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The source code is released under:
GNU General Public License
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/* * Maze-Android/*from w w w. j av a 2s .c o m*/ * Copyright 2009, 2010, 2011, 2012 Marco Mandrioli * * This file is part of Maze-Android. * * Maze-Android is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * Maze-Android is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Maze-Android. If not, see <http://www.gnu.org/licenses/>. * */ package it.zavo.maze.graphics; import it.zavo.maze.util.Tex; import java.util.ArrayList; import javax.microedition.khronos.opengles.GL10; import android.content.Context; /** * Static class that manages the textures. * * @author Marco Mandrioli */ public class TextureManager { private static ArrayList<Texture> textures; /** * Initializes the textures, taking the data from the * {@link it.zavo.maze.util.Tex enum Tex}. * * @see it.zavo.maze.util.Tex enum Tex */ public static void init() { textures = new ArrayList<Texture>(); // adds a new Texture for each entry in the Tex enum. for (Tex t : Tex.values()) textures.add(new Texture(t.resID)); } /** * Loads the textures, calling the {@link Texture#load(GL10, Context) * load(GL10 gl, Context context)} methods of every texture. * * @param gl * the GL object. * @param context * the context in which the drawable resources are. * * @see Texture#load(GL10 gl, Context context) */ public static void loadTextures(GL10 gl, Context context) { // initializes the texture manager init(); // calls the load method of every Texture. for (Texture t : textures) t.load(gl, context); } /** * Calls the {@link Texture#bind(GL10) bind(GL10 gl)} method of the * requested texture. * * @param gl * @param tex * * @see Texture#bind(GL10 gl) * @see it.zavo.maze.util.Tex enum Tex */ public static void bindTexture(GL10 gl, Tex tex) { textures.get(tex.index).bind(gl); } }