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The source code is released under:
Copyright (c) 2014 Daniyal Khan Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Softw...
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package com.flumpgdx.display; /* ww w . ja va 2s . co m*/ import com.badlogic.gdx.graphics.g2d.SpriteBatch; import com.badlogic.gdx.math.Matrix3; import com.badlogic.gdx.math.Vector2; import com.badlogic.gdx.utils.Array; import com.flumpgdx.library.FlumpLayer; public abstract class FlumpDisplayBundle extends FlumpDisplay { private final Array<FlumpDisplay> displayLayers; public FlumpDisplayBundle(FlumpLayer layer) { super(layer); displayLayers = new Array<FlumpDisplay>(); } @Override protected void applyTransformation(Matrix3 transformation) { for (FlumpDisplay display: displayLayers) { display.applyTransformation(transformation); } } @Override protected void applyTranslation(Vector2 translation) { for (FlumpDisplay display: displayLayers) { display.applyTranslation(translation); } } @Override public int maxFrameCount() { if (displayLayers == null || displayLayers.size == 0) return 0; int maxFrameCount = displayLayers.get(0).maxFrameCount(); for (FlumpDisplay display: displayLayers) { if (display.maxFrameCount() > maxFrameCount) maxFrameCount = display.maxFrameCount(); } return maxFrameCount; } public void addDisplay(FlumpDisplay display) { displayLayers.add(display); } @Override void update(int frame) { for (FlumpDisplay display: displayLayers) { display.update(frame); if (reference != null) { System.out.println(reference); getAttributes(this, 0); //TODO check that this still works pos[0].set(xPivot + xLoc, -xPivot + yLoc); pos[1].set(xPivot + xLoc, -xPivot + yLoc); pos[2].set(xPivot + xLoc, -xPivot + yLoc); pos[3].set(xPivot + xLoc, -xPivot + yLoc); // bindToPivots(display); // display.x1 += xLoc; // display.y1 += yLoc; // display.x2 += xLoc; // display.y2 += yLoc; // display.x3 += xLoc; // display.y3 += yLoc; // display.x4 += xLoc; // display.y4 += yLoc; } } } @Override void draw(SpriteBatch batch) { for (FlumpDisplay display: displayLayers) { display.draw(batch); } } }