Back to project page Android_MediaCodecTest.
The source code is released under:
Apache License
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/* * Copyright (C) 2013 MorihiroSoft/*from w w w . j av a 2s . c o m*/ * Copyright 2013 Google Inc. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package jp.morihirosoft.mediacodectest18; import java.nio.ByteBuffer; import java.nio.ByteOrder; import java.nio.FloatBuffer; import android.opengl.EGL14; import android.opengl.GLES20; import android.opengl.Matrix; import android.util.Log; class GlUtil { private static final String TAG = "GlUtil"; public static FloatBuffer createSquareVtx() { final float vtx[] = { // XYZ, UV -1f, 1f, 0f, 0f, 1f, -1f, -1f, 0f, 0f, 0f, 1f, 1f, 0f, 1f, 1f, 1f, -1f, 0f, 1f, 0f, }; ByteBuffer bb = ByteBuffer.allocateDirect(4 * vtx.length); bb.order(ByteOrder.nativeOrder()); FloatBuffer fb = bb.asFloatBuffer(); fb.put(vtx); fb.position(0); return fb; } public static float[] createIdentityMtx() { float[] m = new float[16]; Matrix.setIdentityM(m, 0); return m; } public static int createProgram(String vertexSource, String fragmentSource) { int vs = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource); int fs = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource); int program = GLES20.glCreateProgram(); GLES20.glAttachShader(program, vs); GLES20.glAttachShader(program, fs); GLES20.glLinkProgram(program); // int[] linkStatus = new int[1]; GLES20.glGetProgramiv(program, GLES20.GL_LINK_STATUS, linkStatus, 0); if (linkStatus[0] != GLES20.GL_TRUE) { Log.e(TAG, "Could not link program:"); Log.e(TAG, GLES20.glGetProgramInfoLog(program)); GLES20.glDeleteProgram(program); program = 0; } // return program; } public static int loadShader(int shaderType, String source) { int shader = GLES20.glCreateShader(shaderType); GLES20.glShaderSource(shader, source); GLES20.glCompileShader(shader); // int[] compiled = new int[1]; GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0); if (compiled[0] == 0) { Log.e(TAG, "Could not compile shader(TYPE=" + shaderType + "):"); Log.e(TAG, GLES20.glGetShaderInfoLog(shader)); GLES20.glDeleteShader(shader); shader = 0; } // return shader; } public static void checkGlError(String op) { int error; while ((error = GLES20.glGetError()) != GLES20.GL_NO_ERROR) { Log.e(TAG, op + ": glGetError: 0x" + Integer.toHexString(error)); throw new RuntimeException("glGetError encountered (see log)"); } } public static void checkEglError(String op) { int error; while ((error = EGL14.eglGetError()) != EGL14.EGL_SUCCESS) { Log.e(TAG, op + ": eglGetError: 0x" + Integer.toHexString(error)); throw new RuntimeException("eglGetError encountered (see log)"); } } }