Messing around with animation and OpenGL ES 2.0 on Android.
physicsphun is hosted in the following web site
https://github.com/tyjet/physicsphun
If you think the Android project physicsphun listed in this page is inappropriate, such as containing malicious code/tools or violating the copyright, please email info at java2s dot com, thanks.
The following table is the detailed list of physicsphun.
Item | Value |
---|---|
Java File Count | 15 |
Minimum SDK Version | 15 |
Activity Count | 1 |
Asset File Names | assets\shaders\lambert.vp assets\shaders\particlesystem.fp assets\shaders\particlesystem.vp assets\textures\texture_test.png |
physicsphun has the following Java source files.
cs5643.android.Camera.java cs5643.android.MainWindow.java cs5643.android.Utils.java cs5643.android.lights.Light.java cs5643.android.lights.PointLight.java cs5643.android.materials.DefaultMaterial.java cs5643.android.materials.DefaultTexturedMaterial.java cs5643.android.materials.Material.java cs5643.android.models.Cube.java cs5643.android.models.Model.java cs5643.android.models.Sphere.java cs5643.android.models.Triangle.java cs5643.android.renderers.ParticleSystemRenderer.java cs5643.android.scenes.BasicScene.java cs5643.android.scenes.Scene.java