using System;
public class Cell
{
string name;
public Cell(string name)
{
this.name = name;
}
public override string ToString()
{
return(name);
}
}
public class Table
{
Cell[,] table = new Cell[8, 8];
int RowToIndex(string row)
{
string temp = row.ToUpper();
return((int) temp[0] - (int) 'A');
}
int PositionToColumn(string pos)
{
return(pos[1] - '0' - 1);
}
public Cell this[string row, int column]
{
get
{
return(table[RowToIndex(row), column - 1]);
}
set
{
table[RowToIndex(row), column - 1] = value;
}
}
public Cell this[string position]
{
get
{
return(table[RowToIndex(position),
PositionToColumn(position)]);
}
set
{
table[RowToIndex(position),
PositionToColumn(position)] = value;
}
}
}
class MainClass
{
public static void Main()
{
Table table = new Table();
table["A", 4] = new Cell("A4");
table["H", 4] = new Cell("H4");
Console.WriteLine("A4 = {0}", table["A", 4]);
Console.WriteLine("H4 = {0}", table["H4"]);
}
}
A4 = A4
H4 = H4