Android Open Source - SevenWonders Game State






From Project

Back to project page SevenWonders.

License

The source code is released under:

Apache License

If you think the Android project SevenWonders listed in this page is inappropriate, such as containing malicious code/tools or violating the copyright, please email info at java2s dot com, thanks.

Java Source Code

package skylight1.sevenwonders;
// ww  w .j  a  v a2s  . c  o  m
import skylight1.sevenwonders.view.Position;
import android.os.Bundle;

public class GameState {

  public static final float HEIGHT_OF_CARPET_FROM_GROUND = 12f;
  
  private static final String NUMBER_OF_SPELLS_COLLECTED_KEY = 
    GameState.class.getName() + ".NUMBER_OF_SPELLS_COLLECTED_EXTRA";
  
  private static final String PLAYER_WORLD_POSITION_X = 
    GameState.class.getName() + ".PLAYER_WORLD_POSITION_X";
  
  private static final String PLAYER_WORLD_POSITION_Y = 
    GameState.class.getName() + ".PLAYER_WORLD_POSITION_Y";
  
  private static final String PLAYER_WORLD_POSITION_Z = 
    GameState.class.getName() + ".PLAYER_WORLD_POSITION_Z";
  
  private static final String PLAYER_FACING_KEY = 
    GameState.class.getName() + ".PLAYER_FACING_KEY";
  
  private static final String TURNING_VELOCITY_KEY = 
    GameState.class.getName() + ".TURNING_VELOCITY_KEY";
  
  private static final String VELOCITY_KEY = 
    GameState.class.getName() + ".VELOCITY_KEY";
  
  private static final String REMAINING_INVINCIBILITY_TIME_MILLIS = 
    GameState.class.getName() + ".REMAINING_INVINCIBILITY_TIME_MILLIS";
  
  private static final String REMAINING_PASS_THROUGH_OBSTACLES_TIME_MILLIS = 
    GameState.class.getName() + ".REMAINING_PASS_THROUGH_OBSTACLES_TIME_MILLIS";
  
  private static final String NUMBEROF_COINS_COLLECTED = 
    GameState.class.getName() + ".NUMBEROF_COINS_COLLECTED";
  
  private static final String REMAINING_GAME_TIME_MILLIS = 
    GameState.class.getName() + ".REMAINING_GAME_TIME_MILLIS";

  public int numberOfSpellsCollected;
    
  public Position playerWorldPosition = new Position(0, 0, 0);

  public float playerFacing;
  
  public float turningVelocity;

  public float velocity;
  
  private int remainingInvincibilityTimeMillis;
  
  private int remainingPassThroughObstaclesTimeMillis;
  
  private int numberofCoinsCollected;

  private long remainingGameTimeMillis;
  
  public int getRemainingPassThroughSolidsTimeMillis() {
    return remainingPassThroughObstaclesTimeMillis;
  }

  public void setRemainingPassThroughObstaclesTimeMillis(int aRemainingPassThroughSolidsTimeMillis) {
    remainingPassThroughObstaclesTimeMillis = aRemainingPassThroughSolidsTimeMillis;
  }
  
  public boolean isPlayerAbleToFlyThroughObstacles() {
    return remainingPassThroughObstaclesTimeMillis > 0;
  }
  
  public boolean isPlayerInvincible() {
    return remainingInvincibilityTimeMillis > 0;
  }
  
  public int getRemainingInvincibilityTimeMillis() {
    return remainingInvincibilityTimeMillis;
  }

  public void setRemainingInvincibilityTimeMillis(int aRemainingInvincibilityTimeMillis) {
    remainingInvincibilityTimeMillis = aRemainingInvincibilityTimeMillis;
  }

  public void setRemainingGameTimeMillis(long aRemainingGameTimeMillis) {
    remainingGameTimeMillis = aRemainingGameTimeMillis;
  }

  public synchronized void incrementNumberofCoinsCollected() {
    numberofCoinsCollected++;
  }

  public synchronized int getNumberofCoinsCollected() {
    return numberofCoinsCollected;
  }

  public void reduceRemainingTimeMillis(final long aChangeInTime) {
    remainingGameTimeMillis -= aChangeInTime;
    remainingInvincibilityTimeMillis -= aChangeInTime;
    remainingPassThroughObstaclesTimeMillis -= aChangeInTime;
  }

  public long getRemainingGameTimeMillis() {
    return remainingGameTimeMillis;
  }
  
    public Bundle addToBundle(final Bundle aBundle) {
        aBundle.putInt(NUMBER_OF_SPELLS_COLLECTED_KEY, numberOfSpellsCollected);
      aBundle.putFloat(PLAYER_WORLD_POSITION_X, playerWorldPosition.x);
      aBundle.putFloat(PLAYER_WORLD_POSITION_Y, playerWorldPosition.y);
      aBundle.putFloat(PLAYER_WORLD_POSITION_Z, playerWorldPosition.z);
      aBundle.putFloat(PLAYER_FACING_KEY, playerFacing);
      aBundle.putFloat(TURNING_VELOCITY_KEY, turningVelocity);
      aBundle.putFloat(VELOCITY_KEY, velocity);
        aBundle.putInt(REMAINING_INVINCIBILITY_TIME_MILLIS, remainingInvincibilityTimeMillis);
        aBundle.putInt(REMAINING_PASS_THROUGH_OBSTACLES_TIME_MILLIS, remainingPassThroughObstaclesTimeMillis);
        aBundle.putInt(NUMBEROF_COINS_COLLECTED, numberofCoinsCollected);
        aBundle.putLong(REMAINING_GAME_TIME_MILLIS, remainingGameTimeMillis);
        return aBundle;
    }

    public static GameState loadFromBundle(final Bundle aBundle) {
        GameState state = new GameState();
        state.numberOfSpellsCollected = aBundle.getInt(NUMBER_OF_SPELLS_COLLECTED_KEY);
      
        float playerWorldPositionX = aBundle.getFloat(PLAYER_WORLD_POSITION_X);
      float playerWorldPositionY = aBundle.getFloat(PLAYER_WORLD_POSITION_Y);
      float playerWorldPositionZ = aBundle.getFloat(PLAYER_WORLD_POSITION_Z);
      state.playerWorldPosition = new Position(playerWorldPositionX, playerWorldPositionY, playerWorldPositionZ);

      state.playerFacing = aBundle.getFloat(PLAYER_FACING_KEY);
      state.turningVelocity = aBundle.getFloat(TURNING_VELOCITY_KEY);
      state.velocity = aBundle.getFloat(VELOCITY_KEY);
        state.remainingInvincibilityTimeMillis = aBundle.getInt(REMAINING_INVINCIBILITY_TIME_MILLIS);
        state.remainingPassThroughObstaclesTimeMillis = aBundle.getInt(REMAINING_PASS_THROUGH_OBSTACLES_TIME_MILLIS);
        state.numberofCoinsCollected = aBundle.getInt(NUMBEROF_COINS_COLLECTED);
        state.remainingGameTimeMillis = aBundle.getLong(REMAINING_GAME_TIME_MILLIS);
        return state;
    }
}




Java Source Code List

com.facebook.android.AsyncFacebookRunner.java
com.facebook.android.DialogError.java
com.facebook.android.FacebookError.java
com.facebook.android.Facebook.java
com.facebook.android.FbDialog.java
com.facebook.android.Util.java
skylight1.sevenwonders.AboutActivity.java
skylight1.sevenwonders.Adverts.java
skylight1.sevenwonders.Analytics.java
skylight1.sevenwonders.GameState.java
skylight1.sevenwonders.LevelChooserActivity.java
skylight1.sevenwonders.MenuActivity.java
skylight1.sevenwonders.PlayActivity.java
skylight1.sevenwonders.ScoreActivity.java
skylight1.sevenwonders.SettingsActivity.java
skylight1.sevenwonders.Settings.java
skylight1.sevenwonders.SevenWondersApplication.java
skylight1.sevenwonders.SoundTracksStoppingExceptionHandler.java
skylight1.sevenwonders.SplashActivity.java
skylight1.sevenwonders.StoryActivity.java
skylight1.sevenwonders.levels.CoinCollisionAction.java
skylight1.sevenwonders.levels.CollisionAction.java
skylight1.sevenwonders.levels.ExtraTimeAction.java
skylight1.sevenwonders.levels.GameLevel.java
skylight1.sevenwonders.levels.GameObjectDescriptor.java
skylight1.sevenwonders.levels.HazardCollisionAction.java
skylight1.sevenwonders.levels.LevelConstructionToolkit.java
skylight1.sevenwonders.levels.ProtectionAction.java
skylight1.sevenwonders.levels.RubyCollisionAction.java
skylight1.sevenwonders.levels.SpellCollisionAction.java
skylight1.sevenwonders.services.SoundTracks.java
skylight1.sevenwonders.social.DialogUtil.java
skylight1.sevenwonders.social.NoNPEWebView.java
skylight1.sevenwonders.social.facebook.FacebookApplicationPost.java
skylight1.sevenwonders.social.facebook.FacebookConfig.java
skylight1.sevenwonders.social.facebook.FacebookScoreActivity.java
skylight1.sevenwonders.social.facebook.FacebookUtil.java
skylight1.sevenwonders.social.facebook.LoginAndGetPermissions.java
skylight1.sevenwonders.social.facebook.SessionStore.java
skylight1.sevenwonders.social.facebook.WallPost.java
skylight1.sevenwonders.social.twitter.AuthRequest.java
skylight1.sevenwonders.social.twitter.AuthStore.java
skylight1.sevenwonders.social.twitter.TwitterUpdater.java
skylight1.sevenwonders.view.Carpet.java
skylight1.sevenwonders.view.CubeBounds.java
skylight1.sevenwonders.view.GameMessagesDisplay.java
skylight1.sevenwonders.view.GameTexture.java
skylight1.sevenwonders.view.Position.java
skylight1.sevenwonders.view.SevenWondersGLRenderer.java
skylight1.sevenwonders.view.SevenWondersGLSurfaceView.java
skylight1.sevenwonders.view.StoryPagesController.java
skylight1.sevenwonders.view.StyledSpannableStringBuilder.java
skylight1.sevenwonders.view.TextStyles.java
skylight1.sevenwonders.view.TiltControl.java
wave.Constants.java
wave.CreateWave.java
wave.RectangleWave.java
wave.TriangleWave.java
wave.UtilsWave.java
wave.VertexWave.java