Back to project page Volley-Ball.
The source code is released under:
MIT License
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/* * Copyright (C) 2011 The Android Open Source Project *// w ww. j a v a2 s. c o m * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.siu.android.volleyball; import android.net.TrafficStats; import android.os.Build; import android.os.Process; import com.android.volley.Cache; import com.android.volley.Network; import com.android.volley.NetworkResponse; import com.android.volley.ResponseDelivery; import com.android.volley.VolleyError; import com.android.volley.VolleyLog; import java.util.concurrent.BlockingQueue; /** * Provides a thread for performing network dispatch from a queue of requests. * <p/> * Requests added to the specified queue are processed from the network via a * specified {@link com.android.volley.Network} interface. Responses are committed to cache, if * eligible, using a specified {@link com.android.volley.Cache} interface. Valid responses and * errors are posted back to the caller via a {@link com.android.volley.ResponseDelivery}. */ @SuppressWarnings("rawtypes") public class BallNetworkDispatcher extends Thread { /** * The queue of requests to service. */ private final BlockingQueue<BallRequest> mQueue; /** * The network interface for processing requests. */ private final Network mNetwork; /** * The cache to write to. */ private final Cache mCache; /** * For posting responses and errors. */ private final BallResponseDelivery mDelivery; /** * Used for telling us to die. */ private volatile boolean mQuit = false; /** * Creates a new network dispatcher thread. You must call {@link #start()} * in order to begin processing. * * @param queue Queue of incoming requests for triage * @param network Network interface to use for performing requests * @param cache Cache interface to use for writing responses to cache * @param delivery Delivery interface to use for posting responses */ public BallNetworkDispatcher(BlockingQueue<BallRequest> queue, Network network, Cache cache, BallResponseDelivery delivery) { mQueue = queue; mNetwork = network; mCache = cache; mDelivery = delivery; } /** * Forces this dispatcher to quit immediately. If any requests are still in * the queue, they are not guaranteed to be processed. */ public void quit() { mQuit = true; interrupt(); } @Override public void run() { Process.setThreadPriority(Process.THREAD_PRIORITY_BACKGROUND); BallRequest request; while (true) { try { // Take a request from the queue. request = mQueue.take(); } catch (InterruptedException e) { // We may have been interrupted because it was time to quit. if (mQuit) { return; } continue; } try { request.addMarker("network-queue-take"); // If the request was cancelled already, do not perform the // network request. if (request.isCanceled()) { request.finish("network-discard-cancelled"); continue; } // Tag the request (if API >= 14) if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.ICE_CREAM_SANDWICH) { TrafficStats.setThreadStatsTag(request.getTrafficStatsTag()); } // Perform the network request. NetworkResponse networkResponse = mNetwork.performRequest(request); request.addMarker("network-http-complete"); // If the server returned 304 AND we delivered a response already, // we're done -- don't deliver a second identical response. // if (networkResponse.notModified && request.isIntermediateResponseDelivered()) { //request.hasHadResponseDelivered()) { // BallResponse response = BallResponse.identical(BallResponse.ResponseSource.NETWORK); // mDelivery.postResponse(request, response); // request.finish("not-modified"); // continue; // } // Parse the response here on the worker thread. BallResponse<?> response = request.getNetworkRequestProcessor().parseNetworkResponse(networkResponse); response.setResponseSource(BallResponse.ResponseSource.NETWORK); request.addMarker("network-parse-complete"); //TODO: Don't parse network response for 304 if (networkResponse.notModified) { response.setIdentical(true); request.addMarker("not-modified"); } // Write to cache if applicable. // TODO: Only update cache metadata instead of entire record for 304s. if (request.shouldCache() && response.getCacheEntry() != null) { mCache.put(request.getCacheKey(), response.getCacheEntry()); request.addMarker("network-cache-written"); } // Post the response back. // request.markDelivered(); mDelivery.postResponse(request, response); // save to local if applicable if (request.shouldProcessLocal()) { if (response.getResult() == null) { request.addMarker("network-abort-save-to-local-null-response"); } else { request.addMarker("network-save-response-to-local"); request.getLocalRequestProcessor().saveLocalResponse(response.getResult()); } } } catch (VolleyError volleyError) { parseAndDeliverNetworkError(request, volleyError); } catch (Exception e) { VolleyLog.e(e, "Unhandled exception %s", e.toString()); mDelivery.postError(request, new VolleyError(e)); } } } private void parseAndDeliverNetworkError(BallRequest<?> request, VolleyError error) { error = request.parseNetworkError(error); mDelivery.postError(request, error); } /** * Write to local database if applicable * * @param request the request * @param response the response */ private void processLocalIfApplicable(BallRequest request, BallResponse response) { if (request.shouldProcessLocal()) { request.getLocalRequestProcessor().saveLocalResponse(response.getResult()); } } }