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/* BASS 2.4 Java class/*w w w. j a va2s. c o m*/ Copyright (c) 1999-2013 Un4seen Developments Ltd. See the BASS.CHM file for more detailed documentation */ package com.un4seen.bass; import java.nio.ByteBuffer; import android.content.res.AssetManager; public class BASS { public static final int BASSVERSION = 0x204; // API version public static final String BASSVERSIONTEXT = "2.4"; // Error codes returned by BASS_ErrorGetCode public static final int BASS_OK = 0; // all is OK public static final int BASS_ERROR_MEM = 1; // memory error public static final int BASS_ERROR_FILEOPEN = 2; // can't open the file public static final int BASS_ERROR_DRIVER = 3; // can't find a free/valid driver public static final int BASS_ERROR_BUFLOST = 4; // the sample buffer was lost public static final int BASS_ERROR_HANDLE = 5; // invalid handle public static final int BASS_ERROR_FORMAT = 6; // unsupported sample format public static final int BASS_ERROR_POSITION = 7; // invalid position public static final int BASS_ERROR_INIT = 8; // BASS_Init has not been successfully called public static final int BASS_ERROR_START = 9; // BASS_Start has not been successfully called public static final int BASS_ERROR_ALREADY = 14; // already initialized/paused/whatever public static final int BASS_ERROR_NOCHAN = 18; // can't get a free channel public static final int BASS_ERROR_ILLTYPE = 19; // an illegal type was specified public static final int BASS_ERROR_ILLPARAM = 20; // an illegal parameter was specified public static final int BASS_ERROR_NO3D = 21; // no 3D support public static final int BASS_ERROR_NOEAX = 22; // no EAX support public static final int BASS_ERROR_DEVICE = 23; // illegal device number public static final int BASS_ERROR_NOPLAY = 24; // not playing public static final int BASS_ERROR_FREQ = 25; // illegal sample rate public static final int BASS_ERROR_NOTFILE = 27; // the stream is not a file stream public static final int BASS_ERROR_NOHW = 29; // no hardware voices available public static final int BASS_ERROR_EMPTY = 31; // the MOD music has no sequence data public static final int BASS_ERROR_NONET = 32; // no internet connection could be opened public static final int BASS_ERROR_CREATE = 33; // couldn't create the file public static final int BASS_ERROR_NOFX = 34; // effects are not available public static final int BASS_ERROR_NOTAVAIL = 37; // requested data is not available public static final int BASS_ERROR_DECODE = 38; // the channel is a "decoding channel" public static final int BASS_ERROR_DX = 39; // a sufficient DirectX version is not installed public static final int BASS_ERROR_TIMEOUT = 40; // connection timedout public static final int BASS_ERROR_FILEFORM = 41; // unsupported file format public static final int BASS_ERROR_SPEAKER = 42; // unavailable speaker public static final int BASS_ERROR_VERSION = 43; // invalid BASS version (used by add-ons) public static final int BASS_ERROR_CODEC = 44; // codec is not available/supported public static final int BASS_ERROR_ENDED = 45; // the channel/file has ended public static final int BASS_ERROR_BUSY = 46; // the device is busy public static final int BASS_ERROR_UNKNOWN = -1; // some other mystery problem public static final int BASS_ERROR_JAVA_CLASS = 2000; // object class problem // BASS_SetConfig options public static final int BASS_CONFIG_BUFFER = 0; public static final int BASS_CONFIG_UPDATEPERIOD = 1; public static final int BASS_CONFIG_GVOL_SAMPLE = 4; public static final int BASS_CONFIG_GVOL_STREAM = 5; public static final int BASS_CONFIG_GVOL_MUSIC = 6; public static final int BASS_CONFIG_CURVE_VOL = 7; public static final int BASS_CONFIG_CURVE_PAN = 8; public static final int BASS_CONFIG_FLOATDSP = 9; public static final int BASS_CONFIG_3DALGORITHM = 10; public static final int BASS_CONFIG_NET_TIMEOUT = 11; public static final int BASS_CONFIG_NET_BUFFER = 12; public static final int BASS_CONFIG_PAUSE_NOPLAY = 13; public static final int BASS_CONFIG_NET_PREBUF = 15; public static final int BASS_CONFIG_NET_PASSIVE = 18; public static final int BASS_CONFIG_REC_BUFFER = 19; public static final int BASS_CONFIG_NET_PLAYLIST = 21; public static final int BASS_CONFIG_MUSIC_VIRTUAL = 22; public static final int BASS_CONFIG_VERIFY = 23; public static final int BASS_CONFIG_UPDATETHREADS = 24; public static final int BASS_CONFIG_DEV_BUFFER = 27; public static final int BASS_CONFIG_DEV_DEFAULT = 36; public static final int BASS_CONFIG_NET_READTIMEOUT = 37; public static final int BASS_CONFIG_HANDLES = 41; public static final int BASS_CONFIG_SRC = 43; public static final int BASS_CONFIG_SRC_SAMPLE = 44; public static final int BASS_CONFIG_ASYNCFILE_BUFFER = 45; public static final int BASS_CONFIG_OGG_PRESCAN = 47; public static final int BASS_CONFIG_NONSTOP = 50; // BASS_SetConfigPtr options public static final int BASS_CONFIG_NET_AGENT = 16; public static final int BASS_CONFIG_NET_PROXY = 17; // BASS_Init flags public static final int BASS_DEVICE_8BITS = 1; // 8 bit resolution, else 16 bit public static final int BASS_DEVICE_MONO = 2; // mono, else stereo public static final int BASS_DEVICE_3D = 4; // enable 3D functionality public static final int BASS_DEVICE_LATENCY = 0x100; // calculate device latency (BASS_INFO struct) public static final int BASS_DEVICE_SPEAKERS = 0x800; // force enabling of speaker assignment public static final int BASS_DEVICE_NOSPEAKER = 0x1000; // ignore speaker arrangement public static final int BASS_DEVICE_FREQ = 0x4000; // set device sample rate // Device info structure public static class BASS_DEVICEINFO { public String name; // description public String driver; // driver public int flags; } // BASS_DEVICEINFO flags public static final int BASS_DEVICE_ENABLED = 1; public static final int BASS_DEVICE_DEFAULT = 2; public static final int BASS_DEVICE_INIT = 4; public static class BASS_INFO { public int flags; // device capabilities (DSCAPS_xxx flags) public int hwsize; // size of total device hardware memory public int hwfree; // size of free device hardware memory public int freesam; // number of free sample slots in the hardware public int free3d; // number of free 3D sample slots in the hardware public int minrate; // min sample rate supported by the hardware public int maxrate; // max sample rate supported by the hardware public int eax; // device supports EAX? (always FALSE if BASS_DEVICE_3D was not used) public int minbuf; // recommended minimum buffer length in ms (requires BASS_DEVICE_LATENCY) public int dsver; // DirectSound version public int latency; // delay (in ms) before start of playback (requires BASS_DEVICE_LATENCY) public int initflags; // BASS_Init "flags" parameter public int speakers; // number of speakers available public int freq; // current output rate } // Recording device info structure public static class BASS_RECORDINFO { public int flags; // device capabilities (DSCCAPS_xxx flags) public int formats; // supported standard formats (WAVE_FORMAT_xxx flags) public int inputs; // number of inputs public boolean singlein; // TRUE = only 1 input can be set at a time public int freq; // current input rate } // Sample info structure public static class BASS_SAMPLE { public int freq; // default playback rate public float volume; // default volume (0-1) public float pan; // default pan (-1=left, 0=middle, 1=right) public int flags; // BASS_SAMPLE_xxx flags public int length; // length (in bytes) public int max; // maximum simultaneous playbacks public int origres; // original resolution bits public int chans; // number of channels public int mingap; // minimum gap (ms) between creating channels public int mode3d; // BASS_3DMODE_xxx mode public float mindist; // minimum distance public float maxdist; // maximum distance public int iangle; // angle of inside projection cone public int oangle; // angle of outside projection cone public float outvol; // delta-volume outside the projection cone public int vam; // voice allocation/management flags (BASS_VAM_xxx) public int priority; // priority (0=lowest, 0xffffffff=highest) } public static final int BASS_SAMPLE_8BITS = 1; // 8 bit public static final int BASS_SAMPLE_FLOAT = 256; // 32-bit floating-point public static final int BASS_SAMPLE_MONO = 2; // mono public static final int BASS_SAMPLE_LOOP = 4; // looped public static final int BASS_SAMPLE_3D = 8; // 3D functionality public static final int BASS_SAMPLE_SOFTWARE = 16; // not using hardware mixing public static final int BASS_SAMPLE_MUTEMAX = 32; // mute at max distance (3D only) public static final int BASS_SAMPLE_VAM = 64; // DX7 voice allocation & management public static final int BASS_SAMPLE_FX = 128; // old implementation of DX8 effects public static final int BASS_SAMPLE_OVER_VOL = 0x10000; // override lowest volume public static final int BASS_SAMPLE_OVER_POS = 0x20000; // override longest playing public static final int BASS_SAMPLE_OVER_DIST = 0x30000; // override furthest from listener (3D only) public static final int BASS_STREAM_PRESCAN = 0x20000; // enable pin-point seeking/length (MP3/MP2/MP1) public static final int BASS_MP3_SETPOS = BASS_STREAM_PRESCAN; public static final int BASS_STREAM_AUTOFREE = 0x40000; // automatically free the stream when it stop/ends public static final int BASS_STREAM_RESTRATE = 0x80000; // restrict the download rate of internet file streams public static final int BASS_STREAM_BLOCK = 0x100000; // download/play internet file stream in small blocks public static final int BASS_STREAM_DECODE = 0x200000; // don't play the stream, only decode (BASS_ChannelGetData) public static final int BASS_STREAM_STATUS = 0x800000; // give server status info (HTTP/ICY tags) in DOWNLOADPROC public static final int BASS_MUSIC_FLOAT = BASS_SAMPLE_FLOAT; public static final int BASS_MUSIC_MONO = BASS_SAMPLE_MONO; public static final int BASS_MUSIC_LOOP = BASS_SAMPLE_LOOP; public static final int BASS_MUSIC_3D = BASS_SAMPLE_3D; public static final int BASS_MUSIC_FX = BASS_SAMPLE_FX; public static final int BASS_MUSIC_AUTOFREE = BASS_STREAM_AUTOFREE; public static final int BASS_MUSIC_DECODE = BASS_STREAM_DECODE; public static final int BASS_MUSIC_PRESCAN = BASS_STREAM_PRESCAN; // calculate playback length public static final int BASS_MUSIC_CALCLEN = BASS_MUSIC_PRESCAN; public static final int BASS_MUSIC_RAMP = 0x200; // normal ramping public static final int BASS_MUSIC_RAMPS = 0x400; // sensitive ramping public static final int BASS_MUSIC_SURROUND = 0x800; // surround sound public static final int BASS_MUSIC_SURROUND2 = 0x1000; // surround sound (mode 2) public static final int BASS_MUSIC_FT2MOD = 0x2000; // play .MOD as FastTracker 2 does public static final int BASS_MUSIC_PT1MOD = 0x4000; // play .MOD as ProTracker 1 does public static final int BASS_MUSIC_NONINTER = 0x10000; // non-interpolated sample mixing public static final int BASS_MUSIC_SINCINTER = 0x800000; // sinc interpolated sample mixing public static final int BASS_MUSIC_POSRESET = 0x8000; // stop all notes when moving position public static final int BASS_MUSIC_POSRESETEX = 0x400000; // stop all notes and reset bmp/etc when moving position public static final int BASS_MUSIC_STOPBACK = 0x80000; // stop the music on a backwards jump effect public static final int BASS_MUSIC_NOSAMPLE = 0x100000; // don't load the samples // Speaker assignment flags public static final int BASS_SPEAKER_FRONT = 0x1000000; // front speakers public static final int BASS_SPEAKER_REAR = 0x2000000; // rear/side speakers public static final int BASS_SPEAKER_CENLFE = 0x3000000; // center & LFE speakers (5.1) public static final int BASS_SPEAKER_REAR2 = 0x4000000; // rear center speakers (7.1) public static int BASS_SPEAKER_N(int n) { return n<<24; } // n'th pair of speakers (max 15) public static final int BASS_SPEAKER_LEFT = 0x10000000; // modifier: left public static final int BASS_SPEAKER_RIGHT = 0x20000000; // modifier: right public static final int BASS_SPEAKER_FRONTLEFT = BASS_SPEAKER_FRONT|BASS_SPEAKER_LEFT; public static final int BASS_SPEAKER_FRONTRIGHT = BASS_SPEAKER_FRONT|BASS_SPEAKER_RIGHT; public static final int BASS_SPEAKER_REARLEFT = BASS_SPEAKER_REAR|BASS_SPEAKER_LEFT; public static final int BASS_SPEAKER_REARRIGHT = BASS_SPEAKER_REAR|BASS_SPEAKER_RIGHT; public static final int BASS_SPEAKER_CENTER = BASS_SPEAKER_CENLFE|BASS_SPEAKER_LEFT; public static final int BASS_SPEAKER_LFE = BASS_SPEAKER_CENLFE|BASS_SPEAKER_RIGHT; public static final int BASS_SPEAKER_REAR2LEFT = BASS_SPEAKER_REAR2|BASS_SPEAKER_LEFT; public static final int BASS_SPEAKER_REAR2RIGHT = BASS_SPEAKER_REAR2|BASS_SPEAKER_RIGHT; public static final int BASS_RECORD_PAUSE = 0x8000; // start recording paused // Channel info structure public static class BASS_CHANNELINFO { public int freq; // default playback rate public int chans; // channels public int flags; // BASS_SAMPLE/STREAM/MUSIC/SPEAKER flags public int ctype; // type of channel public int origres; // original resolution public int plugin; // plugin public int sample; // sample public String filename; // filename } // BASS_CHANNELINFO types public static final int BASS_CTYPE_SAMPLE = 1; public static final int BASS_CTYPE_RECORD = 2; public static final int BASS_CTYPE_STREAM = 0x10000; public static final int BASS_CTYPE_STREAM_OGG = 0x10002; public static final int BASS_CTYPE_STREAM_MP1 = 0x10003; public static final int BASS_CTYPE_STREAM_MP2 = 0x10004; public static final int BASS_CTYPE_STREAM_MP3 = 0x10005; public static final int BASS_CTYPE_STREAM_AIFF = 0x10006; public static final int BASS_CTYPE_STREAM_CA = 0x10007; public static final int BASS_CTYPE_STREAM_MF = 0x10008; public static final int BASS_CTYPE_STREAM_WAV = 0x40000; // WAVE flag, LOWORD=codec public static final int BASS_CTYPE_STREAM_WAV_PCM = 0x50001; public static final int BASS_CTYPE_STREAM_WAV_FLOAT = 0x50003; public static final int BASS_CTYPE_MUSIC_MOD = 0x20000; public static final int BASS_CTYPE_MUSIC_MTM = 0x20001; public static final int BASS_CTYPE_MUSIC_S3M = 0x20002; public static final int BASS_CTYPE_MUSIC_XM = 0x20003; public static final int BASS_CTYPE_MUSIC_IT = 0x20004; public static final int BASS_CTYPE_MUSIC_MO3 = 0x00100; // MO3 flag public static class BASS_PLUGINFORM { public int ctype; // channel type public String name; // format description public String exts; // file extension filter (*.ext1;*.ext2;etc...) } public static class BASS_PLUGININFO { public int version; // version (same form as BASS_GetVersion) public int formatc; // number of formats public BASS_PLUGINFORM[] formats; // the array of formats } // 3D vector (for 3D positions/velocities/orientations) public static class BASS_3DVECTOR { public BASS_3DVECTOR() {} public BASS_3DVECTOR(float _x, float _y, float _z) { x=_x; y=_y; z=_z; } public float x; // +=right, -=left public float y; // +=up, -=down public float z; // +=front, -=behind } // 3D channel modes public static final int BASS_3DMODE_NORMAL = 0; // normal 3D processing public static final int BASS_3DMODE_RELATIVE = 1; // position is relative to the listener public static final int BASS_3DMODE_OFF = 2; // no 3D processing // software 3D mixing algorithms (used with BASS_CONFIG_3DALGORITHM) public static final int BASS_3DALG_DEFAULT = 0; public static final int BASS_3DALG_OFF = 1; public static final int BASS_3DALG_FULL = 2; public static final int BASS_3DALG_LIGHT = 3; public interface STREAMPROC { int STREAMPROC(int handle, ByteBuffer buffer, int length, Object user); /* User stream callback function. NOTE: A stream function should obviously be as quick as possible, other streams (and MOD musics) can't be mixed until it's finished. handle : The stream that needs writing buffer : Buffer to write the samples in length : Number of bytes to write user : The 'user' parameter value given when calling BASS_StreamCreate RETURN : Number of bytes written. Set the BASS_STREAMPROC_END flag to end the stream. */ } public static final int BASS_STREAMPROC_END = 0x80000000; // end of user stream flag // special STREAMPROCs public static final int STREAMPROC_DUMMY = 0; // "dummy" stream public static final int STREAMPROC_PUSH = -1; // push stream // BASS_StreamCreateFileUser file systems public static final int STREAMFILE_NOBUFFER = 0; public static final int STREAMFILE_BUFFER = 1; public static final int STREAMFILE_BUFFERPUSH = 2; public interface BASS_FILEPROCS { // User file stream callback functions void FILECLOSEPROC(Object user); long FILELENPROC(Object user); int FILEREADPROC(ByteBuffer buffer, int length, Object user); boolean FILESEEKPROC(long offset, Object user); } // BASS_StreamPutFileData options public static final int BASS_FILEDATA_END = 0; // end & close the file // BASS_StreamGetFilePosition modes public static final int BASS_FILEPOS_CURRENT = 0; public static final int BASS_FILEPOS_DECODE = BASS_FILEPOS_CURRENT; public static final int BASS_FILEPOS_DOWNLOAD = 1; public static final int BASS_FILEPOS_END = 2; public static final int BASS_FILEPOS_START = 3; public static final int BASS_FILEPOS_CONNECTED = 4; public static final int BASS_FILEPOS_BUFFER = 5; public static final int BASS_FILEPOS_SOCKET = 6; public interface DOWNLOADPROC { void DOWNLOADPROC(ByteBuffer buffer, int length, Object user); /* Internet stream download callback function. buffer : Buffer containing the downloaded data... NULL=end of download length : Number of bytes in the buffer user : The 'user' parameter value given when calling BASS_StreamCreateURL */ } // BASS_ChannelSetSync types public static final int BASS_SYNC_POS = 0; public static final int BASS_SYNC_END = 2; public static final int BASS_SYNC_META = 4; public static final int BASS_SYNC_SLIDE = 5; public static final int BASS_SYNC_STALL = 6; public static final int BASS_SYNC_DOWNLOAD = 7; public static final int BASS_SYNC_FREE = 8; public static final int BASS_SYNC_SETPOS = 11; public static final int BASS_SYNC_MUSICPOS = 10; public static final int BASS_SYNC_MUSICINST = 1; public static final int BASS_SYNC_MUSICFX = 3; public static final int BASS_SYNC_OGG_CHANGE = 12; public static final int BASS_SYNC_MIXTIME = 0x40000000; // FLAG: sync at mixtime, else at playtime public static final int BASS_SYNC_ONETIME = 0x80000000; // FLAG: sync only once, else continuously public interface SYNCPROC { void SYNCPROC(int handle, int channel, int data, Object user); /* Sync callback function. NOTE: a sync callback function should be very quick as other syncs can't be processed until it has finished. If the sync is a "mixtime" sync, then other streams and MOD musics can't be mixed until it's finished either. handle : The sync that has occured channel: Channel that the sync occured in data : Additional data associated with the sync's occurance user : The 'user' parameter given when calling BASS_ChannelSetSync */ } public interface DSPPROC { void DSPPROC(int handle, int channel, ByteBuffer buffer, int length, Object user); /* DSP callback function. NOTE: A DSP function should obviously be as quick as possible... other DSP functions, streams and MOD musics can not be processed until it's finished. handle : The DSP handle channel: Channel that the DSP is being applied to buffer : Buffer to apply the DSP to length : Number of bytes in the buffer user : The 'user' parameter given when calling BASS_ChannelSetDSP */ } public interface RECORDPROC { boolean RECORDPROC(int handle, ByteBuffer buffer, int length, Object user); /* Recording callback function. handle : The recording handle buffer : Buffer containing the recorded sample data length : Number of bytes user : The 'user' parameter value given when calling BASS_RecordStart RETURN : true = continue recording, false = stop */ } // BASS_ChannelIsActive return values public static final int BASS_ACTIVE_STOPPED = 0; public static final int BASS_ACTIVE_PLAYING =1; public static final int BASS_ACTIVE_STALLED = 2; public static final int BASS_ACTIVE_PAUSED = 3; // Channel attributes public static final int BASS_ATTRIB_FREQ = 1; public static final int BASS_ATTRIB_VOL = 2; public static final int BASS_ATTRIB_PAN = 3; public static final int BASS_ATTRIB_EAXMIX = 4; public static final int BASS_ATTRIB_NOBUFFER = 5; public static final int BASS_ATTRIB_CPU = 7; public static final int BASS_ATTRIB_SRC = 8; public static final int BASS_ATTRIB_NET_RESUME = 9; public static final int BASS_ATTRIB_MUSIC_AMPLIFY = 0x100; public static final int BASS_ATTRIB_MUSIC_PANSEP = 0x101; public static final int BASS_ATTRIB_MUSIC_PSCALER = 0x102; public static final int BASS_ATTRIB_MUSIC_BPM = 0x103; public static final int BASS_ATTRIB_MUSIC_SPEED = 0x104; public static final int BASS_ATTRIB_MUSIC_VOL_GLOBAL = 0x105; public static final int BASS_ATTRIB_MUSIC_VOL_CHAN = 0x200; // + channel # public static final int BASS_ATTRIB_MUSIC_VOL_INST = 0x300; // + instrument # // BASS_ChannelGetData flags public static final int BASS_DATA_AVAILABLE = 0; // query how much data is buffered public static final int BASS_DATA_FLOAT = 0x40000000; // flag: return floating-point sample data public static final int BASS_DATA_FFT256 = 0x80000000; // 256 sample FFT public static final int BASS_DATA_FFT512 = 0x80000001; // 512 FFT public static final int BASS_DATA_FFT1024 = 0x80000002; // 1024 FFT public static final int BASS_DATA_FFT2048 = 0x80000003; // 2048 FFT public static final int BASS_DATA_FFT4096 = 0x80000004; // 4096 FFT public static final int BASS_DATA_FFT8192 = 0x80000005; // 8192 FFT public static final int BASS_DATA_FFT16384 = 0x80000006; // 16384 FFT public static final int BASS_DATA_FFT_INDIVIDUAL = 0x10; // FFT flag: FFT for each channel, else all combined public static final int BASS_DATA_FFT_NOWINDOW = 0x20; // FFT flag: no Hanning window public static final int BASS_DATA_FFT_REMOVEDC = 0x40; // FFT flag: pre-remove DC bias // BASS_ChannelGetTags types : what's returned public static final int BASS_TAG_ID3 = 0; // ID3v1 tags : TAG_ID3 public static final int BASS_TAG_ID3V2 = 1; // ID3v2 tags : ByteBuffer public static final int BASS_TAG_OGG = 2; // OGG comments : String array public static final int BASS_TAG_HTTP = 3; // HTTP headers : String array public static final int BASS_TAG_ICY = 4; // ICY headers : String array public static final int BASS_TAG_META = 5; // ICY metadata : String public static final int BASS_TAG_APE = 6; // APE tags : String array public static final int BASS_TAG_MP4 = 7; // MP4/iTunes metadata : String array public static final int BASS_TAG_VENDOR = 9; // OGG encoder : String public static final int BASS_TAG_LYRICS3 = 10; // Lyric3v2 tag : String public static final int BASS_TAG_WAVEFORMAT = 14; // WAVE format : ByteBuffer containing WAVEFORMATEEX structure public static final int BASS_TAG_RIFF_INFO = 0x100; // RIFF "INFO" tags : String array public static final int BASS_TAG_RIFF_BEXT = 0x101; // RIFF/BWF "bext" tags : TAG_BEXT public static final int BASS_TAG_RIFF_CART = 0x102; // RIFF/BWF "cart" tags : TAG_CART public static final int BASS_TAG_RIFF_DISP = 0x103; // RIFF "DISP" text tag : String public static final int BASS_TAG_APE_BINARY = 0x1000; // + index #, binary APE tag : TAG_APE_BINARY public static final int BASS_TAG_MUSIC_NAME = 0x10000; // MOD music name : String public static final int BASS_TAG_MUSIC_MESSAGE = 0x10001; // MOD message : String public static final int BASS_TAG_MUSIC_ORDERS = 0x10002; // MOD order list : ByteBuffer public static final int BASS_TAG_MUSIC_INST = 0x10100; // + instrument #, MOD instrument name : String public static final int BASS_TAG_MUSIC_SAMPLE = 0x10300; // + sample #, MOD sample name : String // ID3v1 tag structure public static class TAG_ID3 { public String id; public String title; public String artist; public String album; public String year; public String comment; public byte genre; public byte track; } // Binary APE tag structure public static class TAG_APE_BINARY { public String key; public ByteBuffer data; public int length; } // BASS_ChannelGetLength/GetPosition/SetPosition modes public static final int BASS_POS_BYTE = 0; // byte position public static final int BASS_POS_MUSIC_ORDER = 1; // order.row position, MAKELONG(order,row) public static final int BASS_POS_DECODE = 0x10000000; // flag: get the decoding (not playing) position public static final int BASS_POS_DECODETO = 0x20000000; // flag: decode to the position instead of seeking // DX8 effect types, use with BASS_ChannelSetFX public static final int BASS_FX_DX8_CHORUS = 0; public static final int BASS_FX_DX8_COMPRESSOR = 1; public static final int BASS_FX_DX8_DISTORTION = 2; public static final int BASS_FX_DX8_ECHO = 3; public static final int BASS_FX_DX8_FLANGER = 4; public static final int BASS_FX_DX8_GARGLE = 5; public static final int BASS_FX_DX8_I3DL2REVERB = 6; public static final int BASS_FX_DX8_PARAMEQ = 7; public static final int BASS_FX_DX8_REVERB = 8; public static class BASS_DX8_CHORUS { public float fWetDryMix; public float fDepth; public float fFeedback; public float fFrequency; public int lWaveform; // 0=triangle, 1=sine public float fDelay; public int lPhase; // BASS_DX8_PHASE_xxx } public static class BASS_DX8_DISTORTION { public float fGain; public float fEdge; public float fPostEQCenterFrequency; public float fPostEQBandwidth; public float fPreLowpassCutoff; } public static class BASS_DX8_ECHO { public float fWetDryMix; public float fFeedback; public float fLeftDelay; public float fRightDelay; public boolean lPanDelay; } public static class BASS_DX8_FLANGER { public float fWetDryMix; public float fDepth; public float fFeedback; public float fFrequency; public int lWaveform; // 0=triangle, 1=sine public float fDelay; public int lPhase; // BASS_DX8_PHASE_xxx } public static class BASS_DX8_PARAMEQ { public float fCenter; public float fBandwidth; public float fGain; } public static class BASS_DX8_REVERB { public float fInGain; public float fReverbMix; public float fReverbTime; public float fHighFreqRTRatio; } public static final int BASS_DX8_PHASE_NEG_180 = 0; public static final int BASS_DX8_PHASE_NEG_90 = 1; public static final int BASS_DX8_PHASE_ZERO = 2; public static final int BASS_DX8_PHASE_90 = 3; public static final int BASS_DX8_PHASE_180 = 4; public static class Asset { public Asset() {} public Asset(AssetManager m, String f) { manager=m; file=f; } public AssetManager manager; public String file; } public static native boolean BASS_SetConfig(int option, int value); public static native int BASS_GetConfig(int option); public static native boolean BASS_SetConfigPtr(int option, Object value); public static native Object BASS_GetConfigPtr(int option); public static native int BASS_GetVersion(); public static native int BASS_ErrorGetCode(); public static native boolean BASS_GetDeviceInfo(int device, BASS_DEVICEINFO info); public static native boolean BASS_Init(int device, int freq, int flags); public static native boolean BASS_SetDevice(int device); public static native int BASS_GetDevice(); public static native boolean BASS_Free(); public static native boolean BASS_GetInfo(BASS_INFO info); public static native boolean BASS_Update(int length); public static native float BASS_GetCPU(); public static native boolean BASS_Start(); public static native boolean BASS_Stop(); public static native boolean BASS_Pause(); public static native boolean BASS_SetVolume(float volume); public static native float BASS_GetVolume(); public static native int BASS_PluginLoad(String file, int flags); public static native boolean BASS_PluginFree(int handle); public static native BASS_PLUGININFO BASS_PluginGetInfo(int handle); public static native boolean BASS_Set3DFactors(float distf, float rollf, float doppf); public static native boolean BASS_Get3DFactors(Float distf, Float rollf, Float doppf); public static native boolean BASS_Set3DPosition(BASS_3DVECTOR pos, BASS_3DVECTOR vel, BASS_3DVECTOR front, BASS_3DVECTOR top); public static native boolean BASS_Get3DPosition(BASS_3DVECTOR pos, BASS_3DVECTOR vel, BASS_3DVECTOR front, BASS_3DVECTOR top); public static native void BASS_Apply3D(); public static native int BASS_SampleLoad(String file, long offset, int length, int max, int flags); public static native int BASS_SampleLoad(ByteBuffer file, long offset, int length, int max, int flags); public static native int BASS_SampleLoad(Asset file, long offset, int length, int max, int flags); public static native int BASS_SampleCreate(int length, int freq, int chans, int max, int flags); public static native boolean BASS_SampleFree(int handle); public static native boolean BASS_SampleSetData(int handle, ByteBuffer buffer); public static native boolean BASS_SampleGetData(int handle, ByteBuffer buffer); public static native boolean BASS_SampleGetInfo(int handle, BASS_SAMPLE info); public static native boolean BASS_SampleSetInfo(int handle, BASS_SAMPLE info); public static native int BASS_SampleGetChannel(int handle, boolean onlynew); public static native int BASS_SampleGetChannels(int handle, int[] channels); public static native boolean BASS_SampleStop(int handle); public static native int BASS_MusicLoad(String file, long offset, int length, int flags, int freq); public static native int BASS_MusicLoad(ByteBuffer file, long offset, int length, int flags, int freq); public static native int BASS_MusicLoad(Asset asset, long offset, int length, int flags, int freq); public static native boolean BASS_MusicFree(int handle); public static native int BASS_StreamCreate(int freq, int chans, int flags, STREAMPROC proc, Object user); public static native int BASS_StreamCreate(int freq, int chans, int flags, int proc, Object user); public static native int BASS_StreamCreateFile(String file, long offset, long length, int flags); public static native int BASS_StreamCreateFile(ByteBuffer file, long offset, long length, int flags); public static native int BASS_StreamCreateFile(Asset asset, long offset, long length, int flags); public static native int BASS_StreamCreateURL(String url, int offset, int flags, DOWNLOADPROC proc, Object user); public static native int BASS_StreamCreateFileUser(int system, int flags, BASS_FILEPROCS procs, Object user); public static native boolean BASS_StreamFree(int handle); public static native long BASS_StreamGetFilePosition(int handle, int mode); public static native int BASS_StreamPutData(int handle, ByteBuffer buffer, int length); public static native int BASS_StreamPutFileData(int handle, ByteBuffer buffer, int length); public static native boolean BASS_RecordGetDeviceInfo(int device, BASS_DEVICEINFO info); public static native boolean BASS_RecordInit(int device); public static native boolean BASS_RecordSetDevice(int device); public static native int BASS_RecordGetDevice(); public static native boolean BASS_RecordFree(); public static native boolean BASS_RecordGetInfo(BASS_RECORDINFO info); public static native String BASS_RecordGetInputName(int input); public static native boolean BASS_RecordSetInput(int input, int flags, float volume); public static native int BASS_RecordGetInput(int input, Float volume); public static native int BASS_RecordStart(int freq, int chans, int flags, RECORDPROC proc, Object user); public static native double BASS_ChannelBytes2Seconds(int handle, long pos); public static native long BASS_ChannelSeconds2Bytes(int handle, double pos); public static native int BASS_ChannelGetDevice(int handle); public static native boolean BASS_ChannelSetDevice(int handle, int device); public static native int BASS_ChannelIsActive(int handle); public static native boolean BASS_ChannelGetInfo(int handle, BASS_CHANNELINFO info); public static native Object BASS_ChannelGetTags(int handle, int tags); public static native long BASS_ChannelFlags(int handle, int flags, int mask); public static native boolean BASS_ChannelUpdate(int handle, int length); public static native boolean BASS_ChannelLock(int handle, boolean lock); public static native boolean BASS_ChannelPlay(int handle, boolean restart); public static native boolean BASS_ChannelStop(int handle); public static native boolean BASS_ChannelPause(int handle); public static native boolean BASS_ChannelSetAttribute(int handle, int attrib, float value); public static native boolean BASS_ChannelGetAttribute(int handle, int attrib, Float value); public static native boolean BASS_ChannelSlideAttribute(int handle, int attrib, float value, int time); public static native boolean BASS_ChannelIsSliding(int handle, int attrib); public static native boolean BASS_ChannelSet3DAttributes(int handle, int mode, float min, float max, int iangle, int oangle, float outvol); public static native boolean BASS_ChannelGet3DAttributes(int handle, Integer mode, Float min, Float max, Integer iangle, Integer oangle, Float outvol); public static native boolean BASS_ChannelSet3DPosition(int handle, BASS_3DVECTOR pos, BASS_3DVECTOR orient, BASS_3DVECTOR vel); public static native boolean BASS_ChannelGet3DPosition(int handle, BASS_3DVECTOR pos, BASS_3DVECTOR orient, BASS_3DVECTOR vel); public static native long BASS_ChannelGetLength(int handle, int mode); public static native boolean BASS_ChannelSetPosition(int handle, long pos, int mode); public static native long BASS_ChannelGetPosition(int handle, int mode); public static native int BASS_ChannelGetLevel(int handle); public static native int BASS_ChannelGetData(int handle, ByteBuffer buffer, int length); public static native int BASS_ChannelSetSync(int handle, int type, long param, SYNCPROC proc, Object user); public static native boolean BASS_ChannelRemoveSync(int handle, int sync); public static native int BASS_ChannelSetDSP(int handle, DSPPROC proc, Object user, int priority); public static native boolean BASS_ChannelRemoveDSP(int handle, int dsp); public static native boolean BASS_ChannelSetLink(int handle, int chan); public static native boolean BASS_ChannelRemoveLink(int handle, int chan); public static native int BASS_ChannelSetFX(int handle, int type, int priority); public static native boolean BASS_ChannelRemoveFX(int handle, int fx); public static native boolean BASS_FXSetParameters(int handle, Object params); public static native boolean BASS_FXGetParameters(int handle, Object params); public static native boolean BASS_FXReset(int handle); public static class Utils { public static int LOBYTE(int n) { return n&0xff; } public static int HIBYTE(int n) { return (n>>8)&0xff; } public static int LOWORD(int n) { return n&0xffff; } public static int HIWORD(int n) { return (n>>16)&0xffff; } public static int MAKEWORD(int a, int b) { return (a&0xff)|((b&0xff)<<8); } public static int MAKELONG(int a, int b) { return (a&0xffff)|(b<<16); } } static { System.loadLibrary("bass"); } }