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java.lang.Objectproject.android.imageprocessing.GLRenderer
project.android.imageprocessing.input.GLTextureOutputRenderer
project.android.imageprocessing.filter.BasicFilter
project.android.imageprocessing.filter.GenericFilter
public class GenericFilter
An extension of BasicFilter. This class provides a generic filter that can be used to create any single pass filter. The fragment and vertex shaders must be set or it will default to the basicfilter shaders. Any other parameter required for the shaders can be added to the generic filter using the add methods provided.
Field Summary |
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Fields inherited from class project.android.imageprocessing.GLRenderer |
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ATTRIBUTE_POSITION, ATTRIBUTE_TEXCOORD, UNIFORM_TEXTURE0, VARYING_TEXCOORD |
Constructor Summary | |
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GenericFilter()
Creates a GenericFilter with the BasicFilter shaders. |
Method Summary | |
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void |
addUniformFloat(java.lang.String name,
float value)
Adds an float value parameter to the shader. |
void |
addUniformFloatArray(java.lang.String name,
float[] value)
Adds an float array value parameter to the shader. |
void |
addUniformInteger(java.lang.String name,
int value)
Adds an integer value parameter to the shader. |
void |
addUniformMat3(java.lang.String name,
float[] value)
Adds an mat3 value parameter to the shader. |
void |
addUniformMat4(java.lang.String name,
float[] value)
Adds an mat4 value parameter to the shader. |
void |
addUniformVec2(java.lang.String name,
android.graphics.PointF value)
Adds an vec2 value parameter to the shader. |
void |
addUniformVec3(java.lang.String name,
float[] value)
Adds an vec3 value parameter to the shader. |
void |
addUniformVec4(java.lang.String name,
float[] value)
Adds an vec4 value parameter to the shader. |
void |
setFragmentShader(java.lang.String fragmentShader)
Sets the fragment shader to be used for this program. |
void |
setVertexShader(java.lang.String vertexShader)
Sets the vertex shader to be used for this program. |
Methods inherited from class project.android.imageprocessing.filter.BasicFilter |
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newTextureReady |
Methods inherited from class project.android.imageprocessing.input.GLTextureOutputRenderer |
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addTarget, destroy, getLockObject, getTargets, removeTarget |
Methods inherited from class project.android.imageprocessing.GLRenderer |
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getBackgroundAlpha, getBackgroundBlue, getBackgroundGreen, getBackgroundRed, getHeight, getWidth, onDrawFrame, reInitialize, rotateClockwise90Degrees, rotateCounterClockwise90Degrees, setBackgroundAlpha, setBackgroundBlue, setBackgroundColour, setBackgroundGreen, setBackgroundRed, setRenderSize |
Methods inherited from class java.lang.Object |
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equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Constructor Detail |
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public GenericFilter()
Method Detail |
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public void addUniformInteger(java.lang.String name, int value)
name
- The uniform name that is used in the shader to reference this value.value
- The value that should be used for this name.public void addUniformFloat(java.lang.String name, float value)
name
- The uniform name that is used in the shader to reference this value.value
- The value that should be used for this name.public void addUniformVec2(java.lang.String name, android.graphics.PointF value)
name
- The uniform name that is used in the shader to reference this value.value
- The value that should be used for this name.public void addUniformVec3(java.lang.String name, float[] value)
name
- The uniform name that is used in the shader to reference this value.value
- The value that should be used for this name.public void addUniformVec4(java.lang.String name, float[] value)
name
- The uniform name that is used in the shader to reference this value.value
- The value that should be used for this name.public void addUniformMat3(java.lang.String name, float[] value)
name
- The uniform name that is used in the shader to reference this value.value
- The value that should be used for this name.public void addUniformMat4(java.lang.String name, float[] value)
name
- The uniform name that is used in the shader to reference this value.value
- The value that should be used for this name.public void addUniformFloatArray(java.lang.String name, float[] value)
name
- The uniform name that is used in the shader to reference this value.value
- The value that should be used for this name.public void setFragmentShader(java.lang.String fragmentShader)
fragmentShader
- The fragment shader to use.public void setVertexShader(java.lang.String vertexShader)
vertexShader
- The vertex shader to use.
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