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Copyright (c) 2011, 2012, Hunter Davis All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are m...
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package com.hunterdavis.easyaudiomanager; //from w w w . jav a 2s.c om import android.media.AudioFormat; import android.media.AudioManager; import android.media.AudioTrack; import android.os.AsyncTask; import android.util.FloatMath; public class FrequencyThread extends AsyncTask<Float, Integer, Integer> { // our audio device private AudioTrack track; public static boolean KeepPlayingTheTrack = true; protected Integer doInBackground(Float... freqParams) { int count = freqParams.length; if (count != 2) { return -1; } // what to play Float frequency = freqParams[0]; // how long to play Float duration = freqParams[1]; // our integer playback buffer short[] buffer = new short[1024]; // our float sample buffer float samples[] = new float[1024]; int minSize = AudioTrack.getMinBufferSize(44100, AudioFormat.CHANNEL_CONFIGURATION_MONO, AudioFormat.ENCODING_PCM_16BIT); track = new AudioTrack(AudioManager.STREAM_MUSIC, 44100, AudioFormat.CHANNEL_CONFIGURATION_MONO, AudioFormat.ENCODING_PCM_16BIT, minSize, AudioTrack.MODE_STREAM); try { track.play(); } catch (IllegalStateException e) { return 1; } // we'll increment our wave angle by the frequency over the sample rate float increment = (float) (2 * Math.PI) * frequency / 44100; // our current angle for the sine wave float angle = 0; // loop over our duration (40 ~ samplerate/buffersize) for (int j = 0; j < (duration * 40); j++) { for (int i = 0; i < samples.length; i++) { buffer[i] = (short) (FloatMath.sin(angle) * Short.MAX_VALUE); angle += increment; } if (KeepPlayingTheTrack == false) { KeepPlayingTheTrack = true; track.stop(); return 1; } track.write(buffer, 0, samples.length); } track.stop(); return 1; } protected void onProgressUpdate(Integer... progress) { } protected void onPostExecute(Long result) { } }