/*
* Copyright (c) 2010 William Bittle http://www.dyn4j.org/
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are permitted
* provided that the following conditions are met:
*
* * Redistributions of source code must retain the above copyright notice, this list of conditions
* and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright notice, this list of conditions
* and the following disclaimer in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of dyn4j nor the names of its contributors may be used to endorse or
* promote products derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
* IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT
* OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package org.dyn4j.game2d.geometry;
import junit.framework.TestCase;
import org.dyn4j.game2d.geometry.hull.DivideAndConquer;
import org.dyn4j.game2d.geometry.hull.GiftWrap;
import org.dyn4j.game2d.geometry.hull.GrahamScan;
import org.dyn4j.game2d.geometry.hull.HullGenerator;
import org.dyn4j.game2d.geometry.hull.MonotoneChain;
import org.junit.Before;
import org.junit.Test;
/**
* Test case for the {@link HullGenerator} algorithms.
* @author William Bittle
* @version 2.2.0
* @since 2.2.0
*/
public class HullGeneratorTest {
/** The point cloud */
private Vector2[] cloud;
/**
* Sets up the testing point cloud.
*/
@Before
public void setup() {
// randomize the size from 4 to 100
int size = (int) Math.floor(Math.random() * 96.0 + 4.0);
// create the cloud container
this.cloud = new Vector2[size];
// fill the cloud with a random distribution of points
for (int i = 0; i < size; i++) {
this.cloud[i] = new Vector2(Math.random() * 2.0 - 1.0, Math.random() * 2.0 - 1.0);
}
}
/**
* Tests the Gift Wrap class against the random
* point cloud.
*/
@Test
public void giftWrap() {
GiftWrap gw = new GiftWrap();
Vector2[] hull = gw.generate(this.cloud);
// make sure we can create a polygon from it
// (this will check for convexity, winding, etc)
Polygon poly = new Polygon(hull);
// make sure all the points are either on or contained in the hull
for (int i = 0; i < this.cloud.length; i++) {
Vector2 p = this.cloud[i];
if (!poly.contains(p, Transform.IDENTITY)) {
TestCase.fail("Hull does not contain all points.");
}
}
}
/**
* Tests the Divide And Conquer class against the random
* point cloud.
*/
@Test
public void divideAndConquer() {
DivideAndConquer dac = new DivideAndConquer();
Vector2[] hull = dac.generate(this.cloud);
// make sure we can create a polygon from it
// (this will check for convexity, winding, etc)
Polygon poly = new Polygon(hull);
// make sure all the points are either on or contained in the hull
for (int i = 0; i < this.cloud.length; i++) {
Vector2 p = this.cloud[i];
if (!poly.contains(p, Transform.IDENTITY)) {
TestCase.fail("Hull does not contain all points.");
}
}
}
/**
* Tests the Graham Scan class against the random
* point cloud.
*/
@Test
public void grahamScan() {
GrahamScan gs = new GrahamScan();
Vector2[] hull = gs.generate(this.cloud);
// make sure we can create a polygon from it
// (this will check for convexity, winding, etc)
Polygon poly = new Polygon(hull);
// make sure all the points are either on or contained in the hull
for (int i = 0; i < this.cloud.length; i++) {
Vector2 p = this.cloud[i];
if (!poly.contains(p, Transform.IDENTITY)) {
TestCase.fail("Hull does not contain all points.");
}
}
}
/**
* Tests the Monotone Chain class against the random
* point cloud.
*/
@Test
public void monotoneChain() {
MonotoneChain mc = new MonotoneChain();
Vector2[] hull = mc.generate(this.cloud);
// make sure we can create a polygon from it
// (this will check for convexity, winding, etc)
Polygon poly = new Polygon(hull);
// make sure all the points are either on or contained in the hull
for (int i = 0; i < this.cloud.length; i++) {
Vector2 p = this.cloud[i];
if (!poly.contains(p, Transform.IDENTITY)) {
TestCase.fail("Hull does not contain all points.");
}
}
}
}
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