public class BumpmapPhongMaterial extends PhongMaterial
M_FOG_FRAGMENT_CALC, M_FOG_FRAGMENT_COLOR, M_FOG_FRAGMENT_VARS, M_FOG_VERTEX_DEPTH, M_FOG_VERTEX_VARS
Constructor and Description |
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BumpmapPhongMaterial() |
BumpmapPhongMaterial(boolean isAnimated) |
Modifier and Type | Method and Description |
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void |
setShaders(java.lang.String vertexShader,
java.lang.String fragmentShader) |
setShininess, setSpecularColor, setSpecularColor, setSpecularColor, setSpecularColor, useProgram
setAmbientColor, setAmbientColor, setAmbientColor, setAmbientColor, setAmbientIntensity, setAmbientIntensity, setAmbientIntensity, setCamera, setFogColor, setFogEnabled, setFogFar, setFogNear, setLightParams, setLights, setModelMatrix
addTexture, addTexture, addTexture, bindTextures, copyTexturesTo, getModelViewMatrix, getTextureInfoList, getUseColor, reload, setColors, setInterpolation, setMVPMatrix, setNextFrameNormals, setNextFrameVertices, setNormals, setShaders, setTextureCoords, setTextureCoords, setUseColor, setVertices, setViewMatrix, toString, unbindTextures, unload
public BumpmapPhongMaterial()
public BumpmapPhongMaterial(boolean isAnimated)
public void setShaders(java.lang.String vertexShader, java.lang.String fragmentShader)
setShaders
in class PhongMaterial