Android Open Source - 4est Quaternion






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Back to project page 4est.

License

The source code is released under:

MIT License

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Java Source Code

package com.wordsaretoys.rise.geometry;
/*from www .j  av a  2  s . c om*/

/**
 * represent quaternion in 3-space plus standard operations
 * 
 * @author chris
 *
 */
public class Quaternion {
  
  public float x;
  public float y;
  public float z;
  public float w;
  
  /**
   * create new quaternion
   * @param x, y, z rotation axis
   * @param w rotation around axis
   */
  public Quaternion(float x, float y, float z, float w) {
    set(x, y, z, w);
  }
  
  public Quaternion() {
    set(0, 0, 0, 0);
  }
  
  /**
   * set the components of the quaternion
   * @param x, y, z rotation axis
   * @param w rotation around axis
   * @return self
   */
  public Quaternion set(float x, float y, float z, float w) {
    this.x = x;
    this.y = y;
    this.z = z;
    this.w = w;
    return this;
  }
  
  /**
   * copy components from another quaternion
   * @param q quaternion
   * @return self
   */
  public Quaternion copy(Quaternion q) { 
    x = q.x;
    y = q.y;
    z = q.z;
    w = q.w;
    return this;
  }
  
  /**
   * multiply this quaternion by another
   * @param q quaternion
   * @return self
   */
  public Quaternion mul(Quaternion q) {
    float tx = x;
    float ty = y;
    float tz = z;
    float tw = w;
    x = tw * q.x + tx * q.w + ty * q.z - tz * q.y;
    y = tw * q.y + ty * q.w + tz * q.x - tx * q.z;
    z = tw * q.z + tz * q.w + tx * q.y - ty * q.x;
    w = tw * q.w - tx * q.x - ty * q.y - tz * q.z;
    return this;
  }
  
  /**
   * generate inverse of quaternion
   * @return self
   */
  public Quaternion neg() {
    return set(-x, -y, -z, w); 
  }
  
  /**
   * normalize the quaternion
   * @return self
   */
  public Quaternion norm() {
    float mag = (float)Math.sqrt(x * x + y * y + z * z + w * w);
    return set(x / mag, y / mag, z / mag, w / mag);
  }
  
  /**
   * generate matrix from quaternion
   * @param m 4x4 matrix laid out in 16-element array
   * @return filled array
   */
  public float[] toMatrix(float[] m) {
    m[0] = (float)(1.0 - 2.0 * (y * y + z * z));
    m[1] = (float)(2.0 * (x * y + z * w));
    m[2] = (float)(2.0 * (x * z - y * w));
    m[3] = 0;
    m[4] = (float)(2.0 * (x * y - z * w));
    m[5] = (float)(1.0 - 2.0 * (x * x + z * z));
    m[6] = (float)(2.0 * (z * y + x * w));
    m[7] = 0;
    m[8] = (float)(2.0 * (x * z + y * w));
    m[9] = (float)(2.0 * (y * z - x * w));
    m[10] = (float)(1.0 - 2.0 * (x * x + y * y));
    m[11] = 0;
    m[12] = 0;
    m[13] = 0;
    m[14] = 0;
    m[15] = 1;
    return m;
  }
  
  /**
   * generate matrix from quaternion
   * @param m 3x3 matrix laid out in 9-element array
   * @return filled array
   */
  public float[] toMatrix3(float[] m) {
    m[0] = (float)(1.0 - 2.0 * (y * y + z * z));
    m[1] = (float)(2.0 * (x * y + z * w));
    m[2] = (float)(2.0 * (x * z - y * w));
    m[3] = (float)(2.0 * (x * y - z * w));
    m[4] = (float)(1.0 - 2.0 * (x * x + z * z));
    m[5] = (float)(2.0 * (z * y + x * w));
    m[6] = (float)(2.0 * (x * z + y * w));
    m[7] = (float)(2.0 * (y * z - x * w));
    m[8] = (float)(1.0 - 2.0 * (x * x + y * y));
    return m;
  }

  /**
   * generate quaternion from axis-angle representation
   * @param x, y, z rotation axis
   * @param ang rotation angle (in radians)
   * @return self
   */
  public Quaternion setFromAxisAngle(float x, float y, float z, float ang) {
    float ha = (float) Math.sin(ang / 2.0);
    return set(x * ha, y * ha, z * ha, (float) Math.cos(ang / 2.0));
  }
  
  /**
   * smooth interpolation between two quaternions
   * @param a first quaternion
   * @param b second quaternion
   * @param m interpolation factor
   * @return self
   */
  public Quaternion slerp(Quaternion a, Quaternion b, float m) {
    x += m * (b.x - a.x);
    y += m * (b.y - a.y);
    z += m * (b.z - a.z);
    w += m * (b.w - a.w);
    return norm();
  }

}




Java Source Code List

com.wordsaretoys.forest.Audio.java
com.wordsaretoys.forest.Debris.java
com.wordsaretoys.forest.Game.java
com.wordsaretoys.forest.GlView.java
com.wordsaretoys.forest.MainActivity.java
com.wordsaretoys.forest.Map.java
com.wordsaretoys.forest.Player.java
com.wordsaretoys.forest.Render.java
com.wordsaretoys.forest.Rotors.java
com.wordsaretoys.forest.Shared.java
com.wordsaretoys.forest.Skybox.java
com.wordsaretoys.rise.geometry.Camera.java
com.wordsaretoys.rise.geometry.Geom.java
com.wordsaretoys.rise.geometry.Mote.java
com.wordsaretoys.rise.geometry.Ortho.java
com.wordsaretoys.rise.geometry.Quaternion.java
com.wordsaretoys.rise.geometry.Vector.java
com.wordsaretoys.rise.glwrapper.Mesh.java
com.wordsaretoys.rise.glwrapper.Shader.java
com.wordsaretoys.rise.glwrapper.Texture.java
com.wordsaretoys.rise.meshutil.HeightMapper.java
com.wordsaretoys.rise.meshutil.IndexBuffer.java
com.wordsaretoys.rise.meshutil.SurfaceMapper.java
com.wordsaretoys.rise.meshutil.VertexBuffer.java
com.wordsaretoys.rise.meshutil.Vindexer.java
com.wordsaretoys.rise.pattern.Bitmap.java
com.wordsaretoys.rise.pattern.F2FSumMap.java
com.wordsaretoys.rise.pattern.I2FCutMap.java
com.wordsaretoys.rise.pattern.I2FMap.java
com.wordsaretoys.rise.pattern.I2IMap.java
com.wordsaretoys.rise.pattern.Pattern.java
com.wordsaretoys.rise.pattern.Ring.java
com.wordsaretoys.rise.utility.Asset.java
com.wordsaretoys.rise.utility.Board.java
com.wordsaretoys.rise.utility.Dbg.java
com.wordsaretoys.rise.utility.Interval.java
com.wordsaretoys.rise.utility.Misc.java
com.wordsaretoys.rise.utility.Needle.java