Android Open Source - gdx-vr Distortion






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License

The source code is released under:

Apache License Version 2.0, January 2004 http://www.apache.org/licenses/ TERMS AND CONDITIONS FOR USE, REPRODUC...

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Java Source Code

/*******************************************************************************
 * Copyright 2011 See AUTHORS file./* ww w  .  j ava 2 s . c o  m*/
 * 
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 * 
 *   http://www.apache.org/licenses/LICENSE-2.0
 * 
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 ******************************************************************************/

package com.badlogic.gdx.vr;

import com.badlogic.gdx.graphics.Mesh;

/**
 * @author Daniel Holderbaum
 */
public interface Distortion {

  /**
   * Distorts a radius by its distortion factor from the center of the lenses.
   * 
   * @param radius
   *            Radius from the lens center in meters.
   * @return The distorted radius.
   */
  float distort(float radius);

  /**
   * Calculates the inverse distortion for a radius. Allows to compute the
   * original undistorted radius from a distorted one.
   * 
   * @param radius
   *            Distorted radius from the lens center in meters.
   * @return The undistorted radius in meters.
   */
  float distortInverse(float radius);

  /**
   * Returns the distortion factor of a point.
   * 
   * @param radius
   *            Radius of the point from the lens center in meters.
   * @return The distortion factor. Multiply by this factor to distort points.
   */
  float distortionFactor(float radius);

  /**
   * Returns the current coefficients for lens distortion correction.
   * 
   * @return A floating point array with the current barrel distortion
   *         coefficients.
   */
  float[] getCoefficients();

  /**
   * Sets the coefficients for lens distortion correction. The coefficients Ki
   * correspond to the barrel distortion equation: p' = p (1 + K1 r^2 + K2 r^4
   * + ... + Kn r^(2n)) Where r is the distance from the optical center, p the
   * input point and p' the output point. Default coefficients depend on the
   * actual Cardboard device configuration being used.
   * 
   * @param coefficients
   *            Barrel distortion coefficients to set.
   */
  void setCoefficients(float[] coefficients);

  Mesh getAntiDistortionMesh();

}




Java Source Code List

com.badlogic.gdx.vr.Body.java
com.badlogic.gdx.vr.CardboardDistortionRenderer.java
com.badlogic.gdx.vr.CardboardDistortion.java
com.badlogic.gdx.vr.CardboardHMD.java
com.badlogic.gdx.vr.CardboardImplementation.java
com.badlogic.gdx.vr.CardboardMetaInformation.java
com.badlogic.gdx.vr.CardboardOpticsInformation.java
com.badlogic.gdx.vr.CardboardScreenInformation.java
com.badlogic.gdx.vr.DeviceMetaInformation.java
com.badlogic.gdx.vr.DeviceOpticsInformation.java
com.badlogic.gdx.vr.DeviceScreenInformation.java
com.badlogic.gdx.vr.DistortionRenderer.java
com.badlogic.gdx.vr.Distortion.java
com.badlogic.gdx.vr.HeadMountedDisplay.java
com.badlogic.gdx.vr.Head.java
com.badlogic.gdx.vr.MeshBuilder.java
com.badlogic.gdx.vr.OculusDistortionRenderer.java
com.badlogic.gdx.vr.OculusHMD.java
com.badlogic.gdx.vr.OculusImplementation.java
com.badlogic.gdx.vr.OculusMetaInformation.java
com.badlogic.gdx.vr.OculusOpticsInformation.java
com.badlogic.gdx.vr.OculusScreenInformation.java
com.badlogic.gdx.vr.SoftwareAntiDistortionRenderer.java
com.badlogic.gdx.vr.SplitViewport.java
com.badlogic.gdx.vr.Stage3D.java
com.badlogic.gdx.vr.TypeTransformer.java
com.badlogic.gdx.vr.TypeTransformer.java
com.badlogic.gdx.vr.VirtualRealityDeviceListener.java
com.badlogic.gdx.vr.VirtualRealityImplementation.java
com.badlogic.gdx.vr.VirtualRealityRenderListener.java
com.badlogic.gdx.vr.VirtualRealityRenderer.java
com.badlogic.gdx.vr.VirtualReality.java
com.badlogic.gdx.vr.simpleroom.IOSLauncher.java
com.badlogic.gdx.vr.simpleroom.SimpleRoom.java
com.badlogic.gdx.vr.simpleroom.android.AndroidLauncher.java
com.badlogic.gdx.vr.simpleroom.desktop.DesktopLauncher.java