Subclasses of BulgeDistortionFilter in project.android.imageprocessing.filter.effect |
class |
GlassSphereFilter
Same as the GPUImageSphereRefractionFilter, only the image is not inverted and there's a little bit of frosting at the edges of the glass
center: The center about which to apply the distortion
radius: The radius of the distortion, ranging from 0.0 to 1.0
refractiveIndex: The index of refraction for the sphere |
class |
PinchDistortionFilter
Creates a pinch distortion of the image
radius: The radius from the center to apply the distortion
center: The center of the image (in normalized coordinates from 0 - 1.0) about which to distort)
scale: The amount of distortion to apply, from -2.0 to 2.0 |
class |
SphereRefractionFilter
Simulates the refraction through a solid glass sphere
center: The center about which to apply the distortion
radius: The radius of the distortion, ranging from 0.0 to 1.0
refractiveIndex: The index of refraction for the sphere |