using System;
public delegate void ChangedEventHandler(object sender, EventArgs e);
public class Subject
{
private string data;
public event ChangedEventHandler Changed;
public string InterestingData
{
get{return data;}
set{
data = value;
this.OnChanged(EventArgs.Empty);
}
}
protected virtual void OnChanged (EventArgs e)
{
if (Changed !=null)
this.Changed(this,e);
}
public Subject(){;}
}
public class Observer
{
private Subject data;
private string observerName;
public Subject ObservedObject
{
get {return data;}
set {data = value;}
}
private void DataChanged (object sender, EventArgs e)
{
Console.WriteLine(observerName);
Console.WriteLine(data.InterestingData);
}
public void Attach()
{
data.Changed += new ChangedEventHandler(DataChanged);
}
public void Detach()
{
data.Changed -= new ChangedEventHandler(DataChanged);
}
public Observer (string name)
{
observerName = name;
}
}
class Client{
static void Main(string[] args){
Subject observedAssemblyLine = new Subject();
Observer observerA = new Observer("A Observer");
Observer observerB = new Observer("B Observer");
observerA.ObservedObject = observedAssemblyLine;
observerB.ObservedObject = observedAssemblyLine;
observerA.Attach();
observerB.Attach();
observedAssemblyLine.InterestingData = "# 001 is now finished!";
observerA.Detach();
observedAssemblyLine.InterestingData = "# 002 is now finished!";
}
}
28.7.Observer Pattern |
| 28.7.1. | Observer Patterns |