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package com.android.texample2; //from w ww .j a v a 2 s .c om import android.content.Context; import android.graphics.Bitmap; import android.graphics.BitmapFactory; import android.opengl.GLES20; import android.opengl.GLUtils; public class TextureHelper { public static int loadTexture(final Context context, final int resourceId) { final BitmapFactory.Options options = new BitmapFactory.Options(); options.inScaled = false; // No pre-scaling final Bitmap bitmap = BitmapFactory.decodeResource(context.getResources(), resourceId, options); return loadTexture(bitmap); } public static int loadTexture(Bitmap bitmap) { final int[] textureHandle = new int[1]; GLES20.glGenTextures(1, textureHandle, 0); if (textureHandle[0] != 0) { // final BitmapFactory.Options options = new BitmapFactory.Options(); // options.inScaled = false; // No pre-scaling // Read in the resource // final Bitmap bitmap = BitmapFactory.decodeResource(context.getResources(), resourceId, options); // Bind to the texture in OpenGL GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, textureHandle[0]); // Set filtering GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_LINEAR); GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MAG_FILTER, GLES20.GL_LINEAR); GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_S, GLES20.GL_CLAMP_TO_EDGE ); // Set U Wrapping GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_T, GLES20.GL_CLAMP_TO_EDGE ); // Set V Wrapping // Load the bitmap into the bound texture. GLUtils.texImage2D(GLES20.GL_TEXTURE_2D, 0, bitmap, 0); // Recycle the bitmap, since its data has been loaded into OpenGL. bitmap.recycle(); } if (textureHandle[0] == 0) { throw new RuntimeException("Error loading texture."); } return textureHandle[0]; } }