Back to project page AmazingGame.
The source code is released under:
GNU General Public License
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package game.objects; /*w w w. ja v a2s . c o m*/ import game.helpers.AssetLoader; import com.badlogic.gdx.graphics.g2d.TextureRegion; public class BurnedMoose extends TileSprite { public BurnedMoose(int x, int y) { super(AssetLoader.burnedMoose, x, y); movementCost = 3; defenseBonus = 0; attackBonus = 5; } }