Back to project page smoke-or-fire.
The source code is released under:
GNU General Public License
If you think the Android project smoke-or-fire listed in this page is inappropriate, such as containing malicious code/tools or violating the copyright, please email info at java2s dot com, thanks.
/* * Copyright 2012 Brian Flores//w w w.j a v a 2 s .co m * * This file is part of SmokeOrFire. * * SmokeOrFire is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * SmokeOrFire is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with SmokeOrFire. If not, see <http://www.gnu.org/licenses/>. */ package net.votebrian.games.sof; import android.content.Context; import javax.microedition.khronos.opengles.GL10; public class PassButton{ private Context mCtx; private Global gbl; private int mCounter = 0; private final int mMaxCount = 5; private final int mNumSegments = 5; private Model[] mSeg = new Model[mNumSegments]; private float mSegBaseZ = 5.1f; public PassButton(Context context, GL10 gl) { mCtx = context; gbl = (Global) mCtx.getApplicationContext(); for( int c = 0; c < mNumSegments; c++) { mSeg[c] = new Model(mCtx, gl); } } public void draw(GL10 gl) { for( int c = 0; c < mNumSegments; c++) { mSeg[c].draw(gl); } } public void increment() { mCounter++; if(mCounter > mMaxCount) { mCounter = mMaxCount; } for(int c = 0; c < mCounter; c++) { if(mCounter == mMaxCount) { mSeg[c].setModelColor(gbl.BRIGHT); } else { mSeg[c].setModelColor(gbl.HIGHLIGHT); } } } public void reset() { for(int c = 0; c < mNumSegments; c++) { mSeg[c].setModelColor(gbl.BLACK_FULL); } mCounter = 0; } public void setVertices(float viewW, float viewH, float viewAngle) { float ratio = viewW / viewH; // window half-width and half-height float winH = (float) (mSegBaseZ * (Math.tan(Math.toRadians(viewAngle)))); float winW = winH * ratio; float height = winH/7; float base = winW/20; float[] mVertices = new float[18]; mVertices[0] = 0.0f; mVertices[1] = height/2; mVertices[2] = -mSegBaseZ; mVertices[3] = -1 * base; mVertices[4] = -1 * height/2; mVertices[5] = -mSegBaseZ; mVertices[6] = 0.0f; mVertices[7] = -1 * height/2; mVertices[8] = -mSegBaseZ; mVertices[9] = 0.0f; mVertices[10] = height/2; mVertices[11] = -mSegBaseZ; mVertices[12] = -0.0f; mVertices[13] = -1 * height/2; mVertices[14] = -mSegBaseZ; mVertices[15] = base; mVertices[16] = height/2; mVertices[17] = -mSegBaseZ; for(int c = 0; c < mNumSegments; c++) { mSeg[c].setVertices(mVertices); mSeg[c].setOutlineIndices(new int[] {0, 1, 1, 2, 2, 5, 5, 0}); mSeg[c].enableOutline(); float x = winW - ( (mNumSegments - c + 1) * base * 1.1f ); float y = -1 * winH + height; mSeg[c].setPosition(x, y, 0); mSeg[c].setModelColor(gbl.BLACK_FULL); mSeg[c].setOutlineColor(gbl.WHITE_FULL); } } }