Back to project page ByteEqualizer.
The source code is released under:
GNU General Public License
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package com.example.myequalizer; /* w ww .ja v a 2 s . c o m*/ public class AppConstants { public static final String LOG_TAG = "MyEqualizer"; public static final String NUM_LOG = "MyEqualizerNumbers"; public static final String EQ_STYLE_NORMAL = "Normal"; public static final String EQ_STYLE_CLASSICAL = "Classical"; public static final String EQ_STYLE_DANCE = "Dance"; public static final String EQ_STYLE_FLAT = "Flat"; public static final String EQ_STYLE_FOLK = "Folk"; public static final String EQ_STYLE_HEAVY_METAL = "Heavy Metal"; public static final String EQ_STYLE_HIP_HOP = "Hip-hop"; public static final String EQ_STYLE_JAZZ = "Jazz"; public static final String EQ_STYLE_POP = "Pop"; public static final String EQ_STYLE_ROCK = "Rock"; public static final String EQ_STYLE_CUSTOM = "Custom"; public static final String KEY_EQ_STYLE = "KEY_EQ_STYLE"; public static final String filePath = "/sdcard/TestMusic/2.wav"; // String filePath = "/sdcard/testmusic.pcm"; // String filePath = "/sdcard/TestMusic/1.wav"; public static int audioSessionId = 0; public static final String KEY_AUDIO_ID = "audioSessionId"; public static final String KEY_IS_PLAYING = "isPlaying"; }