public abstract class AAnimationObject3D extends BaseObject3D
Constructor and Description |
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AAnimationObject3D() |
AAnimationObject3D(SerializedObject3D ser) |
Modifier and Type | Method and Description |
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void |
addFrame(IAnimationFrame frame) |
int |
getCurrentFrame() |
int |
getFps() |
IAnimationFrame |
getFrame(int index) |
int |
getNumFrames() |
void |
pause() |
void |
play() |
void |
play(java.lang.String name) |
void |
play(java.lang.String name,
boolean loop) |
void |
setFps(int fps) |
void |
setFrames(java.util.Stack<IAnimationFrame> frames) |
void |
stop() |
accept, addChild, addLight, addTexture, clone, clone, compareTo, getChildAt, getChildByName, getDrawingMode, getGeometry, getLight, getLight, getMaterial, getModelMatrix, getName, getNumChildren, getPickingColor, getRenderChildrenAsBatch, getRotationMatrix, getTextureInfoList, isBlendingEnabled, isContainer, isContainer, isDepthMaskEnabled, isDepthTestEnabled, isDoubleSided, isForcedDepth, isInFrustum, isPartOfBatch, isTransparent, isVisible, reload, removeChild, render, render, setBlendFunc, setBlendingEnabled, setColor, setColor, setColor, setData, setData, setData, setDepthMaskEnabled, setDepthTestEnabled, setDoubleSided, setDrawingMode, setForcedDepth, setFrustumTest, setLight, setLights, setMaterial, setMaterial, setName, setPartOfBatch, setPickingColor, setRenderChildrenAsBatch, setScreenCoordinates, setShowBoundingVolume, setTransparent, setVisible, toSerializedObject3D
getOrientation, getPosition, getRotation, getRotX, getRotY, getRotZ, getScale, getScaleX, getScaleY, getScaleZ, getX, getY, getZ, rotateAround, rotateAround, setLookAt, setLookAt, setOrientation, setOrientation, setPosition, setPosition, setRotation, setRotation, setRotX, setRotY, setRotZ, setScale, setScale, setScale, setScaleX, setScaleY, setScaleZ, setX, setY, setZ
public AAnimationObject3D()
public AAnimationObject3D(SerializedObject3D ser)
public int getCurrentFrame()
public void addFrame(IAnimationFrame frame)
public int getNumFrames()
public IAnimationFrame getFrame(int index)
public void setFrames(java.util.Stack<IAnimationFrame> frames)
public void play()
public void play(java.lang.String name)
public void play(java.lang.String name, boolean loop)
public void stop()
public void pause()
public int getFps()
public void setFps(int fps)