What is a good way to implement Gaussian elimination when the operators are custom operators, rather then standard arithmetic ones?
Here are the operators:
0 + 0 = 0
0 + 1 = 1
I have an isometric grid system who's coordinates start from [0,0] in the left hand corner of the grid (The corner shown in the above image) with x ...
(I don't know a lot of gear type terminology...)
I have two gears (Gear A and B) that I'm trying to get to mesh.
Things That Work
I've successfully written code that makes sure ...
This code is a modification of the default 2d sidescroller joystick included with Unity 3.
By default, the joystick moves inside of a square. An invisible boundary Rect. I'm trying to modify ...
I'd like to learn more about solving problems, like math problems with algorithms and Rubik's cubes and stuff, on the internet?