> this document outline the topics of the two volumes to be published regarding F.LF.
> this outline is by no means exhausive, is only for reminder of interesting topics.
# the LF2 standard - concepts and mechanisms
- living objects
- properties
- states & frames
- switch direction
- frame transition
- wait, next
- lock and authority
- team
- events that will trigger team change
- combo
- key sequence
- simultaneous key press
- effects
- pervasive effects
- fire, ice
- processing pipeline
- event model
- TU, trans
- other events
- scheduling
- physics
- coordinate system
- position and center of mass
- volume
- world-to-screen projection
- coincide issues
- XY coincide and XZ coincide
- dynamics
- force (dvx,dvy,dvz)
- mass
- gravity
- friction
- mobility
- all documents related to data changing
# Hands on F.LF - the most sophisticated fighter game engine
- introduction
- brief history of LF2
- Project F
- motivation & belief
- hackability for everybody
- sprite changing
- data changing
- scripting
- develop
- sprite changing
- file format
- volume issues (bdy, itr)
- data changing
- file format
- specification
- content pack
- package format
- distribution
- how to create a package
- how to distribute package and embed in a webpage
- scripting
- scriptable parts of the engine
- develop
- development environment
- architecture
- programming concepts
- engine as an operating system
- living objects are processes
- inter process protocols
- API documentation
- how-to
- implement new livingobject types
- implement new effect types