Back to project page OpenGLAndroid-Camera.
The source code is released under:
Apache License
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package com.andrewtremblay.openglandroidcamera; /*from ww w.j a va 2s .com*/ import java.io.IOException; import com.andrewtremblay.openglandroidcamera.helpers.DebugHelpers; import android.content.Context; import android.hardware.Camera; import android.util.Log; import android.view.SurfaceHolder; import android.view.SurfaceHolder.Callback; import android.view.SurfaceView; public class CameraPreview extends SurfaceView implements Callback { private SurfaceHolder mHolder; private Camera mCamera; public CameraPreview(Context context, Camera camera) { super(context); mCamera = camera; // Install a SurfaceHolder.Callback so we get notified when the // underlying surface is created and destroyed. mHolder = getHolder(); mHolder.addCallback(this); // deprecated setting, but required on Android versions prior to 3.0 mHolder.setType(SurfaceHolder.SURFACE_TYPE_PUSH_BUFFERS); } @Override public void surfaceCreated(SurfaceHolder holder) { // The Surface has been created, now tell the camera where to draw the preview. try { mCamera.setPreviewDisplay(holder); mCamera.startPreview(); } catch (IOException e) { Log.d(DebugHelpers.TAG, "Error setting camera preview: " + e.getMessage()); } } @Override public void surfaceChanged(SurfaceHolder holder, int format, int width, int height) { // If your preview can change or rotate, take care of those events here. // Make sure to stop the preview before resizing or reformatting it. if (mHolder.getSurface() == null){ // preview surface does not exist return; } // stop preview before making changes try { mCamera.stopPreview(); } catch (Exception e){ // ignore: tried to stop a non-existent preview } // set preview size and make any resize, rotate or // reformatting changes here // start preview with new settings try { mCamera.setPreviewDisplay(mHolder); mCamera.startPreview(); } catch (Exception e){ Log.d(DebugHelpers.TAG, "Error starting camera preview: " + e.getMessage()); } } @Override public void surfaceDestroyed(SurfaceHolder holder) { // empty. Take care of releasing the Camera preview in your activity. } }