Back to project page Bubble-wrapper.
The source code is released under:
Apache License
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/*The following code was borrowed from * http://developer.android.com/training/graphics/opengl/index.html * and modified to suit the needs of the application. * /* w ww .j a va 2 s .co m*/ * * Copyright (C) 2011 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.awhittle.bubblewrapper; import android.content.Context; import android.opengl.GLSurfaceView; import android.view.MotionEvent; /** * A view container where OpenGL ES graphics can be drawn on screen. * This view can also be used to capture touch events, such as a user * interacting with drawn objects. */ public class MyGLSurfaceView extends GLSurfaceView { private final MyGLRenderer mRenderer; public MyGLSurfaceView(Context context) { super(context); // Create an OpenGL ES 2.0 context. setEGLContextClientVersion(2); // Set the Renderer for drawing on the GLSurfaceView mRenderer = new MyGLRenderer(); setRenderer(mRenderer); // Render the view only when there is a change in the drawing data setRenderMode(GLSurfaceView.RENDERMODE_WHEN_DIRTY); } @Override public boolean onTouchEvent(MotionEvent event) { float x = event.getX(); float y = event.getY(); //OpenGL screen measured in a ratio against width in x and y x = (x - MainActivity.width/2)/ MainActivity.width; y = (y - MainActivity.height/2)/ MainActivity.width; switch (event.getAction()) { case MotionEvent.ACTION_DOWN: if (x < 0.2f && x > -0.2f && y < 0.2f && y > -0.2f){ setPop(); requestRender(); } } return true; } private void setPop() { MyGLRenderer.isPopped = true; } }