This game is implemented by using LibGDX library and by following this impressive guide: http://www.kilobolt.com/zombie-bird-tutorial-flappy-bird-remake.html.
ZombieBirdGame is hosted in the following web site
https://github.com/eduardtarassov/ZombieBirdGame
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The following table is the detailed list of ZombieBirdGame.
Item | Value |
---|---|
Java File Count | 20 |
Target SDK Version | 19 |
Minimum SDK Version | 5 |
Activity Count | 1 |
jar files used | gdx-backend-android-sources.jar gdx-backend-android.jar gdx-backend-gwt-sources.jar gdx-backend-gwt.jar gdx-backend-lwjgl-natives.jar gdx-backend-lwjgl-sources.jar gdx-backend-lwjgl.jar gdx-backend-robovm.jar gdx-natives.jar gdx-sources.jar gdx.jar tween-engine-api-sources.jar tween-engine-api.jar |
Asset File Names | assets\data\coin.wav assets\data\dead.wav assets\data\flap.wav assets\data\logo.png assets\data\shadow.fnt assets\data\shadow.png assets\data\text.fnt assets\data\text.png assets\data\texture.png |
ZombieBirdGame has the following Java source files.
com.eduardtarassov.TweenAccessors.SpriteAccessor.java com.eduardtarassov.TweenAccessors.Value.java com.eduardtarassov.TweenAccessors.ValueAccessor.java com.eduardtarassov.gameobjects.Bird.java com.eduardtarassov.gameobjects.Grass.java com.eduardtarassov.gameobjects.Pipe.java com.eduardtarassov.gameobjects.ScrollHandler.java com.eduardtarassov.gameobjects.Scrollable.java com.eduardtarassov.gameworld.GameRenderer.java com.eduardtarassov.gameworld.GameWorld.java com.eduardtarassov.screens.GameScreen.java com.eduardtarassov.screens.SplashScreen.java com.eduardtarassov.ui.SimpleButton.java com.eduardtarassov.zbhelpers.AssetLoader.java com.eduardtarassov.zbhelpers.InputHandler.java com.eduardtarassov.zombiebird.Main.java com.eduardtarassov.zombiebird.MainActivity.java com.eduardtarassov.zombiebird.RobovmLauncher.java com.eduardtarassov.zombiebird.ZBGame.java com.eduardtarassov.zombiebird.client.GwtLauncher.java