Back to project page TweeningTextView.
The source code is released under:
Apache License
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package com.kokalabs.svg; /* w w w.j av a 2 s . c o m*/ import com.google.common.collect.Lists; import java.util.List; public class SvgCommandAsCubicHandler extends SvgCommandHandler { private final List<CubicBezierCurve> all = Lists.newArrayList(); @Override protected void handle_M(double endX, double endY) { } @Override protected void handle_m(double d_endX, double d_endY) { } @Override protected void handle_L(double endX, double endY) { all.add(new CubicBezierCurve(lastX(), lastY(), lastX(), lastY(), endX, endY, endX, endY)); } @Override protected void handle_l(double d_endX, double d_endY) { all.add(new CubicBezierCurve(lastX(), lastY(), lastX(), lastY(), lastX() + d_endX, lastY() + d_endY, lastX() + d_endX, lastY() + d_endY)); } @Override protected void handle_C(double control1X, double control1Y, double control2X, double control2Y, double endX, double endY) { all.add(new CubicBezierCurve(lastX(), lastY(), control1X, control1Y, control2X, control2Y, endX, endY)); } @Override protected void handle_S(double control2X, double control2Y, double endX, double endY) { all.add(new CubicBezierCurve(lastX(), lastY(), nextControlX(), nextControlY(), control2X, control2Y, endX, endY)); } @Override protected void handle_Q(double controlX, double controlY, double endX, double endY) { double c1X = lastX() + (2.0 / 3.0) * (controlX - lastX()); double c1Y = lastY() + (2.0 / 3.0) * (controlY - lastY()); double c2X = endX + (2.0 / 3.0) * (controlX - endX); double c2Y = endY + (2.0 / 3.0) * (controlY - endY); all.add(new CubicBezierCurve(lastX(), lastY(), c1X, c1Y, c2X, c2Y, endX, endY)); } @Override protected void handle_T(double endX, double endY) { handle_Q(nextControlX(), nextControlY(), endX, endY); } public List<CubicBezierCurve> getPathAsCubicBezierCurves() { return all; } }