using System;
class MyClass {
int x;
int y;
public MyClass(int i) {
Console.WriteLine("Constructing MyClass(int). ");
x = y = i;
show();
}
public MyClass(int i, int j) {
Console.WriteLine("Constructing MyClass(int, int). ");
x = i;
y = j;
show();
}
public int sum() {
return x+y;
}
public bool isBetween(int i) {
if((x < i) && (i < y)) return true;
else return false;
}
public void set(int a, int b) {
Console.Write("Inside set(int, int). ");
x = a;
y = b;
show();
}
// Overload set.
public void set(double a, double b) {
Console.Write("Inside set(double, double). ");
x = (int) a;
y = (int) b;
show();
}
public void show() {
Console.WriteLine("Values are x: {0}, y: {1}", x, y);
}
}
class AnotherClass {
string remark;
public AnotherClass(string str) {
remark = str;
}
public void show() {
Console.WriteLine(remark);
}
}
/////////////////////////////////////
using System;
using System.Reflection;
class MainClass {
public static void Main() {
int val;
Assembly asm = Assembly.LoadFrom("MyClasses.exe");
Type[] alltypes = asm.GetTypes();
foreach(Type temp in alltypes)
Console.WriteLine("Found: " + temp.Name);
Console.WriteLine();
}
}