An open-source retro RPG built with LibGDX for Android.
FirstCurseRPG is hosted in the following web site
https://github.com/admazzola/FirstCurseRPG
If you think the Android project FirstCurseRPG listed in this page is inappropriate, such as containing malicious code/tools or violating the copyright, please email info at java2s dot com, thanks.
The following table is the detailed list of FirstCurseRPG.
Item | Value |
---|---|
Java File Count | 101 |
Target SDK Version | 20 |
Minimum SDK Version | 8 |
Activity Count | 1 |
Asset File Names | assets\badlogic.jpg assets\maps\grassbattle.tmx assets\maps\untitled.tmx assets\music\CloudsShadow.ogg assets\music\Danger.ogg assets\music\Dungeon.ogg assets\music\RealmofFantasy.mp3 assets\music\Sanctuary.ogg assets\music\Town.ogg assets\music\Victory.ogg assets\music\battleaction.ogg assets\sheets\JEROM_bossA_CC-BY-3.png assets\sheets\basicsheet.png assets\sheets\basicsheet.xml assets\sheets\bitrpg.png assets\sheets\controls.atlas assets\sheets\controls.png assets\sheets\fantasy-tileset.png assets\sheets\ravenmoreui.atlas assets\sheets\ravenmoreui.png assets\sheets\uipack_rpg_sheet.png assets\sheets\uipack_rpg_sheet.xml assets\sheets\uipackrpg.atlas assets\sheets\uipackrpg.png assets\sounds\back.wav assets\sounds\battle start.wav assets\sounds\confirm.wav assets\sounds\cursor.wav assets\sounds\damage.wav assets\sounds\dead.wav assets\sounds\equip.wav assets\sounds\error.wav assets\sounds\grasswalk.wav assets\sounds\recover.wav assets\sounds\run.wav assets\sounds\saveload.wav assets\sounds\typing.wav |
FirstCurseRPG has the following Java source files.
com.mygdx.game.AssetMGMT.AssetCenter.java com.mygdx.game.AssetMGMT.MapRegion.java com.mygdx.game.AssetMGMT.SpriteDefinition.java com.mygdx.game.GUI.DialogController.java com.mygdx.game.GUI.DialogInfo.java com.mygdx.game.GUI.GUIShape.java com.mygdx.game.GUI.OnScreenControls.java com.mygdx.game.GUI.battleinterface.BattleInterfaceController.java com.mygdx.game.GUI.battleinterface.BattleInterfaceScreen.java com.mygdx.game.GUI.battleinterface.BattleOption.java com.mygdx.game.GUI.battleinterface.BattleOptionListener.java com.mygdx.game.GUI.battleinterface.InputHandler.java com.mygdx.game.GUI.battleinterface.Node2D.java com.mygdx.game.GUI.battleinterface.OptionsScreen.java com.mygdx.game.GUI.battleinterface.PartyInfoScreen.java com.mygdx.game.GUI.battleinterface.ProgressBar.java com.mygdx.game.GUI.battleinterface.SimpleNinePatch.java com.mygdx.game.GUI.battleinterface.SimpleText.java com.mygdx.game.GUI.battleinterface.TargetSelectScreen.java com.mygdx.game.GUI.battleinterface.UnitActionsScreen.java com.mygdx.game.GUI.battleinterface.UnitAttacksScreen.java com.mygdx.game.IOSLauncher.java com.mygdx.game.MyRPG.java com.mygdx.game.Unit.java com.mygdx.game.abilities.Ability.java com.mygdx.game.abilities.AbilityEffect.java com.mygdx.game.abilities.AbilityExecutionInfo .java com.mygdx.game.abilities.AbilityStatDefinition .java com.mygdx.game.abilities.EditUnitStatEffect.java com.mygdx.game.abilities.Executable.java com.mygdx.game.abilities.Item.java com.mygdx.game.abilities.PlaySoundEffect.java com.mygdx.game.abilities.UnitAnimationEffect.java com.mygdx.game.abilities.UnitManeuverEffect.java com.mygdx.game.android.AndroidLauncher.java com.mygdx.game.audio.MusicController.java com.mygdx.game.audio.SoundManager.java com.mygdx.game.battle.BattlingAIController.java com.mygdx.game.camera.BattleCameraManager.java com.mygdx.game.camera.CameraCommand.java com.mygdx.game.camera.PanCameraCommand.java com.mygdx.game.camera.WorldCameraManager.java com.mygdx.game.client.HtmlLauncher.java com.mygdx.game.controller.InputActionManager.java com.mygdx.game.controller.Player.java com.mygdx.game.controller.WorldController.java com.mygdx.game.desktop.DesktopLauncher.java com.mygdx.game.entities.BattleController.java com.mygdx.game.entities.BattleUnitModel.java com.mygdx.game.entities.MoveUnitEffect.java com.mygdx.game.entities.Spatial.java com.mygdx.game.entities.TerrainTile.java com.mygdx.game.entities.TerrainTileType.java com.mygdx.game.entities.UnitModel.java com.mygdx.game.entities.World.java com.mygdx.game.entities.WorldAIController.java com.mygdx.game.entities.WorldSprite.java com.mygdx.game.entities.WorldUnitModel.java com.mygdx.game.renderer.BattleRenderer.java com.mygdx.game.renderer.GUIController.java com.mygdx.game.renderer.GraphSprite.java com.mygdx.game.renderer.ScreenEffect.java com.mygdx.game.renderer.ScreenEffectController.java com.mygdx.game.renderer.TintScreenEffect.java com.mygdx.game.renderer.WorldRenderer.java com.mygdx.game.screens.GameScreen.java com.mygdx.game.story.Chapter1.java com.mygdx.game.story.StoryChapter.java com.mygdx.game.story.StoryController.java com.mygdx.game.story.StoryEvent.java com.mygdx.game.story.actions.ActionType.java com.mygdx.game.story.actions.CameraAction.java com.mygdx.game.story.actions.MoveUnitAction.java com.mygdx.game.story.actions.QueueDialogAction.java com.mygdx.game.story.actions.ScreenEffectAction.java com.mygdx.game.story.conditions.ConditionType.java com.mygdx.game.story.conditions.PlayerStatCond.java com.mygdx.game.story.triggers.EnterRegionTrigger.java com.mygdx.game.story.triggers.TriggerType.java com.mygdx.game.utility.ObjectListener.java com.mygdx.game.utility.TileCoordinate.java com.mygdx.game.utility.TransitionalColor.java com.mygdx.game.utility.UnitStatDefinition.java