Back to project page GLSpin.
The source code is released under:
MIT License
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package st.kirara.tochikashobby; /* w ww . ja v a 2 s . c o m*/ import android.opengl.GLSurfaceView; import android.os.Bundle; import android.app.Activity; import android.util.Log; import android.view.GestureDetector; import android.view.MotionEvent; import android.view.GestureDetector.SimpleOnGestureListener; /** * Main activity of this sample. * @author Tochika * */ public class MainActivity extends Activity { /** View for OpenGL */ private GLSurfaceView mSurfaceView = null; /** OpenGL Renderer */ private GLRendererMain mRenderer = null; /** Gesture detector for flick */ private GestureDetector mGestureDetector; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); // Initialize GLSurfaceView and GLRenderer. mSurfaceView = new GLSurfaceView(this); mRenderer = new GLRendererMain(this.getApplicationContext()); mSurfaceView.setRenderer(mRenderer); // Initialize GestureDetector. mGestureDetector = new GestureDetector(this, mGestureListener); this.setContentView(mSurfaceView); } @Override protected void onPause() { super.onPause(); mSurfaceView.onPause(); } @Override protected void onResume() { super.onResume(); mSurfaceView.onResume(); } @Override public boolean onTouchEvent(MotionEvent event) { mGestureDetector.onTouchEvent(event); return false; } private final SimpleOnGestureListener mGestureListener = new SimpleOnGestureListener(){ @Override public boolean onFling(MotionEvent e1, MotionEvent e2, float velocityX, float velocityY){ // Log.d(MyD.TAG, velocityX + ", " + velocityY); mRenderer.setSpinMovement(velocityX / 10, velocityY / 10); return super.onFling(e1, e2, velocityX, velocityY); } }; }