Back to project page googol.
The source code is released under:
MIT License
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package com.martinb.googol.Objects; // w w w .j a v a 2s. c o m import java.util.Comparator; import com.badlogic.gdx.graphics.Texture; import com.badlogic.gdx.math.Rectangle; import com.badlogic.gdx.math.Vector2; import com.martinb.googol.Control.Path; /** * Parent of all objects in actual game, extends Body */ @SuppressWarnings("serial") public class Character extends Body { Path path; Vector2 tempVector2 = new Vector2(); float difficulty; float depth; public Character(float x, float y, float w, float h, Texture texture, float difficulty, World world) { super(x, y, w, h, texture, world); this.difficulty = difficulty; this.path = new Path(difficulty); } public Character(Rectangle rect, Texture texture, float difficulty, World world) { super(rect, texture, world); this.difficulty = difficulty; this.path = new Path(difficulty); } public void update(float delta) { path.update(delta); move(delta); } public void clicked() { } float getDepth() { return depth; } void move(float delta) { setPosition(getPosition(tempVector2).add(path.getVelocity().cpy().scl(delta))); // If touches line x = 0 if (x <= 0) { setPosition(0, y); path.mirrorVelocity(Path.MIRROR_LEFT_TO_RIGHT); } // If touches line x = world.size.x if (x + width >= world.size.x) { setPosition(world.size.x - width, y); path.mirrorVelocity(Path.MIRROR_RIGHT_TO_LEFT); } // If touches line y = 0 if (y < 0) { setPosition(x, 0); path.mirrorVelocity(Path.MIRROR_DOWN_TO_UP); } // If touches line y = world.size.y if (y + height >= world.size.y) { setPosition(x, world.size.y - height); path.mirrorVelocity(Path.MIRROR_UP_TO_DOWN); } depth = -y; } } class CharacterDepthComparator implements Comparator<Character> { @Override public int compare(Character o1, Character o2) { return Float.compare(o1.getDepth(), o2.getDepth()); } }