Android Open Source - DolphinOES Activatable






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Back to project page DolphinOES.

License

The source code is released under:

Apache License

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Java Source Code

/*******************************************************************************
 * Copyright 2014 See AUTHORS file.//  w ww .  jav  a2s.  c om
 * 
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 * 
 *   http://www.apache.org/licenses/LICENSE-2.0
 * 
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 ******************************************************************************/

package com.sidereal.dolphinoes.behaviors.triggers;

import java.util.ArrayList;
import java.util.HashMap;
import java.util.Hashtable;
import java.util.Map.Entry;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.Input.Keys;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.Sprite;
import com.badlogic.gdx.math.Rectangle;
import com.badlogic.gdx.math.Vector3;
import com.sidereal.dolphinoes.architecture.AbstractEvent;
import com.sidereal.dolphinoes.architecture.DolphinOES;
import com.sidereal.dolphinoes.architecture.GameBehavior;
import com.sidereal.dolphinoes.architecture.GameObject;
import com.sidereal.dolphinoes.util.Utility;

/** Handles the collision between 2 activatable areas and pressing a particular
 * key.
 * 
 * @author Claudiu Bele */
public class Activatable extends GameBehavior
{

  // region fields

  private ArrayList<ActivationArea> activationAreas;
  private HashMap<String, ArrayList<ActivationArea>> ActivatorsMap;
  private Hashtable<String, AbstractEvent> events;
  private GameObject objectToFocus;
  public static Sprite debugSpriteSource;
  private Sprite debugSprite;

  public int key;
  /** seconds before you can activate stuff again. */
  protected float defaultToggleDelay = 0.2f;
  protected float toggleDelay = 0f;
  private Activatable enemyActivator;

  // endregion fields

  // region constructors

  @Override
  protected void initialiseClass()
  {

    debugSpriteSource = new Sprite(
        DolphinOES.assets.get(
            DolphinOES.assets.frameworkAssetsFolder + "White.png",
            Texture.class));
    debugSpriteSource.setColor(new Color(0, 0, 1, 0.5f));
  }

  public Activatable(GameObject obj)
  {

    super(obj);

    this.key = Keys.F;
    this.events = new Hashtable<String, AbstractEvent>();

    if (DolphinOES.debug.isEnabled())
      this.debugSprite = new Sprite(debugSpriteSource);
    this.activationAreas = new ArrayList<Activatable.ActivationArea>();
    this.ActivatorsMap = new HashMap<String, ArrayList<ActivationArea>>();
    this.objectToFocus = this.object;

    GameBehavior.setDebugKeys(getClass(), new Integer[] {
        Keys.CONTROL_LEFT, Keys.C });
  }

  // endregion constructors

  // region methods

  @Override
  public void update()
  {

    for (int i = 0; i < activationAreas.size(); i++)
    {

      activationAreas.get(i).rect.x = objectToFocus.pos.getX()
          + activationAreas.get(i).offsetX;
      activationAreas.get(i).rect.y = objectToFocus.pos.getY()
          + activationAreas.get(i).offsetY;
    }

    // decrease the time remaining before we can press and handle pressing
    // again
    if (toggleDelay > 0)
    {
      toggleDelay -= DolphinOES.time.getDeltaTime();

      if (toggleDelay > 0)
        return;
    }
    if (!Gdx.input.isKeyPressed(key))
      return;

    if (!object.enabled())
      return;
    // getting all object types, organised in hashmaps of names and Objects
    for (Entry<String, HashMap<String, GameObject>> objectEntry : object.scene.objectsMap
        .entrySet())
    {

      // our events don't contain the type as a key, so we don't react to
      // them.
      if (!events.containsKey(objectEntry.getKey()))
      {
        continue;
      }

      // getting all objects of a certain type
      for (Entry<String, GameObject> entry : objectEntry.getValue()
          .entrySet())
      {

        // check that the objects have Activatorss
        if (entry.getValue().getBehavior(Activatable.class) != null)
        {

          enemyActivator = entry.getValue().getBehavior(
              Activatable.class);

          if (overlaps(enemyActivator))
          {
            toggleDelay = defaultToggleDelay;
            events.get(objectEntry.getKey()).run(entry.getValue(),
                object);
          }
        }
      }
    }

  }

  @Override
  public void updateDebug()
  {

    for (int i = 0; i < activationAreas.size(); i++)
    {
      debugSprite.setBounds(activationAreas.get(i).rect.x,
          activationAreas.get(i).rect.y,
          activationAreas.get(i).rect.width,
          activationAreas.get(i).rect.height);
      debugSprite.draw(object.gameBatch.spriteBatch);
    }
  }

  public void setEvent(String key, AbstractEvent event)
  {

    events.put(key, event);
  }

  public void setEvents(String[] keys, AbstractEvent event)
  {

    for (int i = 0; i < keys.length; i++)
    {
      events.put(keys[i], event);
    }
  }

  // region activation areas
  // region adding
  public void addActivationArea(float width, float height, float offsetX,
      float offsetY, String name)
  {

    float posX = object.pos.getX() + offsetX;
    float posY = object.pos.getX() + offsetY;

    this.activationAreas.add(new ActivationArea(new Rectangle(posX-offsetX, posY-offsetY,
        width, height), offsetX, offsetY, name));

    if (!this.ActivatorsMap.containsKey(name))
    {
      this.ActivatorsMap.put(name, new ArrayList<ActivationArea>());
    }
    this.ActivatorsMap.get(name).add(this.activationAreas.get(activationAreas.size()-1));

  }

  public void addActivationArea(float width, float height, String name)
  {

    addActivationArea(width, height, -width / 2f, -height / 2f, name);
  }

  public void addActivationArea(float size, Vector3 centerPoint)
  {

    addActivationArea(size, size, "Default");
  }

  // endregion
  // region activators
  public ArrayList<ActivationArea> getActivators()
  {

    return activationAreas;
  }

  public void setActivators(ArrayList<ActivationArea> activators)
  {

    this.activationAreas = activators;
  }

  public void eraseAreas()
  {

    this.activationAreas.clear();
  }

  // endregion
  public class ActivationArea
  {

    public Rectangle rect;
    public float offsetX, offsetY;
    public String name;

    public ActivationArea(Rectangle rect, float offsetX, float offsetY,
        String name)
    {

      this.rect = rect;
      this.offsetX = offsetX;
      this.offsetY = offsetY;
      this.name = name;
      rect.x = objectToFocus.pos.getX() + offsetX;
      rect.y = objectToFocus.pos.getX() + offsetY;

    }
  }

  // endregion
  // region activation detection
  public ArrayList<String> getRectangleNamesThatActivate(Rectangle rect)
  {

    ArrayList<String> toReturn = new ArrayList<String>();
    for (int i = 0; i < activationAreas.size(); i++)
    {
      if (Utility.rectanglesIntersect(activationAreas.get(i).rect, rect))
      {
        toReturn.add(activationAreas.get(i).name);
      }
    }
    return toReturn;
  }

  public Rectangle getRectangleThatActivate(Rectangle rect)
  {

    for (int i = 0; i < activationAreas.size(); i++)
    {
      if (Utility.rectanglesIntersect(activationAreas.get(i).rect, rect))
        return (activationAreas.get(i).rect);
    }
    return null;
  }

  // endregion
  // region events
  public Hashtable<String, AbstractEvent> getEvents()
  {

    return events;
  }

  public void setEvents(Hashtable<String, AbstractEvent> events)
  {

    this.events = events;
  }

  // endregion

  public void eraseEvents()
  {

    this.events.clear();

  }

  public GameObject getObjectToFocus()
  {

    return objectToFocus;
  }

  public void setObjectToFocus(GameObject objectToFocus)
  {

    this.objectToFocus = objectToFocus;
  }

  private boolean overlaps(Activatable activatable)
  {

    for (int i = 0; i < getActivators().size(); i++)
    {
      for (int j = 0; j < activatable.getActivators().size(); j++)
      {
        if (getActivators().get(i).rect.overlaps(activatable
            .getActivators().get(j).rect))
        {
          return true;
        }
      }
    }
    return false;
  }

  // endregion methods
}




Java Source Code List

com.sidereal.dolphinoes.architecture.AbstractEvent.java
com.sidereal.dolphinoes.architecture.DebugHandler.java
com.sidereal.dolphinoes.architecture.DolphinOES.java
com.sidereal.dolphinoes.architecture.GameBatch.java
com.sidereal.dolphinoes.architecture.GameBehavior.java
com.sidereal.dolphinoes.architecture.GameObject.java
com.sidereal.dolphinoes.architecture.GameScene.java
com.sidereal.dolphinoes.architecture.Module.java
com.sidereal.dolphinoes.architecture.core.Assets.java
com.sidereal.dolphinoes.architecture.core.Configurable.java
com.sidereal.dolphinoes.architecture.core.Debug.java
com.sidereal.dolphinoes.architecture.core.DolphinOESConfiguration.java
com.sidereal.dolphinoes.architecture.core.GameData.java
com.sidereal.dolphinoes.architecture.core.MouseMovedEvent.java
com.sidereal.dolphinoes.architecture.core.Time.java
com.sidereal.dolphinoes.architecture.core.assetload.AssetLoadHandler.java
com.sidereal.dolphinoes.architecture.core.assetload.AssetLoader.java
com.sidereal.dolphinoes.architecture.core.assetload.ClassFileHandleResolver.java
com.sidereal.dolphinoes.architecture.core.assetload.LoadingPercentage.java
com.sidereal.dolphinoes.architecture.core.input.ActionData.java
com.sidereal.dolphinoes.architecture.core.input.ActionEventWrapper.java
com.sidereal.dolphinoes.architecture.core.input.ActionEvent.java
com.sidereal.dolphinoes.architecture.core.input.Input.java
com.sidereal.dolphinoes.architecture.core.input.KeyTypedEvent.java
com.sidereal.dolphinoes.architecture.core.input.ScrollEvent.java
com.sidereal.dolphinoes.architecture.core.input.TouchData.java
com.sidereal.dolphinoes.architecture.core.input.TouchEventWrapper.java
com.sidereal.dolphinoes.architecture.core.input.TouchEvent.java
com.sidereal.dolphinoes.architecture.pos.Position.java
com.sidereal.dolphinoes.architecture.pos.Positions.java
com.sidereal.dolphinoes.backend.ConcreteGametester.java
com.sidereal.dolphinoes.backend.GameTester.java
com.sidereal.dolphinoes.backend.SceneGameTester.java
com.sidereal.dolphinoes.behaviors.audio.AudioListener.java
com.sidereal.dolphinoes.behaviors.audio.AudioPlayer.java
com.sidereal.dolphinoes.behaviors.events.EventTimer.java
com.sidereal.dolphinoes.behaviors.events.RecurringEvent.java
com.sidereal.dolphinoes.behaviors.input.Clickable.java
com.sidereal.dolphinoes.behaviors.particlesystem.ParticleEmitter.java
com.sidereal.dolphinoes.behaviors.particlesystem.ParticleHandler.java
com.sidereal.dolphinoes.behaviors.particlesystem.ParticleSpriteLayout.java
com.sidereal.dolphinoes.behaviors.particlesystem.ParticleSpriteObject.java
com.sidereal.dolphinoes.behaviors.pathfinding.PathfindingHandler.java
com.sidereal.dolphinoes.behaviors.pathfinding.PathfindingMap.java
com.sidereal.dolphinoes.behaviors.pathfinding.PathfindingNode.java
com.sidereal.dolphinoes.behaviors.pathfinding.PathfindingRoute.java
com.sidereal.dolphinoes.behaviors.renderer.DrawerBuilder.java
com.sidereal.dolphinoes.behaviors.renderer.Drawer.java
com.sidereal.dolphinoes.behaviors.renderer.Renderer.java
com.sidereal.dolphinoes.behaviors.renderer.ninepatch.NinepatchBuilder.java
com.sidereal.dolphinoes.behaviors.renderer.ninepatch.NinepatchDrawer.java
com.sidereal.dolphinoes.behaviors.renderer.scml.SCMLBuilder.java
com.sidereal.dolphinoes.behaviors.renderer.scml.SCMLDrawer.java
com.sidereal.dolphinoes.behaviors.renderer.sprite.SpriteBuilder.java
com.sidereal.dolphinoes.behaviors.renderer.sprite.SpriteDrawer.java
com.sidereal.dolphinoes.behaviors.renderer.spritesequence.SpriteSequenceBuilder.java
com.sidereal.dolphinoes.behaviors.renderer.spritesequence.SpriteSequenceDrawer.java
com.sidereal.dolphinoes.behaviors.renderer.spritesequence.SpriteSequencePreference.java
com.sidereal.dolphinoes.behaviors.renderer.texture.TextureBuilder.java
com.sidereal.dolphinoes.behaviors.renderer.texture.TextureDrawer.java
com.sidereal.dolphinoes.behaviors.renderer.tilemap.TileMapBuilder.java
com.sidereal.dolphinoes.behaviors.renderer.tilemap.TileMapDrawer.java
com.sidereal.dolphinoes.behaviors.triggers.Activatable.java
com.sidereal.dolphinoes.behaviors.triggers.Collider.java
com.sidereal.dolphinoes.behaviors.triggers.Hoverable.java
com.sidereal.dolphinoes.ui.MessageBubble.java
com.sidereal.dolphinoes.ui.TextBuilder.java
com.sidereal.dolphinoes.util.BooleanWrapper.java
com.sidereal.dolphinoes.util.DolphinOESException.java
com.sidereal.dolphinoes.util.FloatWrapper.java
com.sidereal.dolphinoes.util.IntWrapper.java
com.sidereal.dolphinoes.util.Utility.java