Android Open Source - wally Blur






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Back to project page wally.

License

The source code is released under:

Apache License

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Java Source Code

/*
 * Copyright (C) 2014 Freddie (Musenkishi) Lust-Hed
 *//from w ww.  j a  v a2s.  c o  m
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

package com.musenkishi.wally.util;

import android.content.Context;
import android.graphics.Bitmap;

/**
 * Code borrowed from Nicolas Pomepuy
 * https://github.com/PomepuyN/BlurEffectForAndroidDesign
 * Modified by Freddie (Musenkishi) Lust-Hed on 2014-04-13.
 */
public class Blur {

    public static final int DEFAULT_BLUR_RADIUS = 7;

    public static Bitmap apply(Context context, Bitmap sentBitmap) {
        return apply(context, sentBitmap, DEFAULT_BLUR_RADIUS);
    }

    public static Bitmap apply(Context context, Bitmap bitmap, int radius) {

        // Stack Blur v1.0 from
        // http://www.quasimondo.com/StackBlurForCanvas/StackBlurDemo.html
        //
        // Java Author: Mario Klingemann <mario at quasimondo.com>
        // http://incubator.quasimondo.com
        // created Feburary 29, 2004
        // Android port : Yahel Bouaziz <yahel at kayenko.com>
        // http://www.kayenko.com
        // ported april 5th, 2012

        // This is a compromise between Gaussian Blur and Box blur
        // It creates much better looking blurs than Box Blur, but is
        // 7x faster than my Gaussian Blur implementation.
        //
        // I called it Stack Blur because this describes best how this
        // filter works internally: it creates a kind of moving stack
        // of colors whilst scanning through the image. Thereby it
        // just has to add one new block of color to the right side
        // of the stack and remove the leftmost color. The remaining
        // colors on the topmost layer of the stack are either added on
        // or reduced by one, depending on if they are on the right or
        // on the left side of the stack.
        //
        // If you are using this algorithm in your code please add
        // the following line:
        //
        // Stack Blur Algorithm by Mario Klingemann <mario@quasimondo.com>

        Bitmap blurBitmap = bitmap.copy(bitmap.getConfig(), true);

        if (radius < 1) {
            return (null);
        }

        int w = blurBitmap.getWidth();
        int h = blurBitmap.getHeight();

        int[] pix = new int[w * h];
        blurBitmap.getPixels(pix, 0, w, 0, 0, w, h);

        int wm = w - 1;
        int hm = h - 1;
        int wh = w * h;
        int div = radius + radius + 1;

        int r[] = new int[wh];
        int g[] = new int[wh];
        int b[] = new int[wh];
        int rsum, gsum, bsum, x, y, i, p, yp, yi, yw;
        int vmin[] = new int[Math.max(w, h)];

        int divsum = (div + 1) >> 1;
        divsum *= divsum;
        int dv[] = new int[256 * divsum];
        for (i = 0; i < 256 * divsum; i++) {
            dv[i] = (i / divsum);
        }

        yw = yi = 0;

        int[][] stack = new int[div][3];
        int stackpointer;
        int stackstart;
        int[] sir;
        int rbs;
        int r1 = radius + 1;
        int routsum, goutsum, boutsum;
        int rinsum, ginsum, binsum;

        for (y = 0; y < h; y++) {
            rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0;
            for (i = -radius; i <= radius; i++) {
                p = pix[yi + Math.min(wm, Math.max(i, 0))];
                sir = stack[i + radius];
                sir[0] = (p & 0xff0000) >> 16;
                sir[1] = (p & 0x00ff00) >> 8;
                sir[2] = (p & 0x0000ff);
                rbs = r1 - Math.abs(i);
                rsum += sir[0] * rbs;
                gsum += sir[1] * rbs;
                bsum += sir[2] * rbs;
                if (i > 0) {
                    rinsum += sir[0];
                    ginsum += sir[1];
                    binsum += sir[2];
                } else {
                    routsum += sir[0];
                    goutsum += sir[1];
                    boutsum += sir[2];
                }
            }
            stackpointer = radius;

            for (x = 0; x < w; x++) {

                r[yi] = dv[rsum];
                g[yi] = dv[gsum];
                b[yi] = dv[bsum];

                rsum -= routsum;
                gsum -= goutsum;
                bsum -= boutsum;

                stackstart = stackpointer - radius + div;
                sir = stack[stackstart % div];

                routsum -= sir[0];
                goutsum -= sir[1];
                boutsum -= sir[2];

                if (y == 0) {
                    vmin[x] = Math.min(x + radius + 1, wm);
                }
                p = pix[yw + vmin[x]];

                sir[0] = (p & 0xff0000) >> 16;
                sir[1] = (p & 0x00ff00) >> 8;
                sir[2] = (p & 0x0000ff);

                rinsum += sir[0];
                ginsum += sir[1];
                binsum += sir[2];

                rsum += rinsum;
                gsum += ginsum;
                bsum += binsum;

                stackpointer = (stackpointer + 1) % div;
                sir = stack[(stackpointer) % div];

                routsum += sir[0];
                goutsum += sir[1];
                boutsum += sir[2];

                rinsum -= sir[0];
                ginsum -= sir[1];
                binsum -= sir[2];

                yi++;
            }
            yw += w;
        }
        for (x = 0; x < w; x++) {
            rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0;
            yp = -radius * w;
            for (i = -radius; i <= radius; i++) {
                yi = Math.max(0, yp) + x;

                sir = stack[i + radius];

                sir[0] = r[yi];
                sir[1] = g[yi];
                sir[2] = b[yi];

                rbs = r1 - Math.abs(i);

                rsum += r[yi] * rbs;
                gsum += g[yi] * rbs;
                bsum += b[yi] * rbs;

                if (i > 0) {
                    rinsum += sir[0];
                    ginsum += sir[1];
                    binsum += sir[2];
                } else {
                    routsum += sir[0];
                    goutsum += sir[1];
                    boutsum += sir[2];
                }

                if (i < hm) {
                    yp += w;
                }
            }
            yi = x;
            stackpointer = radius;
            for (y = 0; y < h; y++) {
                // Preserve alpha channel: ( 0xff000000 & pix[yi] )
                pix[yi] = (0xff000000 & pix[yi]) | (dv[rsum] << 16) | (dv[gsum] << 8) | dv[bsum];

                rsum -= routsum;
                gsum -= goutsum;
                bsum -= boutsum;

                stackstart = stackpointer - radius + div;
                sir = stack[stackstart % div];

                routsum -= sir[0];
                goutsum -= sir[1];
                boutsum -= sir[2];

                if (x == 0) {
                    vmin[y] = Math.min(y + r1, hm) * w;
                }
                p = x + vmin[y];

                sir[0] = r[p];
                sir[1] = g[p];
                sir[2] = b[p];

                rinsum += sir[0];
                ginsum += sir[1];
                binsum += sir[2];

                rsum += rinsum;
                gsum += ginsum;
                bsum += binsum;

                stackpointer = (stackpointer + 1) % div;
                sir = stack[stackpointer];

                routsum += sir[0];
                goutsum += sir[1];
                boutsum += sir[2];

                rinsum -= sir[0];
                ginsum -= sir[1];
                binsum -= sir[2];

                yi += w;
            }
        }

        blurBitmap.setPixels(pix, 0, w, 0, 0, w, h);
        return (blurBitmap);
    }

}




Java Source Code List

com.musenkishi.wally.activities.ImageDetailsActivity.java
com.musenkishi.wally.activities.MainActivity.java
com.musenkishi.wally.adapters.RecyclerImagesAdapter.java
com.musenkishi.wally.adapters.RecyclerSavedImagesAdapter.java
com.musenkishi.wally.adapters.SmartFragmentPagerAdapter.java
com.musenkishi.wally.adapters.SmartFragmentStatePagerAdapter.java
com.musenkishi.wally.anim.BaseItemAnimator.java
com.musenkishi.wally.anim.ScaleInOutItemAnimator.java
com.musenkishi.wally.anim.interpolator.EaseInOutBezierInterpolator.java
com.musenkishi.wally.anim.interpolator.FastOutLinearInInterpolator.java
com.musenkishi.wally.anim.interpolator.FastOutSlowInInterpolator.java
com.musenkishi.wally.anim.interpolator.LinearOutSlowInInterpolator.java
com.musenkishi.wally.base.BaseActivity.java
com.musenkishi.wally.base.BaseFragment.java
com.musenkishi.wally.base.GridFragment.java
com.musenkishi.wally.base.WallyApplication.java
com.musenkishi.wally.dataprovider.DataProvider.java
com.musenkishi.wally.dataprovider.FileManager.java
com.musenkishi.wally.dataprovider.NetworkDataProvider.java
com.musenkishi.wally.dataprovider.SharedPreferencesDataProvider.java
com.musenkishi.wally.dataprovider.models.DataProviderError.java
com.musenkishi.wally.dataprovider.models.SaveImageRequest.java
com.musenkishi.wally.dataprovider.okhttp.OkHttpStreamFetcher.java
com.musenkishi.wally.dataprovider.okhttp.OkHttpUrlLoader.java
com.musenkishi.wally.dataprovider.util.Parser.java
com.musenkishi.wally.fragments.CustomResolutionDialogFragment.java
com.musenkishi.wally.fragments.FilterDialogFragment.java
com.musenkishi.wally.fragments.ImageZoomFragment.java
com.musenkishi.wally.fragments.LatestFragment.java
com.musenkishi.wally.fragments.MaterialDialogFragment.java
com.musenkishi.wally.fragments.RandomImagesFragment.java
com.musenkishi.wally.fragments.SavedImagesFragment.java
com.musenkishi.wally.fragments.SearchFragment.java
com.musenkishi.wally.fragments.ToplistFragment.java
com.musenkishi.wally.models.Author.java
com.musenkishi.wally.models.ExceptionReporter.java
com.musenkishi.wally.models.Filter.java
com.musenkishi.wally.models.ImagePage.java
com.musenkishi.wally.models.Image.java
com.musenkishi.wally.models.ListFilterGroup.java
com.musenkishi.wally.models.Rating.java
com.musenkishi.wally.models.SavedImageData.java
com.musenkishi.wally.models.Size.java
com.musenkishi.wally.models.Tag.java
com.musenkishi.wally.models.filters.FilterAspectRatioKeys.java
com.musenkishi.wally.models.filters.FilterBoardsKeys.java
com.musenkishi.wally.models.filters.FilterBoards.java
com.musenkishi.wally.models.filters.FilterGroup.java
com.musenkishi.wally.models.filters.FilterGroupsStructure.java
com.musenkishi.wally.models.filters.FilterPurityKeys.java
com.musenkishi.wally.models.filters.FilterPurity.java
com.musenkishi.wally.models.filters.FilterResOptKeys.java
com.musenkishi.wally.models.filters.FilterResOpt.java
com.musenkishi.wally.models.filters.FilterResolutionKeys.java
com.musenkishi.wally.models.filters.FilterTimeSpanKeys.java
com.musenkishi.wally.muzei.WallyArtSource.java
com.musenkishi.wally.notification.NotificationProvider.java
com.musenkishi.wally.observers.FileChangeReceiver.java
com.musenkishi.wally.observers.FiltersChangeReceiver.java
com.musenkishi.wally.util.Blur.java
com.musenkishi.wally.util.PaletteLoader.java
com.musenkishi.wally.util.PaletteRequest.java
com.musenkishi.wally.util.SparseBooleanArrayParcelable.java
com.musenkishi.wally.util.TextClickableSpan.java
com.musenkishi.wally.util.TextLinkBuilder.java
com.musenkishi.wally.util.TypefaceSpan.java
com.musenkishi.wally.views.AutoGridView.java
com.musenkishi.wally.views.GridRecyclerView.java
com.musenkishi.wally.views.ObservableScrollView.java
com.musenkishi.wally.views.TabBarView.java
com.musenkishi.wally.views.TabView.java
com.musenkishi.wally.views.swipeclearlayout.SwipeClearLayout.java
net.margaritov.preference.colorpicker.dialog.ColorPickerDialogFragment.java
net.margaritov.preference.colorpicker.drawable.AlphaPatternDrawable.java
net.margaritov.preference.colorpicker.preference.ColorPickerPreference.java
net.margaritov.preference.colorpicker.view.ColorPanelView.java
net.margaritov.preference.colorpicker.view.ColorPickerView.java
nl.codesoup.cubicbezier.CubicBezierInterpolator.java