I am seeing in Instruments that when I play a sound via the standard "AddMusic" example method that Apple provides, it allocates 32kb of memory via the prepareToPlay call (which references ...
i am facing the memory management issue. in the memory allocation every time it increases 32kb when the page load and it does not release the memory .and after some time ...
I am implementing an audio based application, in that I need to play both application audio and ipod auido. When I try to run my application I am getting an error ...
I am facing a issue in playing audio as stream. AVAudioPlayer not playing streaming aac 10 sec audio on iPhone 3G devices with 4.2.1 OS but it works ...