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Apache License
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package com.example.androidui; /*from ww w. j av a 2 s.c om*/ import action.Action; import action.BackAction; import action.CloseAction; import action.DrawerAction; import action.LineSegment; import action.PlusAction; import util.BakedBezierInterpolator; import util.UiHelper; import android.animation.ObjectAnimator; import android.annotation.TargetApi; import android.content.Context; import android.content.res.TypedArray; import android.graphics.Canvas; import android.graphics.Paint; import android.graphics.Path; import android.os.Build; import android.os.Parcel; import android.os.Parcelable; import android.util.AttributeSet; import android.util.TypedValue; import android.view.View; /** * ActionView allows you to dynamically display action and automatically animate from one action to another. * <p/> * ActionView can be included in your layout xml quite easy: * <pre> * {@code * <at.markushi.ui.ActionView * android:id="@+id/action" * android:layout_width="56dip" * android:layout_height="56dip" * android:padding="16dip" * app:av_color="@android:color/white" * app:av_action="drawer"/> * }</pre> * * In order to start a transition to another {@link at.markushi.ui.action.Action} call {@link #setAction(at.markushi.ui.action.Action)} * * @see at.markushi.ui.action.BackAction * @see at.markushi.ui.action.CloseAction * @see at.markushi.ui.action.DrawerAction * @see at.markushi.ui.action.PlusAction */ public class ActionView extends View { public static final int ROTATE_CLOCKWISE = 0; public static final int ROTATE_COUNTER_CLOCKWISE = 1; private static final int STROKE_SIZE_DIP = 2; private int color; private Action oldAction; private Action currentAction; private Action animatedAction; private float animationProgress; private float scale; private int padding; private Path path; private Paint paint; private float centerX; private float centerY; private boolean ready = false; private boolean animateWhenReady = false; private int rotation = ROTATE_CLOCKWISE; private long animationDuration; private int size; public ActionView(Context context) { this(context, null); } public ActionView(Context context, AttributeSet attrs) { this(context, attrs, 0); } public ActionView(Context context, AttributeSet attrs, int defStyleAttr) { super(context, attrs, defStyleAttr); animationDuration = getResources().getInteger(R.integer.av_animationDuration); animatedAction = new Action(new float[Action.ACTION_SIZE], null); final float strokeSize = TypedValue.applyDimension(TypedValue.COMPLEX_UNIT_DIP, STROKE_SIZE_DIP, context.getResources().getDisplayMetrics()); path = new Path(); paint = new Paint(Paint.ANTI_ALIAS_FLAG); paint.setColor(0xDDFFFFFF); paint.setStrokeWidth(strokeSize); paint.setStyle(Paint.Style.STROKE); if (attrs == null) { return; } final TypedArray a = context.obtainStyledAttributes(attrs, R.styleable.ActionView); final int color = a.getColor(R.styleable.ActionView_av_color, 0xDDFFFFF); final int actionId = a.getInt(R.styleable.ActionView_av_action, 0); a.recycle(); paint.setColor(color); final Action action = getActionFromEnum(actionId); setAction(action); } @Override protected void onSizeChanged(int w, int h, int oldw, int oldh) { super.onSizeChanged(w, h, oldw, oldh); this.centerX = w / 2; this.centerY = h / 2; padding = getPaddingLeft(); size = Math.min(w, h); scale = Math.min(w, h) - (2 * padding); ready = true; transformActions(); if (animateWhenReady) { animateWhenReady = false; startAnimation(); } } @Override protected void onDraw(Canvas canvas) { super.onDraw(canvas); if (currentAction == null) { return; } if (oldAction == null) { updatePath(currentAction); } else { final float inverseProgress = 1f - animationProgress; final float[] current = currentAction.getLineData(); final float[] old = oldAction.getLineData(); final float[] animated = animatedAction.getLineData(); for (int i = 0; i < animated.length; i++) { animated[i] = current[i] * animationProgress + old[i] * inverseProgress; } updatePath(animatedAction); } canvas.rotate((rotation == ROTATE_CLOCKWISE ? 180f : -180f) * animationProgress, centerX, centerY); canvas.drawPath(path, paint); } public float getAnimationProgress() { return animationProgress; } public void setAnimationProgress(float animationProgress) { this.animationProgress = animationProgress; UiHelper.postInvalidateOnAnimation(this); } /** * Set the color used for drawing an {@link at.markushi.ui.action.Action}. * * @param color */ public void setColor(final int color) { this.color = color; paint.setColor(color); UiHelper.postInvalidateOnAnimation(this); } /** * @return the current action */ public Action getAction() { return currentAction; } /** * Sets the new action. If an action was set before a transition will be started. * * @param action * @see #setAction(at.markushi.ui.action.Action, boolean) * @see #setAction(at.markushi.ui.action.Action, boolean, int) * @see #setAction(at.markushi.ui.action.Action, at.markushi.ui.action.Action, int, long) */ public void setAction(final Action action) { setAction(action, true, ROTATE_CLOCKWISE); } /** * Sets the new action. If an action was set before a transition will be started. * * @param action * @param rotation Can be either {@link #ROTATE_CLOCKWISE} or {@link #ROTATE_COUNTER_CLOCKWISE}. */ public void setAction(final Action action, final int rotation) { setAction(action, true, rotation); } /** * Sets the new action. * * @param action * @param animate If a prior action was set and {@code true} a transition will be started, otherwise not. */ public void setAction(final Action action, final boolean animate) { setAction(action, animate, ROTATE_CLOCKWISE); } /** * Sets a new action transition. * * @param fromAction The initial action. * @param toAction The target action. * @param rotation The rotation direction used for the transition {@link #ROTATE_CLOCKWISE} or {@link #ROTATE_COUNTER_CLOCKWISE}. * @param delay The delay in ms before the transition is started. */ @TargetApi(Build.VERSION_CODES.KITKAT) public void setAction(final Action fromAction, final Action toAction, final int rotation, long delay) { setAction(fromAction, false, ROTATE_CLOCKWISE); postDelayed(new Runnable() { @Override public void run() { if (!isAttachedToWindow()) { return; } setAction(toAction, true, rotation); } }, delay); } /** * Set the animation duration used for Action transitions * * @param animationDuration the duration in ms */ public void setAnimationDuration(long animationDuration) { this.animationDuration = animationDuration; } @Override protected Parcelable onSaveInstanceState() { final Parcelable superState = super.onSaveInstanceState(); final SavedState ss = new SavedState(superState); ss.currentAction = currentAction; ss.color = color; return ss; } @Override protected void onRestoreInstanceState(Parcelable state) { SavedState ss = (SavedState) state; super.onRestoreInstanceState(ss.getSuperState()); this.color = ss.color; this.currentAction = ss.currentAction; this.animationProgress = 1f; } private void setAction(Action action, boolean animate, int rotation) { if (action == null) { return; } this.rotation = rotation; if (currentAction == null) { currentAction = action; currentAction.flipHorizontally(); animationProgress = 1f; UiHelper.postInvalidateOnAnimation(this); return; } if (currentAction.getClass().equals(action.getClass())) { return; } oldAction = currentAction; currentAction = action; if (animate) { animationProgress = 0f; if (ready) { startAnimation(); } else { animateWhenReady = true; } } else { animationProgress = 1f; UiHelper.postInvalidateOnAnimation(this); } } private void updatePath(Action action) { path.reset(); final float[] data = action.getLineData(); // Once we're near the end of the animation we use the action segments to draw linked lines if (animationProgress > 0.95f && !action.getLineSegments().isEmpty()) { for (LineSegment s : action.getLineSegments()) { path.moveTo(data[s.getStartIdx() + 0], data[s.getStartIdx() + 1]); path.lineTo(data[s.getStartIdx() + 2], data[s.getStartIdx() + 3]); for (int i = 1; i < s.indexes.length; i++) { path.lineTo(data[s.indexes[i] + 0], data[s.indexes[i] + 1]); path.lineTo(data[s.indexes[i] + 2], data[s.indexes[i] + 3]); } } } else { for (int i = 0; i < data.length; i += 4) { path.moveTo(data[i + 0], data[i + 1]); path.lineTo(data[i + 2], data[i + 3]); } } } private void transformActions() { if (currentAction != null && !currentAction.isTransformed()) { currentAction.transform(padding, padding, scale, size); } if (oldAction != null && !oldAction.isTransformed()) { oldAction.transform(padding, padding, scale, size); } } @TargetApi(Build.VERSION_CODES.HONEYCOMB) private void startAnimation() { oldAction.flipHorizontally(); currentAction.flipHorizontally(); transformActions(); animatedAction.setLineSegments(currentAction.getLineSegments()); final ObjectAnimator animator = ObjectAnimator.ofFloat(ActionView.this, "animationProgress", 0f, 1f); animator.setInterpolator(BakedBezierInterpolator.getInstance()); animator.setDuration(animationDuration).start(); } private Action getActionFromEnum(int id) { switch (id) { case 0: return new DrawerAction(); case 1: return new BackAction(); case 2: return new CloseAction(); case 3: return new PlusAction(); } return null; } static class SavedState extends BaseSavedState { Action currentAction; int color; public SavedState(Parcelable superState) { super(superState); } public SavedState(Parcel source) { super(source); currentAction = source.readParcelable(getClass().getClassLoader()); color = source.readInt(); } @Override public void writeToParcel(Parcel dest, int flags) { super.writeToParcel(dest, flags); dest.writeParcelable(currentAction, 0); dest.writeInt(color); } public static final Creator<SavedState> CREATOR = new Creator<SavedState>() { @Override public SavedState createFromParcel(Parcel parcel) { return new SavedState(parcel); } @Override public SavedState[] newArray(int size) { return new SavedState[size]; } }; } }