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/* ***** BEGIN LICENSE BLOCK ***** * Version: MPL 1.1/GPL 2.0/LGPL 2.1/*from w w w .j a va 2s . com*/ * * The contents of this file are subject to the Mozilla Public License Version * 1.1 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License * for the specific language governing rights and limitations under the * License. * * The Original Code is mozilla.org code. * * The Initial Developer of the Original Code is * Netscape Communications Corporation. * Portions created by the Initial Developer are Copyright (C) 1998 * the Initial Developer. All Rights Reserved. * * Contributor(s): * Kohei TAKETA <k-tak@void.in> (Java port) * * Alternatively, the contents of this file may be used under the terms of * either the GNU General Public License Version 2 or later (the "GPL"), or * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), * in which case the provisions of the GPL or the LGPL are applicable instead * of those above. If you wish to allow use of your version of this file only * under the terms of either the GPL or the LGPL, and not to allow others to * use your version of this file under the terms of the MPL, indicate your * decision by deleting the provisions above and replace them with the notice * and other provisions required by the GPL or the LGPL. If you do not delete * the provisions above, a recipient may use your version of this file under * the terms of any one of the MPL, the GPL or the LGPL. * * ***** END LICENSE BLOCK ***** */ package org.mozilla.universalchardet.prober.statemachine; public class CodingStateMachine { protected SMModel model; protected int currentState; protected int currentCharLen; protected int currentBytePos; public CodingStateMachine(SMModel model) { this.model = model; this.currentState = SMModel.START; } public int nextState(byte c) { int byteCls = this.model.getClass(c); if (this.currentState == SMModel.START) { this.currentBytePos = 0; this.currentCharLen = this.model.getCharLen(byteCls); } this.currentState = this.model.getNextState(byteCls, this.currentState); ++this.currentBytePos; return this.currentState; } public int getCurrentCharLen() { return this.currentCharLen; } public void reset() { this.currentState = SMModel.START; } public String getCodingStateMachine() { return this.model.getName(); } }