A sample application demonstrating how to integrate a LibGDX Android game with Google Play Game Services and AdMob.
libgdx-gameservices-admob-tutorial is hosted in the following web site
https://github.com/Aucir/libgdx-gameservices-admob-tutorial
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The following table is the detailed list of libgdx-gameservices-admob-tutorial.
Item | Value |
---|---|
Java File Count | 18 |
Target SDK Version | 20 |
Minimum SDK Version | 9 |
Activity Count | 2 |
Required Permissions | android.permission.ACCESS_NETWORK_STATE android.permission.INTERNET |
Asset File Names | assets\LiberationMono-Regular.ttf assets\default.fnt assets\fonts\exo-small.fnt assets\fonts\exo-small.png assets\uiskin.atlas assets\uiskin.json assets\uiskin.png |
libgdx-gameservices-admob-tutorial has the following Java source files.
com.aucir.number.ActionResolver.java com.aucir.number.MyGdxGame.java com.aucir.number.android.AndroidLauncher.java com.aucir.number.android.GameHelper.java com.aucir.number.screens.Assets.java com.aucir.number.screens.BaseScreen.java com.aucir.number.screens.CustomLabel.java com.aucir.number.screens.GameScreen.java com.aucir.number.util.CameraHelper.java com.aucir.number.util.Constants.java com.aucir.number.util.GamePreferences.java com.aucir.numbers.IOSLauncher.java com.aucir.numbers.android.BuildConfig.java com.aucir.numbers.android.BuildConfig.java org.jrenner.smartfont.SmartFontGenerator.java org.jrenner.smartfont.writer.BitmapFontWriter.java