrawStringGraphicsMIDlet extends MIDlet {
  private Display display;
  protected void startApp() {
    Canvas canvas = new LineCanvas();
    display = Display.getDisplay(this);
    display.setCurrent(canvas);
  }
  protected void pauseApp() {
  }
  protected void destroyApp(boolean unconditional) {
  }
}

class LineCanvas extends Canvas {
  public void paint(Graphics g) {
    int width = getWidth();
    int height = getHeight();
    g.setColor(0);
    g.setStrokeStyle(Graphics.SOLID);

    g.drawString("Top left", 0, 0, Graphics.TOP | Graphics.LEFT);


  }
}








31.28.Draw String
31.28.1.Draw stringDraw string
31.28.2.Draw string with font settingDraw string with font setting
31.28.3.Draw Rectangle and stringDraw Rectangle and string
31.28.4.Draw string on the top and leftDraw string on the top and left
31.28.5.Draw string to the top and rightDraw string to the top and right
31.28.6.Draw string to the bottom leftDraw string to the bottom left
31.28.7.Draw string to the bottom and rightDraw string to the bottom and right
31.28.8.Draw string to the base line and horizontal centerDraw string to the base line and horizontal center
31.28.9.change font and draw stringchange font and draw string