using System;
public class Car
{
public string make;
public string model;
public Car(string make, string model)
{
this.make = make;
this.model = model;
}
public virtual void Accelerate()
{
Console.WriteLine(model + " accelerating");
}
}
public class MyFirstCar : Car
{
public MyFirstCar(string make, string model) : base(make, model)
{
}
public override void Accelerate()
{
Console.WriteLine("Pushing gas pedal of " + model);
base.Accelerate();
}
}
public class MySecondCar : Car
{
public MySecondCar(string make, string model) : base(make, model)
{
}
public override void Accelerate()
{
Console.WriteLine("Twisting throttle of " + model);
base.Accelerate();
}
}
class MainClass
{
public static void Main()
{
MyFirstCar myCar = new MyFirstCar("Toyota", "MR2");
myCar.Accelerate();
MySecondCar myMySecondCar = new MySecondCar("Harley-Davidson", "V-Rod");
myMySecondCar.Accelerate();
}
}
Pushing gas pedal of MR2
MR2 accelerating
Twisting throttle of V-Rod
V-Rod accelerating