Back to project page android_wallpaper_lovebeat.
The source code is released under:
Apache License
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/* Copyright 2012 Harri Smatt// w ww. j a v a 2 s . c o m Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. */ package fi.harism.wallpaper.lovebeat; import android.content.Context; import android.opengl.GLSurfaceView; import android.service.wallpaper.WallpaperService; import android.view.MotionEvent; import android.view.SurfaceHolder; /** * Wallpaper entry point. */ public final class LBService extends WallpaperService { @Override public Engine onCreateEngine() { return new WallpaperEngine(); } /** * Private wallpaper engine implementation. */ private final class WallpaperEngine extends Engine { // Slightly modified GLSurfaceView. private WallpaperGLSurfaceView mGLSurfaceView; private LBRenderer mRenderer; @Override public void onCreate(SurfaceHolder surfaceHolder) { // Uncomment for debugging. // android.os.Debug.waitForDebugger(); super.onCreate(surfaceHolder); mRenderer = new LBRenderer(LBService.this); mGLSurfaceView = new WallpaperGLSurfaceView(LBService.this); mGLSurfaceView.setEGLContextClientVersion(2); mGLSurfaceView.setRenderer(mRenderer); mGLSurfaceView.setRenderMode(GLSurfaceView.RENDERMODE_CONTINUOUSLY); mGLSurfaceView.onPause(); setTouchEventsEnabled(true); } @Override public void onDestroy() { super.onDestroy(); mGLSurfaceView.onDestroy(); mGLSurfaceView = null; mRenderer = null; } @Override public void onTouchEvent(MotionEvent me) { mRenderer.onTouchEvent(me); } @Override public void onVisibilityChanged(boolean visible) { super.onVisibilityChanged(visible); if (visible) { mGLSurfaceView.onResume(); } else { mGLSurfaceView.onPause(); } } /** * Lazy as I am, I din't bother using GLWallpaperService (found on * GitHub) project for wrapping OpenGL functionality into my wallpaper * service. Instead am using GLSurfaceView and trick it into hooking * into Engine provided SurfaceHolder instead of SurfaceView provided * one GLSurfaceView extends. */ private final class WallpaperGLSurfaceView extends GLSurfaceView { public WallpaperGLSurfaceView(Context context) { super(context); } @Override public SurfaceHolder getHolder() { return WallpaperEngine.this.getSurfaceHolder(); } /** * Should be called once underlying Engine is destroyed. Calling * onDetachedFromWindow() will stop rendering thread which is lost * otherwise. */ public void onDestroy() { super.onDetachedFromWindow(); } } } }