Back to project page Tetris-Evolution.
The source code is released under:
GNU General Public License
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package com.mygdx.tools; //from w w w .j ava 2 s . c om import java.util.HashMap; import java.util.Map; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.graphics.Texture; import com.badlogic.gdx.graphics.g2d.TextureRegion; public class Resources { public static final Texture getTexture(String imageName){ return new Texture(Gdx.files.internal("res/img/" + imageName)); } public static final TextureRegion getTextureRegion(Texture texture, int x, int y, int width, int height){ return new TextureRegion(texture, x, y, width, height); } public static final HashMap<Integer, TextureRegion> splitImage(String imageName, int width, int height){ Texture texture = getTexture(imageName); HashMap<Integer, TextureRegion> splitTexture = new HashMap<Integer, TextureRegion>(); for (int column = 0; column < (int) texture.getWidth() / 32; column++) { splitTexture.put(column, getTextureRegion(texture, column * 32, 0, 32, 32)); } return splitTexture; } }