public class VertexAnimationObject3D extends AAnimationObject3D
Constructor and Description |
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VertexAnimationObject3D() |
VertexAnimationObject3D(SerializedObject3D ser) |
Modifier and Type | Method and Description |
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void |
preRender()
Executed before the rendering process starts
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void |
reload()
The reload method is called whenever the OpenGL context needs to be re-created.
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addFrame, getCurrentFrame, getFps, getFrame, getNumFrames, pause, play, play, play, setFps, setFrames, stop
accept, addChild, addLight, addTexture, clone, clone, compareTo, getChildAt, getChildByName, getDrawingMode, getGeometry, getLight, getLight, getMaterial, getModelMatrix, getName, getNumChildren, getPickingColor, getRenderChildrenAsBatch, getRotationMatrix, getTextureInfoList, isBlendingEnabled, isContainer, isContainer, isDepthMaskEnabled, isDepthTestEnabled, isDoubleSided, isForcedDepth, isInFrustum, isPartOfBatch, isTransparent, isVisible, removeChild, render, render, setBlendFunc, setBlendingEnabled, setColor, setColor, setColor, setData, setData, setData, setDepthMaskEnabled, setDepthTestEnabled, setDoubleSided, setDrawingMode, setForcedDepth, setFrustumTest, setLight, setLights, setMaterial, setMaterial, setName, setPartOfBatch, setPickingColor, setRenderChildrenAsBatch, setScreenCoordinates, setShowBoundingVolume, setTransparent, setVisible, toSerializedObject3D
getOrientation, getPosition, getRotation, getRotX, getRotY, getRotZ, getScale, getScaleX, getScaleY, getScaleZ, getX, getY, getZ, rotateAround, rotateAround, setLookAt, setLookAt, setOrientation, setOrientation, setPosition, setPosition, setRotation, setRotation, setRotX, setRotY, setRotZ, setScale, setScale, setScale, setScaleX, setScaleY, setScaleZ, setX, setY, setZ
public VertexAnimationObject3D()
public VertexAnimationObject3D(SerializedObject3D ser)
public void preRender()
BaseObject3D
public void reload()
BaseObject3D
reload
in class BaseObject3D