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The source code is released under:
Boost Software License - Version 1.0 - August 17th, 2003 Permission is hereby granted, free of charge, to any person or organization obtaining a copy of the software and accompanying documentation co...
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/* Copyright 2014 Stanislav Petriakov // Distributed under the Boost Software License, Version 1.0. // (See accompanying file LICENSE_1_0.txt or copy at // http://www.boost.org/LICENSE_1_0.txt) */// w w w.j a v a 2 s . c o m package kg.fucking.shit.kgl2; /** * Created by 4eRT on 29.12.2014. */ public class InDaHouse extends Mesh { public InDaHouse(float width, float height, float depth) { width /= 2; depth /= 2; float vertices[] = { -width, 0, -depth, -width, 0, depth, -width, height, depth, -width, height, -depth, width, height, -depth, width, height, depth, width, 0, depth, width, 0, -depth, }; short indices[] = { 0, 1, 2, 0, 2, 3, 0, 3, 4, 0, 4, 7, 4, 5, 7, 5, 6, 7, 5, 6, 1, 5, 1, 2, }; float textureCoordinates[] = { 1.0f, 1.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, 1.0f, 0.0f, 1.0f, }; setIndices(indices); setVertices(vertices); setTextureCoordinates(textureCoordinates); } }