Android Open Source - ESDDLiveWallpaper Block Sprite






From Project

Back to project page ESDDLiveWallpaper.

License

The source code is released under:

Apache License

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Java Source Code

/*
 * Copyright 2011 Fred,Fan Fangqing <fangqing.fan@hotmail.com>
 * /*from  w w  w. ja v  a 2  s. co m*/
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 * 
 *   http://www.apache.org/licenses/LICENSE-2.0
 * 
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
*/

package com.fanfq.livewallpaper.esdd;

import android.graphics.Bitmap;
import android.graphics.Canvas;
import android.graphics.Point;
import android.graphics.Rect;

public class BlockSprite {
  private Bitmap _currentSpriteBitmap;  
  private Rect _drawRect;
  private int _fps;
  private int _noOfFrames;
  private int _currentFrame;
  private long _timer;
  private int _spriteWidth;
  private int _spriteHeight;
  private Point _position;
  
  public BlockSprite(Bitmap spriteBitmap, Point point){
    this.initialize();    
    this._position = point;
    this._currentSpriteBitmap = spriteBitmap;
    this._spriteHeight = Config.BLOCK_STYLE;
    this._spriteWidth = Config.BLOCK_STYLE;
//    System.out.println(this._spriteWidth + " , " +  this._spriteHeight);
    this._drawRect = new Rect(0,0, this._spriteWidth, this._spriteHeight);
  }
  
  public BlockSprite(Bitmap spriteBitmap, int fps, int frameCount, Point startPoint) {
  
    this.initialize();    
    
    this._position = startPoint;
    this._currentSpriteBitmap = spriteBitmap;
    this._spriteHeight = spriteBitmap.getHeight();
    this._spriteWidth = spriteBitmap.getWidth() / frameCount;
    this._drawRect = new Rect(0,0, this._spriteWidth, this._spriteHeight);
    this._fps = 1000 / fps;
    this._noOfFrames = frameCount;
  }

  private void initialize() {
    this._drawRect = new Rect(0,0,0,0);
    this._timer = 0;
    this._currentFrame = 0;  
  }
  
  private void Update(long currentTime) {      
      if(currentTime > this._timer + this._fps ) {
        this._timer = currentTime;
          this._currentFrame +=1;
   
          if(this._currentFrame >= this._noOfFrames) {
            this._currentFrame = 0;
          }
      }
   
      this._drawRect.left = this._currentFrame * this._spriteWidth;
      this._drawRect.right = this._drawRect.left + this._spriteWidth;
  }
  
  public void render(Canvas canvas, long currentTime) {
    
    this.Update(currentTime);
    
      Rect dest = new Rect(getXPos(), getYPos(), getXPos() + this._spriteWidth,
                      getYPos() + this._spriteHeight);
   
      canvas.drawBitmap(this._currentSpriteBitmap, this._drawRect, dest, null);
  }
  
  public Point getPosition() {
    return _position;
  }

  public void setPosition(Point position) {
    this._position = position;
  }

  public int getYPos() {
    return this._position.y;
  }

  public int getXPos() {
    return this._position.x;
  }
  
  public void setYPos(int y) {
    this._position.y = y;
  }

  public void setXPos(int x) {
    this._position.x = x;
  }
  
  public int getWidth(){
    return this._spriteWidth;
  }
  
  public int getHeight(){
    return this._spriteHeight;
  }
}




Java Source Code List

com.fanfq.livewallpaper.esdd.BlockSprite.java
com.fanfq.livewallpaper.esdd.Block.java
com.fanfq.livewallpaper.esdd.Config.java
com.fanfq.livewallpaper.esdd.ESDDAnimal.java
com.fanfq.livewallpaper.esdd.ESDDThread.java
com.fanfq.livewallpaper.esdd.ESDD.java
com.fanfq.livewallpaper.esdd.LiveWallpaperSettings.java
com.fanfq.livewallpaper.esdd.LiveWallpaper.java
com.fanfq.livewallpaper.esdd.Renderable.java