public class DiffuseMaterial extends AAdvancedMaterial
M_FOG_FRAGMENT_CALC, M_FOG_FRAGMENT_COLOR, M_FOG_FRAGMENT_VARS, M_FOG_VERTEX_DEPTH, M_FOG_VERTEX_VARS
Constructor and Description |
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DiffuseMaterial() |
DiffuseMaterial(boolean isAnimated) |
DiffuseMaterial(java.lang.String vertexShader,
java.lang.String fragmentShader) |
DiffuseMaterial(java.lang.String vertexShader,
java.lang.String fragmentShader,
boolean isAnimated) |
Modifier and Type | Method and Description |
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void |
setShaders(java.lang.String vertexShader,
java.lang.String fragmentShader) |
setAmbientColor, setAmbientColor, setAmbientColor, setAmbientColor, setAmbientIntensity, setAmbientIntensity, setAmbientIntensity, setCamera, setFogColor, setFogEnabled, setFogFar, setFogNear, setLightParams, setLights, setModelMatrix, useProgram
addTexture, addTexture, addTexture, bindTextures, copyTexturesTo, getModelViewMatrix, getTextureInfoList, getUseColor, reload, setColors, setInterpolation, setMVPMatrix, setNextFrameNormals, setNextFrameVertices, setNormals, setShaders, setTextureCoords, setTextureCoords, setUseColor, setVertices, setViewMatrix, toString, unbindTextures, unload
public DiffuseMaterial()
public DiffuseMaterial(java.lang.String vertexShader, java.lang.String fragmentShader, boolean isAnimated)
public DiffuseMaterial(boolean isAnimated)
public DiffuseMaterial(java.lang.String vertexShader, java.lang.String fragmentShader)
public void setShaders(java.lang.String vertexShader, java.lang.String fragmentShader)
setShaders
in class AAdvancedMaterial