Download QuickStart Game Engine

Description

3D Game Engine, XNA 4.0. Includes rendering, physics, input, cameras, terrain system, user interface, particle emitters, and more!

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QuickStart Game Engine

Source Files

The download file quickstartengine.zip has the following entries.


BuildProcessTemplates/DefaultTemplate.11.1.xaml
BuildProcessTemplates/DefaultTemplate.xaml
BuildProcessTemplates/LabDefaultTemplate.11.xaml
BuildProcessTemplates/UpgradeTemplate.xaml
Prototype.sln// w  w w  .  j a  va  2s.co  m
Prototype_vce_xbox.sln
QuickStartEngine.nunit
QuickStart_Windows.sln
QuickStart_Windows_All.sln
QuickStart_Xbox360.sln
Template.sln
UTest_QuickStart_Windows.sln
build/base/alias.cmd
build/base/alias.lst
build/base/buildenv.cmd
build/base/environment.cmd
build/base/userenv.cmd
build/base/userpath.cmd
build/base/validateenvironment.cmd
build/base/validatetools.cmd
build/base/version.cmd
build/install/createlnk.vbs
build/install/setup.cmd
doc/DesignDocument.doc
framework/Content/Binaries/Windows/NxCooking.dll
framework/Content/Binaries/Windows/Release/QuickStart.Physics.PhysX.dll
framework/code/Common/Audio/AudioSystem.cs
framework/code/Common/Audio/Cue3D.cs
framework/code/Common/Audio/CueVariable.cs
framework/code/Common/BaseManager.cs
framework/code/Common/Compositor/DebugScreen.cs
framework/code/Common/Compositor/FPSScreen.cs
framework/code/Common/Compositor/IScreen.cs
framework/code/Common/Compositor/QuickStartLogoScreen.cs
framework/code/Common/Compositor/ScreenCompositor.cs
framework/code/Common/Configuration.xml
framework/code/Common/ConfigurationManager.cs
framework/code/Common/Configutation/ConfigurationManager.cs
framework/code/Common/Content/Content.contentproj
framework/code/Common/Content/Fonts/Verdana8.spritefont
framework/code/Common/Entities/BaseEntity.cs
framework/code/Common/Entities/Cameras/ArcBallCamera.cs
framework/code/Common/Entities/Cameras/Camera.cs
framework/code/Common/Entities/Cameras/FPSCamera.cs
framework/code/Common/Entities/Cameras/FixedCamera.cs
framework/code/Common/Entities/Cameras/FreeCamera.cs
framework/code/Common/Entities/Light.cs
framework/code/Common/Entities/StaticEntity.cs
framework/code/Common/Entities/Terrain/QuadTree.cs
framework/code/Common/Entities/Terrain/Terrain.cs
framework/code/Common/Entities/Terrain/TerrainPatch.cs
framework/code/Common/Graphics/GraphicsSettings.cs
framework/code/Common/Graphics/GraphicsSystem.cs
framework/code/Common/Graphics/IRenderChunkProvider.cs
framework/code/Common/Graphics/Material.cs
framework/code/Common/Graphics/MaterialReader.cs
framework/code/Common/Graphics/RenderChunk.cs
framework/code/Common/Graphics/RenderPassDesc.cs
framework/code/Common/Graphics/StaticModel.cs
framework/code/Common/Graphics/StaticModelReader.cs
framework/code/Common/IPoolItem.cs
framework/code/Common/Input/GamePadDataTypes.cs
framework/code/Common/Input/GamePadHandler.cs
framework/code/Common/Input/InputHandler.cs
framework/code/Common/Input/InputManager.cs
framework/code/Common/Input/InputPoller/InputButton.cs
framework/code/Common/Input/InputPoller/InputPollingHandler.cs
framework/code/Common/Input/KeyData.cs
framework/code/Common/Input/KeyMessage.cs
framework/code/Common/Input/KeyboardHandler.cs
framework/code/Common/Input/MouseButton.cs
framework/code/Common/Input/MouseHandler.cs
framework/code/Common/Interfaces/CameraInterface.cs
framework/code/Common/Interfaces/QSInterface.cs
framework/code/Common/Messaging/ExitMessage.cs
framework/code/Common/Messaging/IMessage.cs
framework/code/Common/Messaging/IMessageData.cs
framework/code/Common/Messaging/Message.cs
framework/code/Common/Messaging/MessageType.cs
framework/code/Common/ModelLoader.cs
framework/code/Common/ObjectPool.cs
framework/code/Common/Physics/ActorDesc.cs
framework/code/Common/Physics/BoxShapeDesc.cs
framework/code/Common/Physics/HeightFieldShapeDesc.cs
framework/code/Common/Physics/IPhysicsActor.cs
framework/code/Common/Physics/IPhysicsScene.cs
framework/code/Common/Physics/PhysicsManager.cs
framework/code/Common/Physics/ShapeDesc.cs
framework/code/Common/Physics/SphereShapeDesc.cs
framework/code/Common/Physics/TriangleMeshShapeDesc.cs
framework/code/Common/Properties/AssemblyInfo.cs
framework/code/Common/PropertyName.cs
framework/code/Common/QSActivator.cs
framework/code/Common/QSCommon.cs
framework/code/Common/QSConstants.cs
framework/code/Common/QSGame.cs
framework/code/Common/QSMathHelper.cs
framework/code/Common/QuickStart_Windows.csproj
framework/code/Common/QuickStart_Xbox360.csproj
framework/code/Common/Scenes/Scene.cs
framework/code/Common/Scenes/SceneManager.cs
framework/code/ContentPipeline/Material/CompiledMaterial.cs
framework/code/ContentPipeline/Material/CompiledMaterialImporter.cs
framework/code/ContentPipeline/Material/CompiledMaterialProcessor.cs
framework/code/ContentPipeline/Material/CompiledMaterialWriter.cs
framework/code/ContentPipeline/Model/StaticModelContent.cs
framework/code/ContentPipeline/Model/StaticModelProcessor.cs
framework/code/ContentPipeline/Model/StaticModelWriter.cs
framework/code/ContentPipeline/Properties/AssemblyInfo.cs
framework/code/ContentPipeline/QuickStart.ContentPipeline.csproj
framework/code/Physics.JigLibX/Content/Content.contentproj
framework/code/Physics.JigLibX/JigLibX/Collision/CollisionInfo.cs
framework/code/Physics.JigLibX/JigLibX/Collision/CollisionSkin.cs
framework/code/Physics.JigLibX/JigLibX/Collision/CollisionSystem.cs
framework/code/Physics.JigLibX/JigLibX/Collision/CollisionSystemBrute.cs
framework/code/Physics.JigLibX/JigLibX/Collision/CollisionSystemGrid.cs
framework/code/Physics.JigLibX/JigLibX/Collision/Detection/BoxBox.cs
framework/code/Physics.JigLibX/JigLibX/Collision/Detection/BoxHeightmap.cs
framework/code/Physics.JigLibX/JigLibX/Collision/Detection/BoxPlane.cs
framework/code/Physics.JigLibX/JigLibX/Collision/Detection/BoxStaticMesh.cs
framework/code/Physics.JigLibX/JigLibX/Collision/Detection/CapsuleBox.cs
framework/code/Physics.JigLibX/JigLibX/Collision/Detection/CapsuleCapsule.cs
framework/code/Physics.JigLibX/JigLibX/Collision/Detection/CapsuleHeightmap.cs
framework/code/Physics.JigLibX/JigLibX/Collision/Detection/CapsulePlane.cs
framework/code/Physics.JigLibX/JigLibX/Collision/Detection/CapsuleStaticMesh.cs
framework/code/Physics.JigLibX/JigLibX/Collision/Detection/DetectFunctor.cs
framework/code/Physics.JigLibX/JigLibX/Collision/Detection/SphereBox.cs
framework/code/Physics.JigLibX/JigLibX/Collision/Detection/SphereCapsule.cs
framework/code/Physics.JigLibX/JigLibX/Collision/Detection/SphereHeightmap.cs
framework/code/Physics.JigLibX/JigLibX/Collision/Detection/SpherePlane.cs
framework/code/Physics.JigLibX/JigLibX/Collision/Detection/SphereSphere.cs
framework/code/Physics.JigLibX/JigLibX/Collision/Detection/SphereStaticMesh.cs
framework/code/Physics.JigLibX/JigLibX/Collision/Materials.cs
framework/code/Physics.JigLibX/JigLibX/Content/Content.contentproj
framework/code/Physics.JigLibX/JigLibX/Geometry/Distance.cs
framework/code/Physics.JigLibX/JigLibX/Geometry/IndexedTriangle.cs
framework/code/Physics.JigLibX/JigLibX/Geometry/Intersection.cs
framework/code/Physics.JigLibX/JigLibX/Geometry/Line.cs
framework/code/Physics.JigLibX/JigLibX/Geometry/Octree.cs
framework/code/Physics.JigLibX/JigLibX/Geometry/Overlap.cs
framework/code/Physics.JigLibX/JigLibX/Geometry/Primitives/AABox.cs
framework/code/Physics.JigLibX/JigLibX/Geometry/Primitives/Box.cs
framework/code/Physics.JigLibX/JigLibX/Geometry/Primitives/Capsule.cs
framework/code/Physics.JigLibX/JigLibX/Geometry/Primitives/Heightmap.cs
framework/code/Physics.JigLibX/JigLibX/Geometry/Primitives/Plane.cs
framework/code/Physics.JigLibX/JigLibX/Geometry/Primitives/Primitive.cs
framework/code/Physics.JigLibX/JigLibX/Geometry/Primitives/Sphere.cs
framework/code/Physics.JigLibX/JigLibX/Geometry/Primitives/TriangleMesh.cs
framework/code/Physics.JigLibX/JigLibX/Geometry/Rectangle.cs
framework/code/Physics.JigLibX/JigLibX/Geometry/Triangle.cs
framework/code/Physics.JigLibX/JigLibX/JigLibX Xbox 360.csproj
framework/code/Physics.JigLibX/JigLibX/JigLibX.cs
framework/code/Physics.JigLibX/JigLibX/JigLibX.csproj
framework/code/Physics.JigLibX/JigLibX/JigLibXException.cs
framework/code/Physics.JigLibX/JigLibX/JigLibX_Xbox360.csproj
framework/code/Physics.JigLibX/JigLibX/Math/JiggleMath.cs
framework/code/Physics.JigLibX/JigLibX/Math/Transform.cs
framework/code/Physics.JigLibX/JigLibX/Physics/Body.cs
framework/code/Physics.JigLibX/JigLibX/Physics/Constraint.cs
framework/code/Physics.JigLibX/JigLibX/Physics/ConstraintMaxDistance.cs
framework/code/Physics.JigLibX/JigLibX/Physics/ConstraintPoint.cs
framework/code/Physics.JigLibX/JigLibX/Physics/ConstraintVelocity.cs
framework/code/Physics.JigLibX/JigLibX/Physics/ConstraintWorldPoint.cs
framework/code/Physics.JigLibX/JigLibX/Physics/Constraints/Constraint.cs
framework/code/Physics.JigLibX/JigLibX/Physics/Constraints/ConstraintMaxDistance.cs
framework/code/Physics.JigLibX/JigLibX/Physics/Constraints/ConstraintPoint.cs
framework/code/Physics.JigLibX/JigLibX/Physics/Constraints/ConstraintVelocity.cs
framework/code/Physics.JigLibX/JigLibX/Physics/Constraints/ConstraintWorldPoint.cs
framework/code/Physics.JigLibX/JigLibX/Physics/Controller.cs
framework/code/Physics.JigLibX/JigLibX/Physics/HingeJoint.cs
framework/code/Physics.JigLibX/JigLibX/Physics/Joint.cs
framework/code/Physics.JigLibX/JigLibX/Physics/PhysicsCollision.cs
framework/code/Physics.JigLibX/JigLibX/Physics/PhysicsSystem.cs
framework/code/Physics.JigLibX/JigLibX/Properties/AssemblyInfo.cs
framework/code/Physics.JigLibX/JigLibX/Utils/Array2D.cs
framework/code/Physics.JigLibX/JigLibX/Utils/JiggleUnsafe.cs
framework/code/Physics.JigLibX/JigLibX/Vehicles/Car.cs
framework/code/Physics.JigLibX/JigLibX/Vehicles/Chassis.cs
framework/code/Physics.JigLibX/JigLibX/Vehicles/Wheel.cs
framework/code/Physics.JigLibX/JigLibXActor.cs
framework/code/Physics.JigLibX/JigLibXPhysicsManager.cs
framework/code/Physics.JigLibX/JigLibXScene.cs
framework/code/Physics.JigLibX/Properties/AssemblyInfo.cs
framework/code/Physics.JigLibX/QuickStart.Physics.JigLibX_Windows.csproj
framework/code/Physics.JigLibX/QuickStart.Physics.JigLibX_Xbox360.csproj
framework/code/Physics.PhysX/AssemblyInfo.cpp
framework/code/Physics.PhysX/QuickStart.Physics.PhysX.vcproj
framework/code/Physics.PhysX/app.ico
framework/code/Physics.PhysX/inc/CommonDefs.h
framework/code/Physics.PhysX/inc/MemoryBuffer.h
framework/code/Physics.PhysX/inc/PhysXActor.h
framework/code/Physics.PhysX/inc/PhysXPhysicsManager.h
framework/code/Physics.PhysX/inc/PhysXScene.h
framework/code/Physics.PhysX/src/MemoryBuffer.cpp
framework/code/Physics.PhysX/src/PhysXActor.cpp
framework/code/Physics.PhysX/src/PhysXHeightMapActor.cpp
framework/code/Physics.PhysX/src/PhysXPhysicsManager.cpp
framework/code/Physics.PhysX/src/PhysXScene.cpp
framework/test/QuickStartSampleGame/Content/Content.contentproj
framework/test/QuickStartSampleGame/Content/Effects/NormalMap.fx
framework/test/QuickStartSampleGame/Content/Effects/NormalMapSpecular.fx
framework/test/QuickStartSampleGame/Content/Effects/Simple.fx
framework/test/QuickStartSampleGame/Content/Effects/Solid.fx
framework/test/QuickStartSampleGame/Content/Effects/Terrain.fx
framework/test/QuickStartSampleGame/Content/Images/Fonts/Haetten40PtReg.bmp
framework/test/QuickStartSampleGame/Content/Images/Heightmaps/gcanyon.png
framework/test/QuickStartSampleGame/Content/Images/Heightmaps/map2.png
framework/test/QuickStartSampleGame/Content/Images/Heightmaps/terrain.bmp
framework/test/QuickStartSampleGame/Content/Images/Terrainmaps/gcanyonTerrain.png
framework/test/QuickStartSampleGame/Content/Images/Terrainmaps/map1Terrain.png
framework/test/QuickStartSampleGame/Content/Images/Terrainmaps/mapLargeTerrain.png
framework/test/QuickStartSampleGame/Content/Material/QSLogo.qsm
framework/test/QuickStartSampleGame/Content/Material/Ship.qsm
framework/test/QuickStartSampleGame/Content/Material/ShipSpecular.qsm
framework/test/QuickStartSampleGame/Content/Material/Terrain.qsm
framework/test/QuickStartSampleGame/Content/Material/grass.qsm
framework/test/QuickStartSampleGame/Content/Models/Ship.fbx
framework/test/QuickStartSampleGame/Content/Models/unit_cube.fbx
framework/test/QuickStartSampleGame/Content/Models/unit_sphere.fbx
framework/test/QuickStartSampleGame/Content/Textures/Fonts/CourierNew20.spritefont
framework/test/QuickStartSampleGame/Content/Textures/ShipNormal.tga
framework/test/QuickStartSampleGame/Content/Textures/grass.dds
framework/test/QuickStartSampleGame/Content/Textures/grassNormal.dds
framework/test/QuickStartSampleGame/Content/Textures/logo.dds
framework/test/QuickStartSampleGame/Content/Textures/rock.dds
framework/test/QuickStartSampleGame/Content/Textures/rockNormal.dds
framework/test/QuickStartSampleGame/Content/Textures/sand.dds
framework/test/QuickStartSampleGame/Content/Textures/sandNormal.dds
framework/test/QuickStartSampleGame/Content/Textures/shipColor.tga
framework/test/QuickStartSampleGame/Content/Textures/waterNormal.dds
framework/test/QuickStartSampleGame/DebugMessageEntity.cs
framework/test/QuickStartSampleGame/Game.ico
framework/test/QuickStartSampleGame/GameThumbnail.png
framework/test/QuickStartSampleGame/Program.cs
framework/test/QuickStartSampleGame/Properties/AssemblyInfo.cs
framework/test/QuickStartSampleGame/QuickStartSampleGame.cs
framework/test/QuickStartSampleGame/QuickStartSampleGame_Windows.csproj
framework/test/QuickStartSampleGame/QuickStartSampleGame_Windows_PhysXDev.csproj
framework/test/QuickStartSampleGame/QuickStartSampleGame_Xbox.csproj
framework/test/QuickStartSampleGame/QuickStartSampleGame_Xbox360.csproj
framework/test/QuickStartSampleGame/SampleMessageType.cs
framework/test/QuickStartSampleGame/SampleScene.cs
framework/utest/Common/MessageSystem/ExitMessage.cs
framework/utest/Common/MessageSystem/Message.cs
framework/utest/Common/MessageSystem/MessageSystem.csproj
framework/utest/Common/MessageSystem/Properties/AssemblyInfo.cs
framework/utest/Common/MessageSystem/SendingMessages.cs
private/developer/martin/base/alias.lst
private/developer/martin/base/userenv.cmd
setup.cmd
tools/base/build/build.cmd
tools/base/geny/geny.cmd
tools/base/run.cmd
tools/extern/H2Viewer/COMTest/Delphi/Test.dpr
tools/extern/H2Viewer/COMTest/Delphi/Test.res
tools/extern/H2Viewer/COMTest/Delphi/Unit1.dfm
tools/extern/H2Viewer/COMTest/Delphi/Unit1.pas
tools/extern/H2Viewer/COMTest/IEJavaScript/H2Viewer_COMTest.htm
tools/extern/H2Viewer/H2Viewer.exe
tools/extern/H2Viewer/Settings.ini
tools/extern/H2Viewer/h2viewerhelp.chm
tools/extern/cpc/CodePlex.CodePlexClientLibrary.dll
tools/extern/cpc/CodePlex.DependencyInjection.dll
tools/extern/cpc/CodePlex.TfsLibrary.dll
tools/extern/cpc/cpc.exe
tools/extern/cpc/cpc.exe.config
tools/extern/cpc/cpc.exe.next
tools/extern/cpc/main-ignore.xml
tools/extern/cpc/standard/cpc.exe
tools/extern/cpc/standard/tfc.exe
tools/extern/cpc/tfc.exe
tools/extern/snippets/unittest.snippet
tools/intern/cecho/Program.cs
tools/intern/cecho/cecho.exe
tools/intern/chkregkey/Program.cs
tools/intern/chkregkey/chkregkey.exe
tools/intern/gdp/Program.cs
tools/intern/gdp/gdp.exe

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Click the following link to download quickstartengine.zip.

quickstartengine.zip




















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