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public interface GLTextureInputRenderer
An interface which all renderers that except input should implement.
Method Summary | |
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void |
newTextureReady(int texture,
GLTextureOutputRenderer source)
Signals that a new texture is available and the image should be reprocessed. |
Method Detail |
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void newTextureReady(int texture, GLTextureOutputRenderer source)
texture
- The texture id to be used as input.source
- The GLTextureOutputRenderer which produced the texture.
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