using System; public class Bag<T> { public Bag() { imp = new T[ 4 ]; for( int i = 0; i < imp.Length; ++i ) { imp[i] = default(T); } } public bool IsNull( int i ) { if( imp[i] == null ) { return true; } else { return false; } } private T[] imp; } public class EntryPoint { static void Main() { Bag<int> intBag = new Bag<int>(); Bag<object> objBag = new Bag<object>(); Console.WriteLine( intBag.IsNull(0) ); Console.WriteLine( objBag.IsNull(0) ); } }
False True