Android game/LibGDX Engine used.
UMLabyrinth is hosted in the following web site
https://github.com/G4mouse/UMLabyrinth
If you think the Android project UMLabyrinth listed in this page is inappropriate, such as containing malicious code/tools or violating the copyright, please email info at java2s dot com, thanks.
The following table is the detailed list of UMLabyrinth.
Item | Value |
---|---|
Java File Count | 19 |
Supported screen sizes | [mdpi, hdpi, xhdpi] |
Target SDK Version | 18 |
Minimum SDK Version | 5 |
Activity Count | 4 |
jar files used | gdx-backend-android-sources.jar gdx-backend-android.jar gdx-backend-gwt-sources.jar gdx-backend-gwt.jar gdx-backend-lwjgl-natives.jar gdx-backend-lwjgl-sources.jar gdx-backend-lwjgl.jar gdx-natives.jar gdx-sources.jar gdx-sources.jar gdx.jar gdx.jar gwt-servlet.jar |
Asset File Names | assets\data\default.fnt assets\data\default.png assets\data\uiskin.atlas assets\data\uiskin.json assets\data\uiskin.png assets\img\Avatar_Death_f.png assets\img\Avatar_L1_f.png assets\img\Avatar_L2_f.png assets\img\Avatar_R1_f.png assets\img\Avatar_R2_f.png assets\img\Avatar_Victory_f.png assets\img\Avatar_d1_f.png assets\img\Avatar_d2_f.png assets\img\Avatar_u1_f.png assets\img\Avatar_u2_f.png assets\img\Avb.png assets\img\Avs.png assets\img\Coolant.png assets\img\door.png assets\img\doorV.png assets\img\lock.png assets\img\microchip.png assets\img\player.png assets\img\virus.png assets\maps\Tilt.png assets\maps\fullmap.tmx assets\maps\fullmaptest.tmx assets\maps\fullmaptestbk.tmx assets\maps\fullmaptestbk2.tmx assets\maps\maps.tmx assets\maps\maptemp.tmx assets\maps\mapz.tmx |
Raw File Names | res\raw\beep.mp3 res\raw\jingle.mp3 res\raw\splashscreen.mp4 |
There are 13 image files in UMLabyrinth. The names of the image files are listed as follows.
avatar_victory_f.png button.png button_ninepatch.9.png moves.png musictitle.png scrubber_control_disabled_holo.png scrubber_control_focused_holo.png scrubber_control_normal_holo.png scrubber_control_pressed_holo.png scrubber_primary_holo.9.png scrubber_secondary_holo.9.png scrubber_track_holo_light.9.png time.png
The following screenshort is generated from the image listed above.
UMLabyrinth has the following Java source files.
com.me.mygdxgame.Main.java com.me.mygdxgame.MainActivity.java com.me.mygdxgame.MainMenu.java com.me.mygdxgame.Options.java com.me.mygdxgame.SplashScreen.java com.me.mygdxgame.Tiled.java com.me.mygdxgame.UMLEngine.java com.me.mygdxgame.UMLMusic.java com.me.mygdxgame.client.GwtLauncher.java com.me.mygdxgame.entities.Aboots.java com.me.mygdxgame.entities.Antic.java com.me.mygdxgame.entities.Boots.java com.me.mygdxgame.entities.Cool.java com.me.mygdxgame.entities.Item.java com.me.mygdxgame.entities.IvItem.java com.me.mygdxgame.entities.Player.java com.me.mygdxgame.screens.Pause.java com.me.mygdxgame.screens.Play.java com.me.mygdxgame.screens.UpdateThread.java