> this document outline the topics of the two volumes to be published regarding F.LF. > this outline is by no means exhausive, is only for reminder of interesting topics. # the LF2 standard - concepts and mechanisms - living objects - properties - states & frames - switch direction - frame transition - wait, next - lock and authority - team - events that will trigger team change - combo - key sequence - simultaneous key press - effects - pervasive effects - fire, ice - processing pipeline - event model - TU, trans - other events - scheduling - physics - coordinate system - position and center of mass - volume - world-to-screen projection - coincide issues - XY coincide and XZ coincide - dynamics - force (dvx,dvy,dvz) - mass - gravity - friction - mobility - all documents related to data changing # Hands on F.LF - the most sophisticated fighter game engine - introduction - brief history of LF2 - Project F - motivation & belief - hackability for everybody - sprite changing - data changing - scripting - develop - sprite changing - file format - volume issues (bdy, itr) - data changing - file format - specification - content pack - package format - distribution - how to create a package - how to distribute package and embed in a webpage - scripting - scriptable parts of the engine - develop - development environment - architecture - programming concepts - engine as an operating system - living objects are processes - inter process protocols - API documentation - how-to - implement new livingobject types - implement new effect types