This is a simple program to record sounds and play them back : Audio « Development « Java Tutorial






/*
 *
 * Copyright (c) 1999 Sun Microsystems, Inc. All Rights Reserved.
 *
 * Sun grants you ("Licensee") a non-exclusive, royalty free,
 * license to use, modify and redistribute this software in 
 * source and binary code form, provided that i) this copyright
 * notice and license appear on all copies of the software; and 
 * ii) Licensee does not utilize the software in a manner
 * which is disparaging to Sun.
 *
 * This software is provided "AS IS," without a warranty
 * of any kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS
 * AND WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE 
 * HEREBY EXCLUDED. SUN AND ITS LICENSORS SHALL NOT BE LIABLE FOR 
 * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING
 * OR DISTRIBUTING THE SOFTWARE OR ITS DERIVATIVES. IN NO EVENT
 * WILL SUN OR ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT
 * OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, 
 * INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND REGARDLESS
 * OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR INABILITY
 * TO USE SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE POSSIBILITY
 * OF SUCH DAMAGES.

 This software is not designed or intended for use in on-line
 control of aircraft, air traffic, aircraft navigation or
 aircraft communications; or in the design, construction,
 operation or maintenance of any nuclear facility. Licensee 
 represents and warrants that it will not use or redistribute 
 the Software for such purposes.
 */

/*  The above copyright statement is included because this 
 * program uses several methods from the JavaSoundDemo
 * distributed by SUN. In some cases, the sound processing methods
 * unmodified or only slightly modified.
 * All other methods copyright Steve Potts, 2002
 */

import java.awt.BorderLayout;
import java.awt.Dimension;
import java.awt.Toolkit;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.io.ByteArrayInputStream;
import java.io.ByteArrayOutputStream;
import java.io.File;
import java.io.IOException;

import javax.sound.sampled.AudioFormat;
import javax.sound.sampled.AudioInputStream;
import javax.sound.sampled.AudioSystem;
import javax.sound.sampled.DataLine;
import javax.sound.sampled.LineUnavailableException;
import javax.sound.sampled.SourceDataLine;
import javax.sound.sampled.TargetDataLine;
import javax.swing.BoxLayout;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.JTextField;
import javax.swing.border.EmptyBorder;
import javax.swing.border.SoftBevelBorder;

/**
 * SimpleSoundCapture Example. This is a simple program to record sounds and
 * play them back. It uses some methods from the CapturePlayback program in the
 * JavaSoundDemo. For licensizing reasons the disclaimer above is included.
 * 
 * @author Steve Potts
 */
public class SimpleSoundCapture extends JPanel implements ActionListener {

  final int bufSize = 16384;

  Capture capture = new Capture();

  Playback playback = new Playback();

  AudioInputStream audioInputStream;

  JButton playB, captB;

  JTextField textField;

  String errStr;

  double duration, seconds;

  File file;

  public SimpleSoundCapture() {
    setLayout(new BorderLayout());
    EmptyBorder eb = new EmptyBorder(5, 5, 5, 5);
    SoftBevelBorder sbb = new SoftBevelBorder(SoftBevelBorder.LOWERED);
    setBorder(new EmptyBorder(5, 5, 5, 5));

    JPanel p1 = new JPanel();
    p1.setLayout(new BoxLayout(p1, BoxLayout.X_AXIS));

    JPanel p2 = new JPanel();
    p2.setBorder(sbb);
    p2.setLayout(new BoxLayout(p2, BoxLayout.Y_AXIS));

    JPanel buttonsPanel = new JPanel();
    buttonsPanel.setBorder(new EmptyBorder(10, 0, 5, 0));
    playB = addButton("Play", buttonsPanel, false);
    captB = addButton("Record", buttonsPanel, true);
    p2.add(buttonsPanel);

    p1.add(p2);
    add(p1);
  }

  public void open() {
  }

  public void close() {
    if (playback.thread != null) {
      playB.doClick(0);
    }
    if (capture.thread != null) {
      captB.doClick(0);
    }
  }

  private JButton addButton(String name, JPanel p, boolean state) {
    JButton b = new JButton(name);
    b.addActionListener(this);
    b.setEnabled(state);
    p.add(b);
    return b;
  }

  public void actionPerformed(ActionEvent e) {
    Object obj = e.getSource();
    if (obj.equals(playB)) {
      if (playB.getText().startsWith("Play")) {
        playback.start();
        captB.setEnabled(false);
        playB.setText("Stop");
      } else {
        playback.stop();
        captB.setEnabled(true);
        playB.setText("Play");
      }
    } else if (obj.equals(captB)) {
      if (captB.getText().startsWith("Record")) {
        capture.start();
        playB.setEnabled(false);
        captB.setText("Stop");
      } else {
        capture.stop();
        playB.setEnabled(true);
      }

    }
  }

  /**
   * Write data to the OutputChannel.
   */
  public class Playback implements Runnable {

    SourceDataLine line;

    Thread thread;

    public void start() {
      errStr = null;
      thread = new Thread(this);
      thread.setName("Playback");
      thread.start();
    }

    public void stop() {
      thread = null;
    }

    private void shutDown(String message) {
      if ((errStr = message) != null) {
        System.err.println(errStr);
      }
      if (thread != null) {
        thread = null;
        captB.setEnabled(true);
        playB.setText("Play");
      }
    }

    public void run() {

      // make sure we have something to play
      if (audioInputStream == null) {
        shutDown("No loaded audio to play back");
        return;
      }
      // reset to the beginnning of the stream
      try {
        audioInputStream.reset();
      } catch (Exception e) {
        shutDown("Unable to reset the stream\n" + e);
        return;
      }

      // get an AudioInputStream of the desired format for playback

      AudioFormat.Encoding encoding = AudioFormat.Encoding.PCM_SIGNED;
      float rate = 44100.0f;
      int channels = 2;
      int frameSize = 4;
      int sampleSize = 16;
      boolean bigEndian = true;

      AudioFormat format = new AudioFormat(encoding, rate, sampleSize, channels, (sampleSize / 8)
          * channels, rate, bigEndian);

      AudioInputStream playbackInputStream = AudioSystem.getAudioInputStream(format,
          audioInputStream);

      if (playbackInputStream == null) {
        shutDown("Unable to convert stream of format " + audioInputStream + " to format " + format);
        return;
      }

      // define the required attributes for our line,
      // and make sure a compatible line is supported.

      DataLine.Info info = new DataLine.Info(SourceDataLine.class, format);
      if (!AudioSystem.isLineSupported(info)) {
        shutDown("Line matching " + info + " not supported.");
        return;
      }

      // get and open the source data line for playback.

      try {
        line = (SourceDataLine) AudioSystem.getLine(info);
        line.open(format, bufSize);
      } catch (LineUnavailableException ex) {
        shutDown("Unable to open the line: " + ex);
        return;
      }

      // play back the captured audio data

      int frameSizeInBytes = format.getFrameSize();
      int bufferLengthInFrames = line.getBufferSize() / 8;
      int bufferLengthInBytes = bufferLengthInFrames * frameSizeInBytes;
      byte[] data = new byte[bufferLengthInBytes];
      int numBytesRead = 0;

      // start the source data line
      line.start();

      while (thread != null) {
        try {
          if ((numBytesRead = playbackInputStream.read(data)) == -1) {
            break;
          }
          int numBytesRemaining = numBytesRead;
          while (numBytesRemaining > 0) {
            numBytesRemaining -= line.write(data, 0, numBytesRemaining);
          }
        } catch (Exception e) {
          shutDown("Error during playback: " + e);
          break;
        }
      }
      // we reached the end of the stream.
      // let the data play out, then
      // stop and close the line.
      if (thread != null) {
        line.drain();
      }
      line.stop();
      line.close();
      line = null;
      shutDown(null);
    }
  } // End class Playback

  /**
   * Reads data from the input channel and writes to the output stream
   */
  class Capture implements Runnable {

    TargetDataLine line;

    Thread thread;

    public void start() {
      errStr = null;
      thread = new Thread(this);
      thread.setName("Capture");
      thread.start();
    }

    public void stop() {
      thread = null;
    }

    private void shutDown(String message) {
      if ((errStr = message) != null && thread != null) {
        thread = null;
        playB.setEnabled(true);
        captB.setText("Record");
        System.err.println(errStr);
      }
    }

    public void run() {

      duration = 0;
      audioInputStream = null;

      // define the required attributes for our line,
      // and make sure a compatible line is supported.

      AudioFormat.Encoding encoding = AudioFormat.Encoding.PCM_SIGNED;
      float rate = 44100.0f;
      int channels = 2;
      int frameSize = 4;
      int sampleSize = 16;
      boolean bigEndian = true;

      AudioFormat format = new AudioFormat(encoding, rate, sampleSize, channels, (sampleSize / 8)
          * channels, rate, bigEndian);

      DataLine.Info info = new DataLine.Info(TargetDataLine.class, format);

      if (!AudioSystem.isLineSupported(info)) {
        shutDown("Line matching " + info + " not supported.");
        return;
      }

      // get and open the target data line for capture.

      try {
        line = (TargetDataLine) AudioSystem.getLine(info);
        line.open(format, line.getBufferSize());
      } catch (LineUnavailableException ex) {
        shutDown("Unable to open the line: " + ex);
        return;
      } catch (SecurityException ex) {
        shutDown(ex.toString());
        //JavaSound.showInfoDialog();
        return;
      } catch (Exception ex) {
        shutDown(ex.toString());
        return;
      }

      // play back the captured audio data
      ByteArrayOutputStream out = new ByteArrayOutputStream();
      int frameSizeInBytes = format.getFrameSize();
      int bufferLengthInFrames = line.getBufferSize() / 8;
      int bufferLengthInBytes = bufferLengthInFrames * frameSizeInBytes;
      byte[] data = new byte[bufferLengthInBytes];
      int numBytesRead;

      line.start();

      while (thread != null) {
        if ((numBytesRead = line.read(data, 0, bufferLengthInBytes)) == -1) {
          break;
        }
        out.write(data, 0, numBytesRead);
      }

      // we reached the end of the stream.
      // stop and close the line.
      line.stop();
      line.close();
      line = null;

      // stop and close the output stream
      try {
        out.flush();
        out.close();
      } catch (IOException ex) {
        ex.printStackTrace();
      }

      // load bytes into the audio input stream for playback

      byte audioBytes[] = out.toByteArray();
      ByteArrayInputStream bais = new ByteArrayInputStream(audioBytes);
      audioInputStream = new AudioInputStream(bais, format, audioBytes.length / frameSizeInBytes);

      long milliseconds = (long) ((audioInputStream.getFrameLength() * 1000) / format
          .getFrameRate());
      duration = milliseconds / 1000.0;

      try {
        audioInputStream.reset();
      } catch (Exception ex) {
        ex.printStackTrace();
        return;
      }

    }
  } // End class Capture

  public static void main(String s[]) {
    SimpleSoundCapture ssc = new SimpleSoundCapture();
    ssc.open();
    JFrame f = new JFrame("Capture/Playback");
    f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
    f.getContentPane().add("Center", ssc);
    f.pack();
    Dimension screenSize = Toolkit.getDefaultToolkit().getScreenSize();
    int w = 360;
    int h = 170;
    f.setLocation(screenSize.width / 2 - w / 2, screenSize.height / 2 - h / 2);
    f.setSize(w, h);
    f.show();
  }
}








6.50.Audio
6.50.1.Determining When a Sampled Audio Player Has Finished Playing
6.50.2.Setting the Volume of a Sampled Audio Player
6.50.3.Determining the Position of a Sampled Audio Player
6.50.4.Determining the Duration of a Sampled Audio File
6.50.5.Playing Streaming Sampled Audio
6.50.6.Loading and Playing Sampled Audio
6.50.7.Play an audio file from a JAR file
6.50.8.Determining the Encoding of a Sampled Audio File
6.50.9.Determining the File Format of a Sampled Audio File
6.50.10.Load image and sound from Jar file
6.50.11.A simple player for sampled sound files.
6.50.12.This is a simple program to record sounds and play them back
6.50.13.Capturing Audio with Java Sound API
6.50.14.Float Control Component
6.50.15.Make your own Java Media Player to play media files