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/** * Aeon Android Game Engine/* w ww .jav a 2 s. c o m*/ * * This file is part of Aeon Android Game Engine (AGE). * * AGE is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * AGE is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with AGE. If not, see <http://www.gnu.org/licenses/>. * * @author Robin Degen * @version 0.1 */ package aeon.engine; import aeon.console.Logger; import android.content.Context; import android.opengl.GLSurfaceView; public class AeonGLSurface extends GLSurfaceView { //I'd rather this being a AeonActivity, but the SDK warns about expecting a Context type. public AeonGLSurface(Context activity) { super(activity); m_activity = (AeonActivity) activity; // Create an OpenGL ES 2.0 context Logger.Info("Creating EGL 2 context..."); setEGLContextClientVersion(2); // Set the Renderer for drawing on the GLSurfaceView Logger.Info("Starting renderer..."); m_renderer = new AeonRenderer(m_activity); setRenderer(m_renderer); } private AeonActivity m_activity; private AeonRenderer m_renderer; }