Getting Started with OpenGL ES 2 on android. Created for So Cal Code Camp session..
OGL2-Android is hosted in the following web site
https://github.com/geminileft/OGL2-Android
If you think the Android project OGL2-Android listed in this page is inappropriate, such as containing malicious code/tools or violating the copyright, please email info at java2s dot com, thanks.
The following table is the detailed list of OGL2-Android.
Item | Value |
---|---|
Java File Count | 16 |
Supported screen sizes | [hdpi] |
Minimum SDK Version | 8 |
Activity Count | 1 |
Asset File Names | assets\colorbox.fs assets\colorbox.vs assets\texture.fs assets\texture.vs |
There are 1 image files in OGL2-Android. The names of the image files are listed as follows.
mg.png
The following screenshort is generated from the image listed above.
OGL2-Android has the following Java source files.
socalcodecamp.OpenGLES20GettingStarted.GenericProvider.java socalcodecamp.OpenGLES20GettingStarted.GenericRenderer.java socalcodecamp.OpenGLES20GettingStarted.MainActivity.java socalcodecamp.OpenGLES20GettingStarted.OGL11Renderer.java socalcodecamp.OpenGLES20GettingStarted.OGL2Renderer.java socalcodecamp.OpenGLES20GettingStarted.PrimativeBuffer.java socalcodecamp.OpenGLES20GettingStarted.RenderConsumer.java socalcodecamp.OpenGLES20GettingStarted.RenderPrimative.java socalcodecamp.OpenGLES20GettingStarted.RenderProvider.java socalcodecamp.OpenGLES20GettingStarted.RenderTarget.java socalcodecamp.OpenGLES20GettingStarted.ShaderData.java socalcodecamp.OpenGLES20GettingStarted.ShaderPolygon.java socalcodecamp.OpenGLES20GettingStarted.ShaderProgram.java socalcodecamp.OpenGLES20GettingStarted.ShaderTexture.java socalcodecamp.OpenGLES20GettingStarted.SystemManager.java socalcodecamp.OpenGLES20GettingStarted.TextureManager.java