public class BumpmapMaterial extends AAdvancedMaterial
M_FOG_FRAGMENT_CALC, M_FOG_FRAGMENT_COLOR, M_FOG_FRAGMENT_VARS, M_FOG_VERTEX_DEPTH, M_FOG_VERTEX_VARS
Constructor and Description |
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BumpmapMaterial() |
BumpmapMaterial(boolean isAnimated) |
BumpmapMaterial(java.lang.String vertexShader,
java.lang.String fragmentShader,
boolean isAnimated) |
Modifier and Type | Method and Description |
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void |
setShaders(java.lang.String vertexShader,
java.lang.String fragmentShader) |
setAmbientColor, setAmbientColor, setAmbientColor, setAmbientColor, setAmbientIntensity, setAmbientIntensity, setAmbientIntensity, setCamera, setFogColor, setFogEnabled, setFogFar, setFogNear, setLightParams, setLights, setModelMatrix, useProgram
addTexture, addTexture, addTexture, bindTextures, copyTexturesTo, getModelViewMatrix, getTextureInfoList, getUseColor, reload, setColors, setInterpolation, setMVPMatrix, setNextFrameNormals, setNextFrameVertices, setNormals, setShaders, setTextureCoords, setTextureCoords, setUseColor, setVertices, setViewMatrix, toString, unbindTextures, unload
public BumpmapMaterial()
public BumpmapMaterial(java.lang.String vertexShader, java.lang.String fragmentShader, boolean isAnimated)
public BumpmapMaterial(boolean isAnimated)
public void setShaders(java.lang.String vertexShader, java.lang.String fragmentShader)
setShaders
in class AAdvancedMaterial