Android Open Source - catchanimals Assets






From Project

Back to project page catchanimals.

License

The source code is released under:

GNU General Public License

If you think the Android project catchanimals listed in this page is inappropriate, such as containing malicious code/tools or violating the copyright, please email info at java2s dot com, thanks.

Java Source Code

package com.ricardorb.catchanimals;
/*from  www . j av  a 2s. c o  m*/
import java.util.ArrayList;

import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.g2d.TextureAtlas;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
import com.badlogic.gdx.scenes.scene2d.ui.Skin;

public class Assets {
  public static TextureAtlas atlas;
  public static TextureRegion basket;
  public static TextureRegion cow, bear, cat, elephant, elk, frog;
  public static TextureRegion gnu, hand, kangaroo, landscape, leopard, monkey;
  public static TextureRegion owl, pig, sheep, squirrel, arrow;
  public static TextureRegion housefly, caterpillar;
  public static ArrayList<TextureRegion> animalsList;
  public static ArrayList<TextureRegion> bugList;
  public static Skin skin;
  public static String effects;
  public static String music;
  public static String data;
  public static String images;

  public static void load() {
    effects = "sounds/effects/";
    music = "sounds/music/";
    data = "data/";
    images = "images/";
    atlas = new TextureAtlas(Gdx.files.internal(images + "imageAtlas.atlas"));
    basket = atlas.findRegion("basket");
    cow = atlas.findRegion("cow");
    bear = atlas.findRegion("bear");
    cat = atlas.findRegion("cat");
    elephant = atlas.findRegion("elephant");
    elk = atlas.findRegion("elk");
    frog = atlas.findRegion("frog");
    gnu = atlas.findRegion("gnu");
    hand = atlas.findRegion("hand");
    kangaroo = atlas.findRegion("kangaroo");
    landscape = atlas.findRegion("landscape");
    leopard = atlas.findRegion("leopard");
    monkey = atlas.findRegion("monkey");
    owl = atlas.findRegion("owl");
    pig = atlas.findRegion("pig");
    sheep = atlas.findRegion("sheep");
    squirrel = atlas.findRegion("squirrel");
    housefly = atlas.findRegion("housefly");
    caterpillar = atlas.findRegion("caterpillar");
    arrow = atlas.findRegion("arrow");
    skin = new Skin(Gdx.files.internal(data + "uiskin.json"));
    
    animalsList = new ArrayList<TextureRegion>();
    animalsList.add(cow);
    animalsList.add(bear);
    animalsList.add(cat);
    animalsList.add(elephant);
    animalsList.add(elk);
    animalsList.add(frog);
    animalsList.add(gnu);
    animalsList.add(kangaroo);
    animalsList.add(leopard);
    animalsList.add(monkey);
    animalsList.add(owl);
    animalsList.add(pig);
    animalsList.add(sheep);
    animalsList.add(squirrel);
    
    bugList = new ArrayList<TextureRegion>();
    bugList.add(housefly);
    bugList.add(caterpillar);
    
  }

  public static void dispose() {
    atlas.dispose();
    skin.dispose();
  }
}




Java Source Code List

com.ricardorb.catchanimals.Assets.java
com.ricardorb.catchanimals.CatchAnimals.java
com.ricardorb.catchanimals.android.AndroidLauncher.java
com.ricardorb.catchanimals.desktop.DesktopLauncher.java
com.ricardorb.controllers.ControllerBasket.java
com.ricardorb.controllers.ControllerOption.java
com.ricardorb.inputs.InputBasket.java
com.ricardorb.screens.GameScreen.java
com.ricardorb.screens.MainMenuScreen.java
com.ricardorb.screens.OptionScreen.java
com.ricardorb.sprites.Animal.java
com.ricardorb.sprites.Basket.java
com.ricardorb.sprites.Element.java