Back to project page nahlc-g.
The source code is released under:
Apache License
If you think the Android project nahlc-g listed in this page is inappropriate, such as containing malicious code/tools or violating the copyright, please email info at java2s dot com, thanks.
/* * Copyright 2014 oddlydrawn/*w w w . java2 s . co m*/ * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.tumblr.oddlydrawn.nahlc.screens; import com.badlogic.gdx.Game; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.Screen; import com.badlogic.gdx.graphics.GL20; import com.badlogic.gdx.graphics.g2d.BitmapFont; import com.badlogic.gdx.graphics.g2d.NinePatch; import com.badlogic.gdx.scenes.scene2d.Actor; import com.badlogic.gdx.scenes.scene2d.Stage; import com.badlogic.gdx.scenes.scene2d.ui.Image; import com.badlogic.gdx.scenes.scene2d.ui.Skin; import com.badlogic.gdx.scenes.scene2d.ui.Table; import com.badlogic.gdx.scenes.scene2d.ui.TextButton; import com.badlogic.gdx.scenes.scene2d.ui.TextButton.TextButtonStyle; import com.badlogic.gdx.scenes.scene2d.utils.ChangeListener; import com.badlogic.gdx.scenes.scene2d.utils.NinePatchDrawable; import com.badlogic.gdx.utils.viewport.StretchViewport; import com.tumblr.oddlydrawn.nahlc.Assets; import com.tumblr.oddlydrawn.nahlc.Renderer; /** @author oddlydrawn */ public class MainMenuScreen implements Screen { private Game game; private Stage stage; private Table table; private Assets assets; private Skin skin; public MainMenuScreen (Game g) { game = g; assets = new Assets(); assets.initMainMenu(); stage = new Stage(new StretchViewport(Renderer.WIDTH, Renderer.HEIGHT)); Gdx.input.setInputProcessor(stage); skin = new Skin(); skin.add("default", new BitmapFont(Gdx.files.internal("data/fonts/deja.fnt"))); skin.add("patch", new NinePatch(assets.getBoxPatch())); Image boxPatchImage = new Image(assets.getBoxPatch()); boxPatchImage.setSize(Renderer.WIDTH - 40, Renderer.HEIGHT - 40); boxPatchImage.setPosition(20, 22); stage.addActor(boxPatchImage); TextButtonStyle textButtonStyle = new TextButtonStyle(); textButtonStyle.font = skin.getFont("default"); textButtonStyle.up = new NinePatchDrawable(assets.getBoxPatch()); skin.add("default", textButtonStyle); table = new Table(); table.setFillParent(true); table.setPosition(0, 0); stage.addActor(table); table.debug(); table.debugTable(); Image titleImage = new Image(assets.getTitleSprite()); table.add(titleImage).padBottom(200f); table.row(); TextButton newGameButton = new TextButton("New Game", skin); table.add(newGameButton).padBottom(20f); table.row(); TextButton licenseButton = new TextButton("License", skin); table.add(licenseButton).padBottom(10f); table.row(); newGameButton.addListener(new ChangeListener() { public void changed (ChangeEvent event, Actor actor) { dispose(); game.setScreen(new SetupScreen(game)); } }); licenseButton.addListener(new ChangeListener() { public void changed (ChangeEvent event, Actor actor) { dispose(); game.setScreen(new LicenseScreen(game)); } }); } @Override public void render (float delta) { Gdx.gl.glClearColor(0.2f, 0.2f, 0.2f, 1); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); stage.act(delta); stage.draw(); } @Override public void resize (int width, int height) { stage.getViewport().update(width, height, true); } @Override public void show () { } @Override public void hide () { } @Override public void pause () { } @Override public void resume () { } @Override public void dispose () { stage.dispose(); skin.dispose(); assets.disposeGame(); } }